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Federal Hero License[edit]

You Hero License is given to you when you start, and contains the following information:

  • Name
  • Hero status (difficulty level)
  • Score
  • Number of game completions
  • Ships destroyed
  • Infantry units killed
  • Number of times killed

Hull Integrity[edit]

Hull Integrity is derived from the quality of alloys and construction of your ship. Better HI allow you to survive more damage. Armor is given to you when you start, and can be upgraded nine times.

Level Name Resistance Cost (Z)
0 Basic Panzer 100% 0
1 Basic Panzer 125% 50,000
2 Basic Panzer 150% 100,000
3 3 inch Panzer 175% 120,000
4 3 inch Panzer 200% 140,000
5 3 inch Panzer 225% 170,000
6 6 inch Panzer 250% 210,000
7 6 inch Panzer 275% 300,000
8 12 inch Panzer 300% 350,000
9 12 inch Panzer 325% 460,000
Total 1,900,000

General Cooling System[edit]

The nose is the nest of the General Cooling System. Level of GCS indicates the maximum rate of heating your ship can tolerate. Cooling is given to you when you start, and can be upgraded nine times.

Level Max Heat Cooling Speed Cost (Z)
0 100% 100% 0
1 166% 375% 50,000
2 233% 650% 70,000
3 300% 925% 80,000
4 366% 1,200% 100,000
5 433% 1,475% 150,000
6 500% 1,750% 230,000
7 566% 2,025% 320,000
8 633% 2,300% 400,000
9 700% 2,575% 600,000
Total 2,000,000

Engine[edit]

An engine is essential for any ship. The power of your engine decides the speed of your vessel. Engines are given to you when you start, and can be upgraded five times.

Level Speed Cost (Z)
0 100% 0
1 140% 60,000
2 170% 100,000
3 210% 100,000
4 240% 100,000
5 280% 100,000
Total 460,000

Wing Geometry[edit]

In air combat you won't survive a second without quick changes in in your direction, therefore wing geometry and additional manoeuvering jets are the base of your success. Your wings are given to you when you start, and their geometry can be upgraded three times.

Level Maneuverability Cost (Z)
0 100% 0
1 233% 40,000
2 366% 120,000
3 500% 140,000
Total 300,000

Power Shield[edit]

It is impossible to avoid all bullets in a hard fire. Shields can help to absorb part of the damage taken. But the energy of the bullet is transformed and released as serious inner heating. Be sure that your coolant system is good enough. Power shields must be purchased and can be upgraded twice.

Efficiency Cost (Z)
Low 225,000
Medium 205,000
High 205,000
Total 635,000

Nanomachines[edit]

Nanomachines is a genial technology for people who maintain fighting and killing machines. They are a unique self-repairing system, working directly during battle. Nanos are very sensitive to inner temperature. Hence the heating of your weapons must be kept at zero in order to make your nanos work. Nanomachines must be purchased and can be upgraded twice.

Efficiency Cost (Z)
Low 120,000
Medium 130,000
High 150,000
Total 400,000

Circulus[edit]

Circulus holds a large tromium ball in a magnetic field around the ship. Tromium is a very hard and dense metal so the object could be a quite effective shield against bullets and even as a weapon when you dare to attack enemies at a very short distance. Circulus must be purchased and can be upgraded twice.

Balls Cost (Z)
One 300,000
Two 150,000
Three 250,000
Total 700,000

Magneto Gravi-Pad[edit]

Magneto sensors monitors the distance to the ground and generates a strong power field when you get too close. The field compensates a part of the energy of the collision and substantially lowers the damage taken. Mangeto sensors can be purchased for 180,000 Z.

Jet-Pack Rescue System[edit]

The JRS device allows the pilot to survive complete vessel destruction. The system reads hull integrity status from the ship's computer and ejects the pilot just a millisecond before the ship tears to pieces. The pilot can continue his/her mission flying on jetpack seat armed with a strong front machine gun. The system must be purchased and can be upgraded four times.

Level Cost (Z)
1 75,000
2 15,000
3 40,000
4 50,000
5 70,000
Total 250,000

Weapon Sets Controller[edit]

This upgrade creates significantly more storage space in your ship, so you can load it with multiple weapon sets. You can switch these sets in the menus or directly during the flight. You can make several different sets optimal to different conditions on the battlefield. You can switch weapon sets by pressing its number.

Number of sets Cost (Z)
2 60,000
3 10,000
4 20,000
5 20,000
Total 110,000

Rotary Cage[edit]

This upgrade of front weapon gondolas allows the pilot to change the angle of the weapons installed in them. First mode aims straight forward, second mode raises the angle of outer gondolas so you can hit a greater area. Angle of side weapons can be changed in this menu by clicking the slider in the device picture or directly during the mission by pressing Z and X. The Rotary Cage costs 280,000 Z and cannot be upgraded, but the upgrade slider is instead used to determine the angle of cageable weapons.

RemCon[edit]

REM-CON or Remote Controller is a special hacking tool. It is used to break security devices and take them under control of the hacker. Target can be anything like robots, auto-weapons, gates, etc. Level influences the speed at which your computer is able to break the codes.

Level Cost (Z)
1 35,000
2 15,000
3 25,000
4 25,000
5 30,000
Total 130,000

Boss Detector[edit]

A boss detector was developed by the Galactic Union of Heroes and Arcade Game Players on the demand of its members. This gadget provides info about actual damage of the enemies of great size (boss class) and so it makes the world-saving business more comfortable. The detector costs 20,000 Z.

Mission Meter[edit]

Displays percentage of completed mission and costs 12,000 Z.

Carnage TV Transmission Set[edit]

You can buy a license and a set of gadgets for joining the pangalactic TV show on the Carnage Channel for 5,000 Z. From that moment on, 7 trillion people will watch your actions on TV every day. Viewers vote for their favorite slayer, so you can earn extra money for every bloodbath you cause. Watch the indicator in the upper left corner of the screen. This enables cash bonuses for killing infantry units.

Action Z Received
Multi Kill 500
Carnage 1,000
Blood Bath 2,000

Bounty Hunter License[edit]

Purchased for 200,000 Z, it gives access to the Federal Police Registry and allows you to use its data to recognize wanted pirates among the ships you meet. Crash them to get an extra high score. Destroy wanted pirate bosses and hand them to the nearest official authority to receive the set reward. This enables level mini-bosses and random enemies that give 5× higher point amounts if destroyed.

Atarix[edit]

Atarix is a small but handy computer, purchased for 150,000 Z, and able to unlock secured cargo containers. Valuable goods are often hidden in well locked boxes. This device can open it without the risk of damaging the content.

A trick is to only buy the Atarix when you need some containers cracked. That means you always have an extra 150,000 Z to spend when you're not opening anything.

An efficient tactic for cracking the code easily is to first enter 0123, check if any of the numbers are correct, then enter 4567 to check if any of those are correct. After that, one has enough information to arrange the numbers in the right order, and there is a 50% chance of getting 8 or 9 right if they are in the code, anyway.

Camouflage[edit]

The paint is free with multiple colors and designs to choose from:

  • Tan base color with a flaming fist logo, and flames coming from the nose and under the wings.
  • Green base color with flowers and rainbows, and the anarchy logo.
  • Light blue base color with a lightning logo.
  • Silver base color, and the ship resembles a shark. Shark logo.
  • Red base color, with a pentagram logo and devil skulls.
  • Ship painted so it resembles the American flag.
  • Black base color, the ship resembling an evil beast, with a skull logo.