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Once you have rescued all six Konami heroes, the third and final door in Dr. Cinnamon's lab will open and become available to you. Inside, you will find a hanger where the Vic Viper and TwinBee are fueled up and waiting for a pilot to come along and put them to use. If you are playing a two player game, each player must choose one space craft or the other, and remain in that craft until the stage is complete. Otherwise, a single player is free to choose whichever craft he or she likes, and press Select button in the middle of play to toggle between one craft and the other. Use the elevator to ride up to TwinBee, or stay on the lower level to pilot the Vic Viper. Jump up into the cockpit to take off and begin the stage.

TwinBee section[edit]


Vegetable A Vegetable B
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These vegetables appear from the top of the screen and stream across in a single direction. The darker red ones contain power ups.
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These vegetable enemies behave pretty much like the other ones. Shoot the oranges ones which appear in the back to receive power ups.
Stingray Lobster
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Stingrays swing back and forth in a pack as the enter the screen from the top. The red ones which appear in the back of the pack have power ups.
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Lobsters fly out in groups, but they exhibit more independence and split up to fight you. You won't obtain power ups from them.

Section description[edit]

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The first portion of this stage sees you fly over the seemingly peaceful land that players defended in the first stage of TwinBee. Unlike in TwinBee, there are no ground target to bomb since there is no ability to drop bombs, so you can focus on the sky. Squadrons of vegetables will be the first enemies to appear. The early enemies that provide power ups are likely to provide Speed Up and Missile upgrades. Make sure that each ship collects the right power up—Vic Viper must gather the Missiles and the Laser and TwinBee must collect the Boxing Gloves and Ripple Beam. If a ship collects the wrong item, it will do nothing. Speed, Options, and Barriers can be collected by either ship, and will benefit both ships in a single player game. Additionally, bells can be shot out of clouds just as they could in TwinBee. However, collecting them as bells does you little good since there is no score in this game. To truly get a benefit out of shooting bells, you must shoot them eight times in order to turn them into additional power ups.

Gradius section[edit]


Trilobite Tiny Core
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Trilobites appear from the top of the screen in packs of three and home in on the player's ship in an effort to collide with it.
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Tiny Cores are very small versions of Big Cores. They hide out among asteroid fields and wait for the best opportunity to ambush the player. Orange ones have power ups.
Fighter Ground Turret
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Some fighters appear in squadrons that weave back and forth with one another. Others appear in teams that appear in a straight line. The gold fighters leave power-ups behind.
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Ground turrets will be familiar to those who have played a lot of Gradius. They stick to the ground on the sides and fire up at the player.

Section description[edit]

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The second portion of this stage is meant to represent aspects of the Gradius series. However, due to the vertical approach to the stage, it is more reminiscent of a stage from Life Force/Salamander. It begins with an asteroid field that the player must weave through. The rocks are indestructible, so don't waste time trying to clear them. Small versions of the Big Core ships that grace the end of every Gradius stage are camped out among the rocks, and wait until you are a bit further along to close in on you. Then the stage breaks up into different paths. Regardless of which path you pick, pay attention to the enemies ahead of you, and clear them out of the way so that you have less to worry about. If the Vic Viper has Lasers, remember to hold fire button B button down, but continue to tap Missile button A button. You should be picking up more substantial power ups now, like a pair of Options and a life-saving Barrier. However, if you are still getting Speed upgrades, be careful not to overdose on them and make your ship too hard to control. This section ends with a set of green asteroids that bounce around the edges of the screen a few times before disappearing off the sides.

Boss section[edit]


Warship Antibodies Dragon
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A single warship appears in this section. It hovers near the top, shooting projectiles at you ship whenever it stops moving. Shoot it quickly.
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Antibodies appear to defend the giant creature that you must destroy in order to reach the final stage. They are not very strong, but they attack in groups.
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You will face two dragons along the way through this section. They move quickly, so you must aim carefully and make every shot count.
Claw Boss Head
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Giant claws serve as one of the last lines of defense against any intruders. You can actually destroy them if you shoot them frequently enough, but don't put yourself in any unnecessary danger.
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When the visage of a beautiful woman fades, the true face of evil is revealed. This tooth filled one-eyed face is actually the vessel of the evil that attacked Konami World. You must take out the eye to gain entrance into the final stage.

Section description[edit]

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The third and final portion of this stage is similar to another Life Force stage where you follow the spinal column of a very large creature until you reach the head and defeat it. You will see the face of woman scroll by as her entire body passes you. You will then fly from the bottom back up to the top where her head is. Once you see the bottom of the spine again, a warship will appear above you. Be sure to focus your attack on this craft and destroy it before it has a chance to fire too many shots on the screen. Around the same time, a series of antibodies, along with more Fighters, will appear from the upper corners of the screen to attack you. About halfway up the spine, your ship will stop and two Dragons will appear on either side. They swing from one side to the other, stopping to shoot blasts of fire that fan out, before resuming their swinging motion. Take both dragons out as quickly as possible to continue on. After the dragons, you will see two large claws, the first going from right to left, and the other going from left to right. It is possible to destroy the claws if you focus enough shots on them, but don't put yourself at risk for colliding with them if you can't defeat them in time.

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Eventually, the face will come into view. Oranges strands of her otherwise blue hair will wriggle at the top before straightening out and descending upon you. They are easily destroyed with one shot, but don't forget to keep shooting. After that her face will fade away, and be replaced with the monstrous vision of a one-eyed demon. Now you must focus all of your attacks on the single eye. The face will move around in a counter-clockwise circle, and it will open its mouth to spew projectiles at your ship. If you have the Barrier, you can withstand an attack from a few of these, but you shouldn't risk it. Be prepared to shoot from underneath as it approaches you along the left side of the screen, and then move away when it moves too close to you. It will speed up as it takes more and more damage. Eventually you will defeat it and it will explode. Your ship will then fly into the hole created by the missing eye, and you will begin the final stage.