From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Box artwork for Igo Shinan.
Box artwork for Igo Shinan.
Igo Shinan
Developer(s)Hect
Publisher(s)Hect
Year released1989
System(s)Famicom
Followed byIgo Shinan '91
Genre(s)Board game
ModesSingle player
LinksIgo Shinan ChannelSearchSearch

Igo Shinan (囲碁指南? Go Lessons) is a simulation of the popular board game Go, developed and published by Hect for the Famicom in 1989. True to its name, it teaches players at both novice and expert level how to improve their Go game and provides some challenging computer opponents to play against. The player can set how much guidance the game will offer, including presenting possible moves for the player to take (generally, one is more favorable than the others) and allowing the computer to take over their turn.

Hect would follow up Igo Shinan with four sequels, each referring to the year in which they were released: Igo Shinan '91, Igo Shinan '92, Igo Shinan '93, and Igo Shinan '94. Igo Shinan, and all its sequels, were only released in Japan. This was and continues to remain standard practice for most video games based on Go or Mahjong, as both board games are far less popular outside of Asia.

Table of Contents

edit

Igo Shinan/Table of Contents