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Fortunado[edit]

once was a theatrical performer who became a philosophical clown after his death. Now he’s just a regular aggressive clown. A tiny one but still dangerous.

At first you will see a lot of explosive barrels and some pick-ups. Grab the loot and destroy the barrels. It will save you some time and give you room for maneuver later. Now for the boss himself. Kill him. Yes, just like that. You can use Rage Orbs, but better save it for later if you have a single one left.

Once killed, Fortunado will grow in size and start jumping around and throwing explosive pins at you. Dodge them constantly shooting the clown. He’s a big target but sadly he never stops and always jumps around leaving a cloud of poisonous gas each time he lands. Scourge is a good choice since this weapon’s attacks are hitscans.

Once Fortunado is dead for the second time (the third time if you count his death in comic books) he inflates again, bigger and nastier than he was before. Now his attacks are even more dangerous, but they are dodged the same way as before. On the other hand, Fortunado is bigger now and hovers on one place when he throws pins at you making him much easier target than he was before. Use any weapon you like.

  • Element: Water

Tiberius[edit]

once was a betting hunter turned into a tamer after his death. After that game developers turned into an anthropomorphic bull with a whip. He has two main attacks depending on where he is at the moment.

If Tiberius is on the floor, he rams at you dealing a great amount of damage with his horns and throwing you up in the air. He can effortlessly smash through the crates on his path, so don’t even think about hiding behind them.

When Tiberius is on the net above, he whips you using an attack similar to the Scourge.

Crates on the arena where you fight contain Headless and Stumps. Smashing them will result in letting out smaller enemies. Also beware of the spikes around the perimeter of the arena.

  • Element: Earth

Stargrave[edit]

was a mute orphan adopted by a priest. After his semi-successful suicide attempt he became a performer on stilts.

As soon as the battle starts, Stargrave will stand still until you show yourself from behind the column at the centre of the room. His lightning attacks can be dodged, you just need to run around without stopping. But it’s much easier to evade Stargrave’s attacks from the upper part of the level around the perimeter since you can hide behind obstacles there. There’s also a Blood Rose near the central column but it’s up to you to decide it a 100 health bonus worth the risk of falling down.

To begin with, Stargrave can be easily killed with a single precise shot from a Galaxion. Aim at his feet. When Stargrave is low on health, he will charge himself from the nearest charging station. From now on these stations can be destroyed. It’s easier to destroy a charging station with the Magma Cannon hiding behind pillars and other obstacles. You can’t kill Stargrave until you destroy all charging stations.

When you’re done with the four charging stations, it’s time to get rid of Stargrave again. Another precise shot with Galaxion does the trick.

When Stargrave is low on health, he will charge himself again using the last bits of electricity from the wires and circuits around. The lights will go dim.

The last time Stargrave is killed just like the previous times.

  • Element: Air

Blackwell[edit]

was a rogue chieftain who became a ringmaster after his death.

First of all, remember that the floor is literally lava when fighting Blackwell. Stepping on cracked ground will deal you damage over time, but constantly jumping on it won’t.

The boss himself has three attacks:

  • Firing a self-guided ball of flame similar to the two Unipsychoes’ ones. Not the regular Unipsychoes’, but the sub-bosses on the level Doom Forge 3.
  • Firing three missiles from his head. When you see Blackwell performing this attack, change your position.
  • Hitting you with his stick and pushing back.

When you lower Blackwell’s health to 2/3, he will summon four Fire Strutters. Killing them is pointless most of the times since they respawn pretty quickly. Then appear in four braziers located around the room. Don’t stay to close to Strutters.

When you lower Blackwell’s health to 1/3, he will create two illusions of himself. They can be temporarily disabled by dealing damage. That’s his last trick and once you will Blackwell, other monsters will vanish.

  • Element: Fire

Nightmare Child[edit]

is a character who, unlike other bosses, was never mentioned in the original comic books. Enter the boss arena. Fight with this boss comes in three parts:

Fight Eyespawns[edit]

These freaky eyes that constantly look at you must be dealt with on the first place. They have small hit boxes (their actual size depends on the version of the game) and constantly shoot at you, so don’t stand for too long. Luckily, Eyespawns can't see you from a certain distance.

These are an alcove to the left and another one to the right of the Nightmare Child, but they are unreachable for now. Destroy the Eyespawn above each alcove to reveal two Elemental Tablets and a relatively safe spot. Better start with these.

One more important thing you need to know is that all or some Eyespawns are immune to specific weapons. It looks more like a bug and can be encountered in earlier versions of the game.

Fight the Nightmare Child[edit]

With the last Eyespawn destroyed the final boss will awaken. It’s a horrible floating fetus covered in spikes. It has two attacks:

  • Self-guided sparks act pretty much like other self-guided weapons in the game.
  • As the Nightmare Child rushes forward, quickly step aside. If he hits you with his tail, you will receive a nice amount of damage and be pushed back.

As for the good news, you can now access the Health Potions. There are a few teleporters around the perimeter of the hall. Step into any of those and you will start falling down. Try to grab Potions as you move.

Fight the Nightmare Child again[edit]

And not the boss appears as a crawling half-spider half-scorpion. His attacks haven’t changed much:

  • An electrical jolt from his tail. When the boss readies to use this attack, you will see that it looks like a triangular Third Law Interactive logo.
  • The Nightmare Child jumps at you. This attack is less predictable than the melee attack of the previous form.

When you beat the boss, enjoy the shortened version of God Gave Rock and Roll to You II at some weird concert for monsters.