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The monsters in Knights in the Nightmare can not harm your allies in combat. They can only harm the Wisp.
Key and definitions[edit]
Name | What the monster is commonly known as. |
---|---|
Class | The category of monsters this monster belongs in. Those of the same Class tend to behave in a similar manner. |
Elm | Short for Element. |
HP | Short for Health Points. Once a monster completely they die and are removed from the screen. |
Move | The category of movement the monster has. These effect movement patterns and overall level of mobility. |
Exp | Short for Experience. Kill the monster and gain this amount. |
Bullet | Each monster has 2 attacks known as Bullets. Don't let these hit the Wisp or you will lose time. |
Description | This will cover tactics and other extra, but helpful, data. |
Drops | The items and materials a monster expels when killed. |
Location | Where the monster can be encountered is listed here. |
Monster statistics[edit]
Name | Class | Elm | HP | Move | Exp | Bullet | Description | Drops | Location |
---|---|---|---|---|---|---|---|---|---|
Ash Wraith | Ghost | Fire | 110 | Air | 7000 |
|
Valde Forest: The Abandoned Church | ||
Green Ooze | Slime | Sanctity | 1500 | Ground | 6500 |
|
Valde Forest: The Abandoned Church |