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Adventure Spells[edit]

Air[edit]

1st level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
View Air 2 N/A Reveals location of all unclaimed artifacts. Reveals location of all unclaimed artifacts and enemy heroes. Reveals location of all unclaimed artifacts, enemy heroes and towns.
2nd level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Disguise 4 N/A Gives false information to enemy trying to view your hero. Makes all your units look like your most powerful units to enemy trying to view your hero. Numbers in each group appear as zero. Makes all your units look like most powerful units affiliated to your hero type to enemy trying to view your hero. Numbers in each group appear as zero.
Visions 4 N/A Gives you a basic idea of strength of opposing army/hero/garrison. Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
5th level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Dimension Door 25 N/A You can teleport once per day to a visible unoccupied location. You can teleport three times per day to a visible unoccupied location. You can teleport four times per day to a visible unoccupied location.
Fly 20 N/A Allows your army to use part of its movement to fly over obstacles. You must land at the end of turn. Allows your army to use most of its movement to fly over obstacles. You must land at the end of turn. Allows your army to use all of its movement to fly over obstacles. You must land at the end of turn.

Earth[edit]

1st level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
View Earth 2 N/A Reveals location of all resources. Reveals location of all resources and mines. Reveals location of all resources and mines and also reveals all terrain.
2nd level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Visions 4 N/A Gives you a basic idea of strength of opposing army/hero/garrison. Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
4th level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Town Portal 16 N/A Teleports your hero to the nearest friendly town. The town must be unoccupied. Teleports your hero to any friendly town. The town must be unoccupied. Teleports your hero to any friendly town. The town must be unoccupied.

Fire[edit]

2nd level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Visions 4 N/A Gives you a basic idea of strength of opposing army/hero/garrison. Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.

Water[edit]

1st level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Summon Boat 8 N/A Summons an existing friendly boat from anywhere in the world
Chances of success: 50%
Summons an existing friendly boat from anywhere in the world
Chances of success: 75%
Summons an existing friendly boat from anywhere in the world
If no boat exist, one is created.
2nd level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Scuttle Boat 8 N/A Destroys a boat you own. Chances of success: 50%. Destroys a boat you own. Chances of success: 75%. Destroys a boat you own.
Visions 4 N/A Gives you a basic idea of strength of opposing army/hero/garrison. Gives you a basic idea of strength of opposing garrison, tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity. Tells you the exact number of nearby wandering monsters and if they will be willing to join you. Allows you to view a nearby enemy hero's primary skills statistics, creature type and quantity, as well as nearby town's statistics, garrison creatures and quantity.
4th level
Spell Name Base Spell Point Cost Duration Basic Advanced Expert
Water Walk 12 N/A Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. Allows your army to use most of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn. Allows your army to use all of its movement to walk across bodies of water. You must end your movement on dry land at the end of turn.

Combat Spells[edit]

Multi-Elemental[edit]

Magic Arrow[edit]

Air[edit]

Level 1[edit]

  Effects
Spell Name Type Target Base Spell Point Cost Duration Basic Advanced Expert
Haste Combat Ally 6 1 Round/Spell Point Unit speed increased by three hexes. Unit speed increased by five hexes. Unit speed increased by five hexes for all units.
Magic Arrow Combat Enemy 5 Instant Damage Damage = 10xSpell Power Damage = 10xSpell Power+10 Damage = 10xSpell Power+20

Precision[edit]

  • Level:

Lightning Bolt[edit]

  • Level: 2

Chain Lightning[edit]

  • Level: 4

Reflect Magic[edit]

  • Level: 5

Summon Air Elemental[edit]

  • Level: 5

Water[edit]

Bless[edit]

Frost Bolt[edit]

Frost Ring[edit]

Fire[edit]

Fire Shield[edit]

Explosion[edit]

Sacrifice[edit]

Armageddon[edit]

Earth[edit]

Stone Skin[edit]

Slow[edit]

Summon Earth Elemental[edit]

Implosion[edit]