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Pac-Man 2: The New Adventures
Box artwork for Pac-Man 2: The New Adventures.
Japanese titleハロー! パックマン (Hello! Pac-Man)
Developer(s)Namco Hometek
Publisher(s)Namco Hometek
Wii U Virtual Console
Nintendo eShop
Release date(s)
Wii U Virtual Console
System(s)SNES, Sega Genesis, Wii U VC
Mode(s)Single player
VRC: VRC GA.jpg General Audiences
Preceded byPac-Attack
Followed byPac-In-Time
Neoseeker Related Pages
TwitchPac-Man 2: The New Adventures Channel
YouTube GamingPac-Man 2: The New Adventures Channel

Hello! Pac-Man (ハロー! パックマン?) was originally released in Japan and later localized as Pac-Man 2: The New Adventures. It is a side-scrolling game sequel to Pac-Man which incorporates both puzzle and action-adventure elements. It was produced and published by Namco for the SNES and Sega Genesis systems, and was released on April 6, 1994 by Namco. It is based loosely on previous games in the Pac-Man series (mostly Pac-Land), and also appears to contain certain elements from the Pac-Man animated series. However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series.

In Pac-Man 2, the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. This feature of the game adds a first-person shooter element to the controls. Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself.

Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at times compromise the player's ability to progress. There are a few instances, however, where Pac Man is required to be angry. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve.

Throughout the game, Pac-Man is occasionally harassed by three of the four ghosts from the classic Pac-Man games. When this happens, Pac-Man is paralyzed by fear and eventually faints, unless the player gives him a power pellet. Then Pac-Man becomes Super Pac-Man for a brief time and flies around, eating the ghosts. In some cases, the ghosts may leave behind important objects.


The game focuses on Pac-Man, as he sets out to complete a series of tasks for his family; the player must first help him get milk for Pac-Baby, then go to the mountains to pick a flower for the birthday of Lucy (a human girl who was created specifically for this game). He must retrieve the guitar of Pac-Jr, which was stolen by the ghosts and taken into the city - and for the final mission, Pac-Man watches a Bunglers in Crime-style news report announcing that the ghosts are stealing gum from the children of Pac-City, when the Ghost Witch of Netor (who was also created specifically for this game) takes over the broadcast to tell Pac-Man that soon her Gum Monster will rise, and he will get munched this time. He then sets off to work his way through the abandoned factory, where the monster is being created.

From the back of the box:
An Interactive Cartoon!

Enter an original animated adventure- with the world's first video game hero! But the star of your cartoon has a mind of his own, and it's going to take all your skills and patience to carefully guide Pac-Man through this hilarious, action-packed cartoon adventure.

With a revolutionary new Character Guidance Interface™ (CGI™), Pac-Man 2 is a game unlike anything you've ever experienced before! So step into Pac-Man's new and exciting interactive cartoon world... It's a whole new way to play!

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