
Jump Bug | |
---|---|
Developer(s) | Alpha Denshi, Hoei Sangyo |
Publisher(s) | Rock-Ola, Sega |
Year released | 1981 |
System(s) | Arcade, Emerson Arcadia |
Series | Video Game Classics |
Genre(s) | Platform |
---|---|
Players | 1-2 |
Modes | Single player, Multiplayer |
Video Game Classics #1: Jump Bug | |
---|---|
Developer(s) | Mindware |
Publisher(s) | Mindware |
Year released | 1996 |
System(s) | NEC PC-9801 |
Jump Bug is a platform game that was released by Rock-Ola in 1981; it runs on Namco's Galaxian hardware (a Zilog Z80 microprocessor, running at 3.072 MHz), but with a General Instrument AY-3-8910 running at 1.78975 MHz for sound. The player must use an 8-way joystick, to take control of a Volkswagen Beetle, which must jump (rather than just drive) through eight horizontally-scrolling stages while collecting bags of money and jewels for points - and pushing the game's "Firing Button" will cause the car to fire shots from its front, which must be used to kill the game's various enemies—which include aliens, vultures, jesters, robots and jellyfish. There are a total of twenty-four money bags and jewels for each stage, and their point values are displayed next to them; every time you collect one, one of the twenty-four blue dots at the bottom of the screen will turn into a red money bag, even when you collect a jewel. If the car should jump into any enemy from underneath, or either side, or even drops down onto one from above, it will turn blue and explode - which will cost it a life, and it will then be sent back to the start of the stage to do it all over again. A bootleg of the game also exists with a Sega copyright.
-
Title screen.
-
Upright arcade cabinet.
-
First stage of the game.
-
NEC PC-9801 box.