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Jump Bug
Box artwork for Jump Bug.
Developer(s)Rock-Ola
Publisher(s)Rock-Ola
Release date(s)
Genre(s)Platform
System(s)Arcade
Players1-2
Mode(s)Single player, Multiplayer
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Jump Bug marquee

Jump Bug is a platform game that was released by Rock-Ola in 1981; it runs on Namco's Galaxian hardware (a Zilog Z80 microprocessor, running at 3.072 MHz), but with a General Instrument AY-3-8910 running at 1.78975 MHz for sound. The player must use an 8-way joystick, to take control of a red (although its colour is changed to yellow on the third and fifth stages) Volkswagen Beetle, which must jump (rather than just drive) through eight horizontally-scrolling stages while collecting bags of money and jewels for points - and pushing the game's "Firing Button" will cause the car to fire shots from its front, which must be used to kill the game's various enemies (which include aliens, vultures, jesters, robots and jellyfish). There are a total of twenty-four money bags and jewels for each stage, and their point values are displayed next to them; every time you collect one, one of the twenty-four blue dots at the bottom of the screen will turn into a red money bag (even when you collect a jewel). But if the car should jump into any enemy from underneath, or either side, or even drops down onto one from above, it will turn blue and explode - which will cost it a life, and it will then be sent back to the start of the stage to do it all over again. A bootleg of the game also exists with a Sega copyright.