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"Zorro" is the twentieth map on the French side of the campaign.

October - November 1917

General Situation

Units Depots Factories Resources
Total 155 6 5 138
Germany 98 4 2 78
France 57 2 3 60
Neutral 0 0 0 0

Buildings

#1 Depot (Germany) Resources: 7 #8 Factory (France) Resoureces: 15
empty empty
#2 Depot (Germany) Resources: 15 #9 Depot (Germany) Resources: 7
empty empty
#3 Factory (Germany) Resources: 16 #10 HQ (France) Resources: 5
empty empty
#4 Depot (France) Resources: 12 #11 Factory (Germany) Resources: 15
empty empty
#5 Depot (Germany) Resources: 8 #12 Factory (France) Resources: 14
empty empty
#6 HQ (Germany) Resources: 10 #13 Depot (France) Resources: 6
empty empty
#7 Factory (France) Resources: 8
empty

Units

Player Computer
Infantry 15 20
Elite Infantry 2 11
Cavalry 2 6
Anti-Tank Guns 0 12
Armored Car 0 5
Charron 3 0
St. Chammond 3 0
Renault FT 17 3 0
Mark I 7 0
Light Artillery 3 8
Medium Artillery 2 4
Heavy Artillery 0 1
Stationary AA-Emplacement 3 2
Mobile AA-Emplacement 0 4
Supply Car 2 1
Armored Train 1 1
Train Artillery 0 1
Supply Train 1 0
Bunker 4 14
Spad XIII 2 0
Handley Page 1 0
D.H.4 1 0
Sopwith Camel 2 0
Fokker E III 0 1
Albatros 0 2
Gotha Bomber 0 1
Zeppelin Staaken 0 2
Fokker DR I 0 2

Strategy[edit]

Expect a very heavy assault towards Factory 8. You will have to stay on your toes and manage the balance between getting rid of enemy planes (enemy has a lot of mobile AA, so watch your planes) and staying out of range of the enemy train artillery as much as you can. Keep some infantry close to the factory entrance to retake it in case you are forced back so far that enemy units can conquer it. If you see the slightest gap, open it further with your medium and light ari and rush at the train artillery (armored train and a Charron did the trick for me), even if some units die in the process. Under no circumstances let the train artillery sit in the background and gain experience. You won't be able to hold the factory if that happens.

Every plane except one will be needed between factory 8 and depot 4 immediately. That one plane can stay north of factory 7 for a turn ot two to help check the assault there and gain some experience. Then move it to the action around factory 8. Block the enemy on the bridges north of factory 7 with tanks and fire away. The assault there will stop relatively early. Building a heavy artillery in factory 7 will help a lot, as will building a mobile AA in factory 8. Don't build anything else in the beginning - you'll need lots of resource points for repairs.

Factory 12 is easy to hold with 3 Mark I, the light artillery and two or three infantry units, as long as you stay close to it for repairs. Once the units are well-experienced, you can assault the factory in the SE corner. At the same time, advance north from Factory 7 to take the depot and cut off some of the enemy's resources. Place some of your planes west of factory 8 to lure the Mobile AA closer to your artillery, then take them out. Once all that is done, you'll most likely have a very strong air force to pick off the numerous enemy medium and heavy artillery units. The rest is mopping up.