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Bat Zombie Spider-man
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Bats fly irregularly outside of the castle. They are likely not to bother you if they don't fly too low.
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Zombies walk mindlessly forward in search of the next victim.
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Spider-men suspend themselves from the ceiling and descend upon intruders when they pass beneath them.
Slime Demon Skeleton
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Rather large slimes fall off of platforms to the floor below. They must be attacked low.
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These demons walk around on the floor, opening their eyes to occasionally shoot three fireballs that fan out.
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Skeletons stronger zombies who throw fireballs and take two hits to defeat.
Eyeball Piranha Skull
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Eyeballs float up and down when they are present on the screen. Some cross all the way, while others stop mid-screen.
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Piranha jump out of the water that covers the lowest level of the castle, to attack those crossing the bridge.
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Skulls hang out with Spear Knights float across the screen like eyeballs, only much faster.
Hunchback Spear Knight Merman
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Hunchbacks hop up and down on the ground as they move forward in one direction.
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Spear Knights are the most difficult enemy in the castle. They are fast and strike with a long reach. There's a good chance that you can jump over them when they attack.
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Mermen also jump out of the water like Piranhas, but they land on the bridge above to attack intruders.
Cyclops Dracula
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The cyclops frog is found deep beneath the castle. He has eaten the key needed to rescue Simon, so you must defeat him in order to get the key back. He hops back and forth, shooting fire when he lands on the ground.
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Dracula doesn't intend to allow just anyone to walk through his castle's hallways. With Simon locked up, he feels quite free to float about and attack intruders. However, enough hits can send him back to his coffin for a recharge.

Stage description[edit]

Obtain the key first[edit]

Unlike Feudal Japan, the key and the prisoner of Castle Dracula are not in the same portions of the stage. You'll have to first investigate the lower regions of the castle in order to find the boss that is guarding the key. Once you collect it, you'll need to return to the main floor of the castle, and then ascend to the top where Simon is being held.

Konami Lady's gun[edit]

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When you walk down the stairs to the lowest portion of the castle, you will see Konami Lady's gun waiting for you in an alcove. However, without the right item, this is purely a trap. It looks like a floating platform can get you down to where the gun is being held. However, this platform will instantly fall away as soon as anybody steps on it, and it's likely to plunge you in the water along with it. You're going to need the Konami Mantle in order to collect the gun. Even once you have it, fitting Konami Man or Konami Lady through the gap while they are flying is tricky. If you're off by even a little, the game will think you intend to land, and your character will fall to the bottom. Trigger the platform to fall, and then carefully maneuver Konami Lady through the gap while flying to reach the gun.

Crossing the water[edit]

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There's no ferryman in this game. In order to cross over the water and reach the boss at other the end, you'll need to carefully navigate over the broken sections of bridge. During that time, piranhas will jump out of the water to bite you, and Mermen will leap up to the bridge to confront you. Both come so persistently that stopping to attack some of them will only result in more appearing. A couple of the bridge sections contain small hearts, which will make getting across a bit easier. Because the hearts will improve your health, you can effectively ignore the fish and mermen on your first trip, use the limited invincibility you gain from getting hit, and collect the hearts to restore your health.

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Use Goemon against the boss[edit]

The cyclops frog boss that holds the prison key looks a lot more frightening than he actually is. Despite his large appearance, he is actually quite easy to beat. He follows the pattern of jumping in your character's direction and then landing and spitting a large fireball. If he jumps over your character's head, he will be facing away from the character when he spits the fireball, so you won't have to worry about it. Use Goemon's high attack to your advantage. Let the cyclops frog hop over Goemon's head. Then start hitting it from behind as it blasts fire. Then it will turn around and hop back over to the other side of Goemon and repeat the pattern. If you are standing right in the center, you shouldn't have to move Goemon to avoid taking damage, just duck. Meanwhile, keep turning to face the frog and strike until it is defeated and drops the key that you need to rescue Simon.

Dracula's hallway[edit]

Look for a hidden staircase here
Kneel down on this platform for a warp

After collecting the key, you'll be ready to rescue Simon. Simon is found on the far left side of the hallway that Dracula personally patrols. Dracula's strategy is to warp randomly around the room and attack with a shower of fireballs that fan out. If he appears high off the ground, you won't be able to do much about it, but if he appear low, attempt to knock him out by hitting him frequently and freezing him in place as you did the dragon's in Feudal Japan. Once he is gone, he won't return to bother you until you revisit the castle. There are a couple of interesting features in this hallway. The first is the flashing suit of armor that waits high off the ground. As you might expect, you can't collect this until you obtain the Konami Mantle and gain the ability to fly. The second is a hidden staircase that rises off the highest platform on the right side of the hallway. It will take you to a turret where Simon's special weapon, the cross boomerang, can be seen and obtained. Finally, there is a very helpful warp that will send you back to Dr. Cinnamon's lab so that you don't have to back track all the way. It is found just to the right of the platform with the invisible staircase. Kneel down to activate it.