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For the most part, you will not be able to get meteorites very easily and your selection will be terrible. They are very difficult to level up because Astral Shards are hard to come by (remember to do your daily dungeon!). In addition, you can only use one, two, or three of them until level 62. They have very low stat boosting properties and barely contribute to CP. Do your best to choose the best stats, e.g. Add'l Damage, Physical ATK +%, Magic ATK +%, Damage Reduction, Magic Damage Reduction, and ATK or DEF.

Additional bonuses

Meteorites of Rare (blue) or higher grade get additional stat bonuses. These bonuses are like equipment's Affix value. It is a random stat bonus of a random value. It will increase in value as the meteorite's enhance level and grade increases.

Enhance[edit]

Select the meteorite you want to enhance, then click the enhance button. Then select a meteorite you want to sacrifice. You can either do individual meteorites, or mass enhance which will sacrifice as many meteorites as needed to enhance up to +5.

Number of poor meteorites needed to get to +5
  • Poor: 5
  • Normal: 1 normal to get from +0 to +1 at 75%, 12 poor to get to +2, 17 to get to +3, 23 to +4, 28 to +5
  • Rare: 44 poor to get to +1 at 2% (5 normal to get to +1 at 12%),
  • Epic: ??
  • Legendary: ??

Combine[edit]

If you have two meteorites of the same grade, and they are both enhance +5, then you can sacrifice both of them to make a +0 meteorite of the next grade. So two poor become a normal, two normal become a rare, and so on.

Evolve[edit]

If you have a Meteorite with Enhance level of +5, then if you have the proper Astral Shard for the grade, you can sacrifice the Astral Shard, plus gold, to change the meteorite to the next grade, +0 enhance. E.g. Poor Meteorite [Concentration] +5, plus a Poor Astral Shard [Concentration] will result in a Normal Meteorite [Concentration].

  • Poor to normal: Astral Shard + 75,000 gold

Meteorite types[edit]

Add'l Damage[edit]

Meteor label: Concentration

Poor
  • +0: 0.02%
  • +1: ??%
  • +2: ??%
  • +3: ??%
  • +4: ??%
  • +5: 0.22%
Normal
  • +0: 0.26%
  • +1: 0.30%
  • +2: 0.34%
  • +3: 0.38%
  • +4: 0.42%
  • +5: 0.46%
Rare
  • +0: 0.58%
  • +1: 0.62%

Atk[edit]

Meteorite label: Attack

Normal
  • +5: 383, 487 CP
Legendary
  • +5: 2353, 8237 CP

Critical Rate[edit]

Meteorite label: Fury

Poor
  • +0: 180
  • +1:
  • +2:
  • +3:
  • +4:
  • +5:
Normal
  • +0: 260
  • +1: 305
  • +2: 317
  • +3: 372
  • +4: 387
  • +5: 454
Rare
  • +0:
  • +1:
  • +2:
  • +3:
  • +4:
  • +5:
Epic
  • +0: 1156

DEF[edit]

Meteorite label: Defense

Poor
  • +0: 120, ?? CP
Normal
  • +5: 312, 199 CP

Damage Reduced[edit]

Meteorite label: Evasion

Poor
  • +0: 0.02%, ?? CP
Normal
  • +0: 0.26%, 108 CP
  • +1:
Rare
  • +0: 804 HP

HP[edit]

Meteorite label: Life

Poor
  • +0: 41 HP
Normal
  • +0: 211 HP
Rare
  • +0: 804 HP
  • +1: 972 HP
  • +2: ?? HP
  • +3: 1336 HP

Magic ATK[edit]

  • Meteorite label: Magic
  • Stat: +Magic ATK%
Poor
  • +0: 54.00%
  • +1:
  • +2:
  • +3:
  • +4:
  • +5:
Normal
  • +0: 75.06%
  • +1: 79.92%
  • +2: 84.78%
  • +3: 89.64%
  • +4: 94.50%
  • +5: 99.36%
Rare
  • +0: 100.98%

Magic DEF[edit]

Meteorite label: Endurance

Poor
  • +0: 108.00%
  • +5: 140.40%
Normal
  • +0: 150.12%
  • +1: 159.84%
  • +2: 169.56%
  • +3: 179.28%
  • +4: 189.00%
  • +5: 198.72%
Rare
  • +0: 201.96%

MP[edit]

  • Meteorite label: Psyche

These meteorites add MP, and at higher grades, Magic DEF.

Poor
  • +0: 180 MP
Normal
  • +0: 263 MP
Rare
  • +0: 583 MP, 40.39% Magic DEF

Physical ATK[edit]

  • Meteorite label: Destruction

This boosts your physical skills' damage by a percentage. It currently adds 0 CP.

Poor
  • +0: 54.00%
  • +1: ??%
  • +2: ??%
  • +3: ??%
  • +4: ??%
  • +5: 70.20%
Normal
  • +0: 75.06%
  • +1: 79.92%
  • +2:
  • +3: 89.64%
  • +4: 94.50%
  • +5: 99.36%
Rare
  • +0: 100.98%
  • +1:
  • +2:
  • +3:
  • +4:
  • +5: 125.28%

Physical DEF[edit]

  • Meteorite label: Shield
Poor
  • +0: 108.00%