Entries in this menu generally controls automation of some tasks, although the first one in the list makes the game significantly easier by reducing launch time of aircraft. If playing a multiplayer game, these options may be disabled by the host.
- Quick Aircraft Launch: If enabled, reduces the launch time of aircraft from 30 minutes/15 minutes/5 minutes to 30 seconds/15 seconds/5 seconds. Defaults to ON.
- On-demand Sub Comms: If enabled, you can give orders to submarines any time they are out of combat. Normally, they are only available whenever they make a radio check.
- Replenish Air Stations: Automatically cycles aircraft on patrol when they run out of fuel or are destroyed. Doesn't apply to aircraft sent on a mission.
- EMCON at Mission Startup: If enabled, all units start in EMCOM mode, which disables all sensors on the ship, and on aircraft launched by the ship. EMCOM mode can later be toggled with for individual combat platforms. Defaults to ON, must be changed outside mission.
- Ships Auto-Engage Incoming Missiles: If enabled, ships will automatically attack incoming missiles. Normally, you need to manually order such an attack for each missile
- Aircraft Engage Hostiles after Performing VID: If enabled, an air unit will automatically attack hostile units they spor. Otherwise, they will return to their station.
- Auto-ID Incoming Air Targets: If enabled, any air track approaching at a speed greater than 500 knots is classified as Air Assumed Hostile. Otherwise, they are treated simply as unknown air tracks.
Note: "Show Truth" is documented in the manual, but cannot be activated.
Of these options, less experienced players may want to enable auto-engagement of missiles, as missile attacks are extremely common (and your ships generally have plenty of anti-air missiles.)
Additional gameplay changes may be performed by editing the Fleet Command.ini file in the game directory, under the [Cheats] section.