Each weapon has a fixed value for the minimum damage and maximum damage it can inflict; on the long run, what really matters is the average damage that a weapon can inflict. Special versions of the same weapon usually deal more damage; if so, they are noted in the tables below.
A character should be skilled in the use of a weapon in order to effectively use it. Trainers allow to increase the skill level. Not all weapons can be trained to the same level.
In the tables below, the product DxS of average Damage times maximum Skill is an estimate of how good a weapon can be. Each character starts with one or two weapon skills, and he/she can learn up to a total of four: choose wisely which weapon skills should be learned and trained!
Each weapon also has an encumbrance value, i.e. a weight. Heavier weapons are more difficult to carry and use, and the wielder will soon get fatigued is his endurance is low.
Missile weapons[edit]
The following is a list of all missile weapons in the game. These weapons give a tactical advantage: they can hit an enemy from a distance. This way, some enemies can be defeated even before they have a chance to hit the party members.
The elf bow and the long bow cannot be trained from 0. The two crossbows have a major limit: they have to be recharged after every round; therefore, they can shot every second round. For that reason, they would slow down random encounters (provided you have numerical superiority, that means enough arrows for all enemies), but they are an asset during boss battles (where the enemies are always in great numbers).
Every character should get skilled in a bow. Ignore the crossbows.
Weapons | Avg. dmg. |
Max skill |
DxS | Starting classes | Trainers |
---|---|---|---|---|---|
Elf bow | 12.5 | 70 | 875 | Elf usip (25), Elvess usip (25), Elf pyar (15), Elvess pyar (15) |
15-75: Klvar woods |
Heavy crossbow | 15.5 | 45 | 698 | - | 0-45: Brettle crossroads |
Light crossbow | 11.0 | 55 | 606 | Dwarf militia/levy (10), Human darkguard (5) |
0-55: Htron, training grounds (no Kelden) |
Self bow | 7.5 | 55 | 413 | Human hunter (10), Woman amazon (10), Human pirate (7), Human squire (5) |
0-55: Klvar woods |
Long bow | 10.5 | 35 | 368 | Elvess klvar (12), Elvess melod (12), Elvess brekland (12), Elvess thism (12), Kelden rockranger (12), Human plainsman (12), Woman plainswoman (10), Human ranger (10), Human watchman (7), Kelden farseeker (5) |
10-35: Klvar woods |
Quest weapons[edit]
A superior version of these weapons is obtained at the end of some quests in the game. Every character should train in one of these weapons, rather than their starting ones.
All these three weapons are two-handed, i.e. the character cannot wield a shield at the same time.
Melee weapon |
Avg. dmg. |
Max skill |
DxS | Starting classes | Trainer | Special |
---|---|---|---|---|---|---|
Greatsword | 18.0 | 105 | 1890 | Kelden cliffguard (10/10), Human barbarian (10/5), Kelden farseeker (5/5) |
0-30: Htron, Z. Bladeshure (no Regulars), 280G 30-40: (Knights of Legend 2) 40-105: Olanthen, 350G |
Sword of Truth |
Halberd | 16.0 | 105 | 1680 | Woman tigress (12/10), Human barbarian (5/5) |
0-45: Halfway house, 210G 45-70: (Knights of Legend 2) 70-105: Tegal forest (no Darkguards), 300G |
Death Blade Magic Halberd |
Great axe | 21.0 | 45 | 945 | - | 0-45: Brettle crossroad, 240G | Magic Axe |
The following tables give a direct comparison between the regular and special version of the quest weapons.
Weapon | Dmg | Enc | Location |
---|---|---|---|
Greatsword | 13.5 | 75 | Buy for 400G |
Truth sword | 18.0 | 45 | Quest reward |
Weapon | Dmg | Enc | Location |
---|---|---|---|
Halberd | 9.5 | 60 | Buy for 280G |
Magic Halberd | 15.5 | 30 | Quest reward (ingot) |
Death blade | 16.0 | 30 | Quest reward |
Weapon | Dmg | Enc | Location |
---|---|---|---|
Great axe | 13 | 70 | Buy for 320G |
Great axe 2 | 15 | 100 | Win from Cliff Trolls |
Great axe 3 | 15 | 90 | Win from Trolls |
Great axe 4 | 17 | 100 | Win from Mist Giants |
Magic axe | 21 | 40 | Final quest reward (ingot) |
Human | Woman | Elf | Elvess | Dwarf | Kelden |
---|---|---|---|---|---|
N/A | N/A | ||||
Warrion (battle axe) Watchman (battle axe) |
Tigress (halberd) | N/A | N/A | Tunneler/Digger (short s.) Ratguard/Spiderguard (battle axe) |
N/A |
Other melee weapons[edit]
The following is a list of all the remaining melee weapons in Knights of Legend.
Any character who starts the game with one of these weapons should better get trained with a bow first, and with a quest weapon then, instead of training the starting weapon.
Melee weapon |
Avg. dmg. |
Max skill |
DxS | Special | Starting classes |
---|---|---|---|---|---|
Bastard sword | 10.0 | 105 | 1050 | - | - |
Club | 19.5 | 45 | 878 | Wooden club 2 (win from Hill Giants) | - |
Morningstar | 9.0 | 95 | 855 | - | - |
Heavy maul | 18.5 | 45 | 833 | Heavy maul 2 (win from Cyclopes) | - |
Broadsword | 6.5 | 125 | 813 | - | Human squire (12/5), Woman amazon (10/10), Human ranger (10/7) |
Mace | 13.0 | 60 | 780 | Spiney mace 5 (win from Binderaks) | Human darkguard (10/5) |
Great hammer | 12.0 | 45 | 675 | Blom hammer 4 (win from Bloms) | - |
Longsword | 7.5 | 90 | 675 | Inlaid sword (Poitle Lock jeweler) | Woman plainswoman (12/7), Elf klvar (12/5), Elf melod (12/5), Elf brekland (12/5), Elf thism (12/5), Human rogue (10/10), Woman tigress (7/5), Human plainsman (5/0), Human highwayman (5/0) |
Flail | 12.5 | 45 | 563 | - | - |
War maul | 18.5 | 25 | 463 | Troll maul (win from Cliff trolls) | - |
Warhammer | 9.0 | 50 | 450 | Warhammer 2 (win from Sledges) | Human highwayman (12/7), Dwarf orcbane/trollbane (12/7) |
Scimitar | 4.5 | 95 | 428 | - | Human pirate (12/7) |
Long spear | 14.0 | 25 | 350 | Long spear 4 (win from Minotaurs) | Human regular (10/5), Human hunter (7/5) |
Hand axe | 7.5 | 45 | 338 | Grub axe (win from Mist Grubs) | - |
Broad axe | 6.0 | 45 | 270 | - | - |
Shortsword | 4.0 | 55 | 220 | - | - |
Quarterstaff | 4.5 | 45 | 203 | - | - |
Battle axe | 6.5 | 30 | 195 | - | Human warrion (12/10), Dwarf ratguard/spiderguard (12/7), Human regular (10/10), Human watchman (10/7), Dwarf militia/levy (5/5) |
Short spear | 6.5 | 30 | 195 | - | Dwarf tunneler/digger (12/7), Woman huntress (7/7) |
Dagger | 3.0 | 60 | 180 | - | - |
Starting weapons with upgrade[edit]
Each one of these weapons is the starting weapon of at least one character class. Furthermore, enemies drop special versions of them.
- Mace
Starting classes:
- Human male Darkguard
- Longsword
Starting classes:
- Human male Highwayman,
- Human male Rogue,
- Human male Plainsman,
- Human female Plainswoman,
- Human female Tigress,
- Elf Brekland-M,
- Elf Klvar-M,
- Elf Melod-M,
- Elf Thism-M
Trainers:
- 0-30: Brettle
- 30-45: (Knights of Legend 2)
- 45-90: Olanthen
- Warhammer
Starting classes:
- Human male Highwayman,
- Dwarf Trollbane/Orcbane
- Long spear
Starting classes:
- Human male Hunter,
- Human male Regular
Regular starting weapons[edit]
Each one of these weapons is the starting weapon of at least one character class. No special versions of these weapons exist.
- Broadsword
Starting classes:
- Human male Ranger,
- Human male Squire,
- Human female Amazon
Trainers:
- 0-30: Brettle
- 30-40: (Knights of Legend 2)
- 40-90: Olanthen
- 90-125: Tegal forest (no Darkguard)
- Scimitar
Starting classes:
- Human male Pirate
- Battle axe
Starting classes:
- Human male Warrion,
- Human male Watchman,
- Human male Regular,
- Dwarf Ratguard/Spiderguard,
- Dwarf Militia/Levie
- Short spear
Starting classes:
- Human female Huntress,
- Dwarf Tunneler/Digger
Unusual melee weapons[edit]
No character starts with any of these weapons, but enemies drop special versions of them.
- Club
- Heavy maul
- Great hammer
- War maul
- Hand axe
Pointless melee weapons[edit]
No character starts with any of these weapons, and no special versions of any is available in the game.
- Bastard sword
- Morningstar
- Flail
- Broad axe
- Shortsword
- Quarterstaff
- Dagger
Gallery[edit]
Human | Woman | Elf | Elvess | Dwarf | Kelden |
---|---|---|---|---|---|
N/A | N/A | N/A | N/A | ||
Regular (long s.) | N/A | N/A | N/A | N/A | N/A |
Human | Woman | Elf | Elvess | Dwarf | Kelden |
---|---|---|---|---|---|
N/A | N/A | N/A | |||
Highwayman (war h.) | N/A | N/A | N/A | Trollbane/Orcbane (war h.) | N/A |
Human | Woman | Elf | Elvess | Dwarf | Kelden |
---|---|---|---|---|---|
N/A | N/A | ||||
Darkguard (mace) | N/A | N/A | N/A | N/A | N/A |
Human | Woman | Elf | Elvess | Dwarf | Kelden |
---|---|---|---|---|---|
N/A | N/A | N/A |
Weapon shops[edit]
When a character is training in a weapon he/she did not start with, he/she should purchase it (weapons highlighted in green). Also, a weapon has to be bought back if it was lost in battle.
Note that every weapon but one can be purchased in Brettle (the starting town). If an elf loses his/her Elf bow, it can be purchased back in Htron.
Weapon | Price | Weapon dealers | Shellernoon discount |
---|---|---|---|
Elf bow | 750 | 1: Htron (Yommel) | N/A |
Long bow | 400 | 2: Brettle (Ryan), Htron (Yommel) | N/A |
Greatsword | 400 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 300 |
Great axe | 320 | 5: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock, Kazhad | 260 |
Self bow | 320 | 1: Brettle (Endle, Jonathon) | N/A |
Halberd | 280 | 5: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock, Kazhad | 200 |
Bastard sword | 320 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 280 |
Great hammer | 320 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 260 |
Heavy crossbow | 320 | 3: Brettle (Endle), Shellernoon, Poitle Lock | 260 |
Flail | 240 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 180 |
Light crossbow | 240 | 3: Brettle (Endle), Shellernoon, Poitle Lock | 180 |
War maul | 240 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 160 |
Battle axe | 200 | 5: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock, Kazhad | 140 |
Morning star | 200 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 120 |
Long spear | 185 | 3: Brettle (Endle, Jonathon), Shellernoon, Poitle Lock | 130 |
Broadsword | 160 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 120 |
War hamer | 160 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 100 |
Heavy maul | 128 | 4: Brettle (Endle), Thimblewald, Shellernoon, Poitle Lock | 94 |
Longsword | 128 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 92 |
Broad axe | 120 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 80 |
Mace | 120 | 4: Brettle (Endle), Thimblewald, Shellernoon, Poitle Lock | 70 |
Scimitar | 120 | 2: Brettle (Endle, Jonathon), Poitle Lock | N/A |
Shortsword | 96 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 76 |
Short spear | 85 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 55 |
Dagger | 80 | 4: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock | 60 |
Hand axe | 80 | 5: Brettle (Endle, Jonathon), Thimblewald, Shellernoon, Poitle Lock, Kazhad | 60 |
Quarterstaff | 80 | 1: Brettle (Endle) | N/A |
Club | 40 | 1: Brettle (Endle) | N/A |