From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Headless is the weakest enemy in the game. It’s slow, low on health and sometimes doesn’t even attack you. The bad thing is that Headless usually come in swarms and/or distract you from more dangerous monsters.

  • Element: All
  • Score: 30

Spawner is a stationary foe which creates other monsters as soon as it wakes up. The number of monsters which a single Spawner can create varies and might be huge but never unlimited. Despite Spawner’s high threat, any weapon works to take it down depending on the situation. Also remember that as soon as a single Spawner creates a specific number of monsters, it will stop spawning them until you kill at least one. If you want to get close to a Spawner, it’s sometimes good to make it produce some monsters, lure them away from the Spawner and get rid of this dangerous foe when no one is nearby to interfere you.

  • Element: Nightmare
  • Score: 0

Stump can be easily identified by its bark. Stumps are fast and really annoying. They can bite in close range as well as spit fire at you if you’re too far away. When you’re close to a Stump, it can make a fast leap to bite you as well as try to dodge your melee attacks. And they also come in swarms! The good news are that Stumps are low on health and have small frame which allows you to jump over them and escape when you’re cornered.

  • Element: Fire
  • Score: 45

Batwings are extremely hard to kill and not worth it at all. They always travel in a pack around a specific route and ignore you as long as you don’t step in their way. Just avoid them, it’s easy.

  • Element: Air
  • Score: ?

Blademaster is a semi-orthograde creature with spikes and blood over its body including even eyes. Blademasters are fast and nimble and possess a decent amount of health. Their main attack is throwing self-guided shurikens at you which deal a nice amount of damage. Blademaster can also hit you in a close combat but they prefer to sit on high ledges out of your reach. Blademasters don’t produce many sounds making them difficult to spot by ear.

  • Element: Air
  • Score: 250

Arachniclown is a fat clumsy half-clown half-spider creature who likes to produce sounds of joy. If you hear a hysterical laugh, then Arachniclown must be near. When this foe sees you he stops moving and begins shooting lightnings at you. In close combat these monsters hit you with lightning whips. Don’t stand still either way.

  • Element: Water
  • Score: 500

Gasbag has his eyes and mouth sewed shut. This enemy constantly produces farting and burping sounds (sic!) flying around and spitting some green projectiles at you. If you kill a Gasbag dealing it a small amount of damage, it will start flying around ricocheting off the walls and eventually it will explode. If you kill a Gasbag dealing a significant amount of damage, it will explode instantly. Anyway it will produce a gas of green poisonous cloud. Try not to step into it!

  • Element: Air
  • Score: 125

Unipsycho is a well-rounded aggressive enemy who at first seems to have no weak spots. It shoots self-guided fire projectiles at you as soon as it sees you. Unipsycho is resistant to fire attacks. Better take these foes with Zero Cannon in close combat or Windblade from afar. Zero Cannon also causes pain shock to Unipsychos.

  • Element: Fire
  • Score: 620

Fat Lady is a fat female monster as it can be easily seen from her look. She has a ton of health but she’s really slow on her feet. The main and quite dangerous weapon of a Fat Lady is her internal organs throw. When she pulls her hand into her scar on her belly, be prepared to be thrown an opaque vibrating egg (or whatever it is). These eggs will be jumping towards you until they hit you, make a specific number of jumps or be destroyed with your weapons. Even if a Fat Lady is killed, she remains being a dangerous foe. If you destroy her dead body, it will explode dealing a significant amount of damage in close range.

  • Element: Water
  • Score: 400

Ice Strutter is a beetle armed with Zero Cannon which it starts shooting once it sees you. If it doesn’t see you it will be walking towards you. Once you hear their attack or receive damage from it, get out of the harm’s way as quick as possible. Luckily, when an Ice Strutter starts shooting, it can be easily flanked.

  • Element: Water
  • Score: 135

Fire Strutter is quite similar to Ice Strutter. It’s a big slow beetle armed with a Magma Cannon right in its mouth. Fire Strutters are deadly in close combat and may even cause you a lot of trouble in a medium-range fight. As luck would have it, Fire Strutters appear in narrow spaces and never in huge hallways with a lot of space to maneuver.

  • Element: Fire
  • Score: 150

Ballbuster is a big brute with a kinky name and a target on his belly. Don’t shoot the target! Projectiles will ricochet of Ballbuster’s fat belly and may even harm you though it might slow him down for a second. Aim for his head or for his legs to deal damage. Ballbuster has two attacks: firing his arm-cannon and hitting you with it in close combat. Both deal a significant amount of damage. These enemies are easier to deal with than it seems at first. Just crouch so that Ballbuster’s cannonballs will most likely fly over your head. This trick is simple and can save you a lot of nerves but it’s not a panacea anyway. Despite the look, Ballbusters are quite fast on their feet.

  • Element: Earth
  • Score: 700

Strongman seems to be quite challenging but he is slow and clumsy. His main attack is a wave of lava which can be jumped over if your timing is good. His second attack is a hit with his heavy arm. Both attacks deal a significant amount of damage, so keep your eyes on Strongman once you see him. Despite having a huge amount of health, Strongman is an easy target due to his big frame and low speed.

  • Element: Earth
  • Score: 2000

Tickler is a flying brain with red eyes which at first seems quite similar to Gasbag but it’s more dangerous. When Tickler’s eyes begin to glow red, take cover since shortly after it will produce a hitscan attack which can take a lot of your health. If you stay too close to a Tickler, it will rush forward trying to bite you. The bite deals quite an amount of damage during a small period of time which can easily kill you if you don't step aside.

  • Element: Air
  • Score: 600

Meanie Beanie looks like Fortunado, but much smaller. It constantly flies around producing annoying sounds and throws exploding pins. Despite the size, Meanie Beanie’s attacks deal a huge amount of damage, especially direct hits.

  • Element: Air
  • Score: 750

Grinder seems to have no weak spots. He’s high on health and he has a really nasty ranged attack which can drain your health in no time if you don’t find cover. Grinder’s attack reminds of a Gatling gun. His aim is good making this creature impossible to flank. When you hear a calming sound of a barrel-organ, remember that Grinder is somewhere nearby and prepare yourself for the worst.

  • Element: Fire
  • Score: 2000