From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search


"Princ" is the tenth map on the French side of the campaign.

February - March 1916

General Situation

Units* Depots Factories Resources
Total 61 2 2 76
German Side 28 0 0 10
French Side 25 1 0 13
Neutral 8 1 2 53

* The unit counts ingame will be different due to the game counting large ships as two units.

Buildings

#1 Factory (neutral) Resources: 30
1 Medium Artillery
#2 Depot (neutral) Resources: 8
1 Elite Infantry
#3 HQ (Germany) Resources: 10
empty
#4 Factory (neutral) Resources: 15
1 Armored Car, 1 Light Artillery, 4 Infantry
#5 HQ (France) Resources: 8
empty
#6 Depot (France) Resources: 5
empty

Units

Player Computer
Infantry 0 1
Elite Infantry 1 0
Armored Car 0 3
Charron 3 0
Light Artillery 0 2
Heavy Artillery 0 1
Armored Train 0 1
Train Artillery 0 1
Stationary AA-Emplacement 2 1
Bunker 4 5
Destroyer 5 3
Battleship 0 1
Submarine 0 5
Torpedo Boat 7 4
Patrol Boat 1 0
Transport Ship 2 0

Strategy[edit]

The key is to capture the factory in the northwest corner of the map and to take the enemy HQ in an amphibious assault operation. Move your elite infantry onto a transport ship and sail north with both ships, staying away from the naval battle that will unfold. Win the naval battle by keeping your fleet together and by firing only at non-adjacent targets. Move your cruisers to the enemy stronghold and start taking his units under fire. Note that, oddly, when two cruisers are vertically moored in the dock next to each other, they cannot move out again: avoid this since the dock is your main amphibious landing site. Move some of your torpedo boats close to the coast near the bridge over the bay to fire at approaching ground units. Your three charrons, two AA guns and the bunkers are more than enough to defend the coastline: the enemy’s attack here will be a trickle, not a punch. Let the charrons attack to gain experience, then repair them immediately. There is no need to defend the depot forever, fall back to the pair of bunkers along the road. Meanwhile, build a massive invasion force in your factory, starting by building as many light artillery as possible. After landing, your first and most dangerous target is the enemy rail artillery. Stay away from the bunkers, and move in to capture the enemy HQ. If the first attempt fails, build another force and try again: the enemy's units will be rushing back and forth, unable to decide whether to defend their own HQ or to keep moving towards yours.