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"Clean" is the eleventh map on the French side of the campaign.

April - May 1916

General Situation

Units Depots Factories Resources
Total 132 4 6 90
German Side 77 1 2 35
French Side 30 0 0 5
Neutral 25 3 4 50

Buildings

#1 HQ (France) Resources: 5 #7 Factory (neutral) Resoureces: 10
empty 1 Light Artillery, 2 Infantry
#2 Factory (neutral) Resources: 5 #8 Factory (neutral) Resources: 5
2 Infantry 1 Medium Artillery, 1 Light Artillery, 1 Elite Infantry, 3 Cavalry
#3 Factory (Germany) Resources: 5 #9 Depot (neutral) Resources: 10
empty 3 Infantry, 1 Medium Artillery, 1 Elite Infantry, 1 Mobile AA-Emplacement
#4 Depot (neutral) Resources: 5 #10 Factory (Germany) Resources: 10
2 Charron 5 Infantry
#5 Factory (neutral) Resources: 10 #11 Depot (Germany) Resources: 10
2 Infantry, 1 Elite Infantry, 1 Charron empty
#6 Depot (neutral) Resources: 5 #12 HQ (Germany) Resources: 10
2 Infantry empty

Units

Player Computer
Infantry 6 11
Elite Infantry 3 11
Cavalry 1 7
Sappers 1 0
Armored Car 0 10
Charron 3 0
Light Artillery 2 3
Medium Artillery 0 3
Heavy Artillery 0 1
Supply Car 3 0
Stationary AA-Emplacement 2 4
Mobile AA-Emplacement 0 5
Armored Train 1 1
Train Artillery 0 1
Supply Train 1 0
Bunker 1 10
D.H.2 2 0
Nievport XVII 3 0
Fokker E I 0 4
Fokker E III 0 4
Patrol Boat 1 2

This map is difficult due to overwhelming German numbers, but by no means impossible. First, conquer facilities 4+5 as soon as possible (use the transport train). Build a defense line from facility 4 to 5. Sappers should build trenches right from facility 5 to provide additional cover. Be careful however that trenches don't impede movement too much. Light artillery is important, put one in front of Depot 4 and the other by Factory 5. Use your armoured train to defend the gap between the two facilities. You should set up a defensive line between Depot 4 and the Coast and hold at all costs. Most of the attack will hit Factory 5, so defend both to the right and the road to the HQ to the left (although sitting back out of range of Medium Arts which will come).

Move your aircraft to your left flank and fight the enemy planes around depot 4. Ideally you can also use the patrol boat and the stationary AA (move with the help of a supply car (one to each facility)) to control get sovereignty over the airspace by the time the first enemy ground units approach your defense line.

If you keep some infantry in range, you can use facility 5 as a trap, just let the enemy conquer it and move your (ideally damaged) infantry in the very next turn. That way there is one unit less to destroy and maybe your enemy even repaired your damaged unit. Build a heavy artillery as soon as possible, until that time don't repair any unit. The extra fire zone which a heavy art gives you is vital to deal with the 2/3 Mediums which attack the factory. Make sure this artillery stays out of range of their artillery at all costs.

By the time the second wave (from the right, over the bridge) hits your line the battle on the southern line should be won. Either block the bridge using aircraft in front of a standard infantry or just put your art to good usage. Move some fast units south to capture enemy facilities 7, 9, 10, 11 to reduce the enemy resource pool.

To win, either move your main forces across the bridge and shoot down all enemies or move some bigger aris together with two light aris and 1-2 infantry in supply cars south, conquering the HQ quickly (two light aris should be able to take out the rail gun without casualties. Aircraft can take out enemy ari or unprotected bunkers (if you attack with 2-3 planes). There will still be 20-30 German troops left when you conquer the HQ, so feel free to hold the top bridge to keep the numbers down with some big arts, and attack their HQ as described. Voisin bomber aircraft are useful to destroy bunkers before the main attack.