Regular armor[edit]
Characters start the game literally naked. The first thing to purchase is a full set of armor.
Each armor part protects a specific part of the body. I.e. a headgear will not protect from a hit on the legs. The defense is not cumulative on the different body parts. E.g. if your character wears Fur Pants only, his/her defense will be 3.5 on the legs and 0 everywhere else.
The encumbrance (weight) values are for a character of size 66 (183 cm). The weight of the armor varies with the size of the character. The price varies, too, because the armor must be fitted on the character.
At the beginning of the game, check how much gold each of your character has (press the 1-6 buttons). You should buy the second best armor a character can afford: you will need more money to fit it to the character and also to save the game.
Outfit | Armor set | Avg. prot. |
Total base encumbrance |
Base price |
---|---|---|---|---|
(Underwear) | 0 | 0 | 0 | |
Fur cap Fur shirt Fur pants |
3.5 | 096 (6+54+36) | 0397 (32+185+180) | |
Cloth hood Cloth aketon Cloth pants |
3.5 | 080 (5+45+30) | 0658 (48+330+280) | |
Leather hood Jerkin Leather pants |
4.5 | 128 (8+72+48) | 0835 (45+440+350) | |
Cuir-bolli[1] head Cuir-bolli torso Cuir-bolli legs |
5.5 | 160 (10+90+60) | 1125 (85+560+480) | |
Conical helm Ring byrnie Ring pants |
6.5 | 160 (10+90+60) | 1340 (100+680+560) | |
Pot helm Scale amine Scale pants |
7.5 | 192 (12+108+72) | 1710 (150+840+720) | |
Basinet Brigantine torso Brigantine legs |
8.5 | 240 (15+135+90) | 1840 (200+890+750) | |
Chain coif Chain shirt Chain pants |
9.5 | 240 (15+135+90) | 2800 (200+1400+1200) | |
Barbut helm Platemail torso Platemail legs |
12.0 | 320 (20+180+120) | 3370 (250+1680+1440) |
- ↑ "Cuir bolli" is French for "boiled leather" (cuir=leather, bolli=boiled). It is pronouced "kou-eer-bol-LEE".
Shields[edit]
Shields increase the rate of deflecting a hit, instead of giving a direct protection. A shield fits any character, regardless of his/her size. Shields can be equipped together with one-hand weapons only (this excludes all bows, crossbows and quest reward weapons).
Default sorting is by increasing protection, then by decreasing weight.
Shield | Dodge | Enc. | Price | Notes |
---|---|---|---|---|
Buckler | +20% | 20 | 100 | |
Small scale shield | +20% | 20 | 25 | Cheaper version of the buckler. Sold in Deepstone only |
Target shield | +30% | 50 | 200 | |
Scale shield | +30% | 40 | 100 | Cheaper and lighter version of the target shield. Sold in Deepstone only |
Kite shield | +40% | 60 | 300 | |
Great shield | +50% | 40 | N/A | Better and lighter version of the kite shield. Quest reward |
Special armor[edit]
More armor parts can be purchased in some shops throughout the game. They will increase the protection to legs, torso and head.
Two more helms are available, but they are not part of any armor set.
- Fancy boots: less protection than any other helm;
- Parade helm: same encumbrance as cuir-bolli and conical helms, but better protection.
Torso is made of body and hands. Some armor parts protect specifically only one of these two body parts.
- Fur cape (prot. +3.5 on body)
- Leather cape (prot. +4.5 on body)
- Gauntlets (prot. +2 on hands)
Foot armor increases protection on the legs. Footwear is listed here from the less protective and heavier to the most protective and lighter:
- Wooden clogs
- Fine boots
- Sandals
- Slippers
- Dwarf boots
- Riding boots
- Better boots
- Dress boots
- Work boots
- Fur boots
Neck armor increases protection on the head. Necklaces are obtained by joining a magic order. A "raw fish" falls into this category, too.
Necklace | Prot. | Enc. | Magic order |
---|---|---|---|
Pearl amulet | 2 | 1 | White Pearl order (humans & elves; Brettle) |
Blue chain | 2 | 1 | Blue Gem order (dwarves and keldens; Pearl of Avalon) |
Black choker | 2 | 1 | Secret Storm (giants; Poitle Lock) Black Onyx (legends; Shellernoon) |
Stone amulet | 2 | 1 | Dark Stone amulet (undead; Olanthen) |
Red necklace | 2 | 1 | Red Mist order (elementals; Thimblewald) |
Raw fish | 6 | 3 | Fish house (Poitle Lock) |
Armor suggestions[edit]
Choosing armor is a delicate matter. High endurance allows to carry a heavier armor, but high size limits it. Therefore, the ratio of endurance to size is the best indicator to choose an armor.