For the most part, you will not be able to get meteorites very easily and your selection will be terrible. They are very difficult to level up because Astral Shards are hard to come by (remember to do your daily dungeon!). In addition, you can only use one, two, or three of them until level 62. They have very low stat boosting properties and barely contribute to CP. Do your best to choose the best stats, e.g. Add'l Damage, Physical ATK +%, Magic ATK +%, Damage Reduction, Magic Damage Reduction, and ATK or DEF.
- Additional bonuses
Meteorites of Rare (blue) or higher grade get additional stat bonuses. These bonuses are like equipment's Affix value. It is a random stat bonus of a random value. It will increase in value as the meteorite's enhance level and grade increases.
Enhance[edit]
Select the meteorite you want to enhance, then click the enhance button. Then select a meteorite you want to sacrifice. You can either do individual meteorites, or mass enhance which will sacrifice as many meteorites as needed to enhance up to +5.
- Number of poor meteorites needed to get to +5
- Poor: 5
- Normal: 1 normal to get from +0 to +1 at 75%, 12 poor to get to +2, 17 to get to +3, 23 to +4, 28 to +5
- Rare: 44 poor to get to +1 at 2% (5 normal to get to +1 at 12%),
- Epic: ??
- Legendary: ??
Combine[edit]
If you have two meteorites of the same grade, and they are both enhance +5, then you can sacrifice both of them to make a +0 meteorite of the next grade. So two poor become a normal, two normal become a rare, and so on.
Evolve[edit]
If you have a Meteorite with Enhance level of +5, then if you have the proper Astral Shard for the grade, you can sacrifice the Astral Shard, plus gold, to change the meteorite to the next grade, +0 enhance. E.g. Poor Meteorite [Concentration] +5, plus a Poor Astral Shard [Concentration] will result in a Normal Meteorite [Concentration].
- Poor to normal: Astral Shard + 75,000 gold
Meteorite types[edit]
Add'l Damage[edit]
Meteor label: Concentration
- Poor
- +0: 0.02%
- +1: ??%
- +2: ??%
- +3: ??%
- +4: ??%
- +5: 0.22%
- Normal
- +0: 0.26%
- +1: 0.30%
- +2: 0.34%
- +3: 0.38%
- +4: 0.42%
- +5: 0.46%
- Rare
- +0: 0.58%
- +1: 0.62%
Critical Rate[edit]
Meteorite label: Fury
- Poor
- +0: 180
- +1:
- +2:
- +3:
- +4:
- +5:
- Normal
- +0: 260
- +1: 305
- +2: 317
- +3: 372
- +4: 387
- +5: 454
- Rare
- +0:
- +1:
- +2:
- +3:
- +4:
- +5:
- Epic
- +0: 1156
Damage Reduced[edit]
Meteorite label: Evasion
- Poor
- +0: 0.02%, ?? CP
- Normal
- +0: 0.26%, 108 CP
- +1:
- Rare
- +0: 804 HP
HP[edit]
Meteorite label: Life
- Poor
- +0: 41 HP
- Normal
- +0: 211 HP
- Rare
- +0: 804 HP
- +1: 972 HP
- +2: ?? HP
- +3: 1336 HP
Magic ATK[edit]
- Meteorite label: Magic
- Stat: +Magic ATK%
- Poor
- +0: 54.00%
- +1:
- +2:
- +3:
- +4:
- +5:
- Normal
- +0: 75.06%
- +1: 79.92%
- +2: 84.78%
- +3: 89.64%
- +4: 94.50%
- +5: 99.36%
- Rare
- +0: 100.98%
Magic DEF[edit]
Meteorite label: Endurance
- Poor
- +0: 108.00%
- +5: 140.40%
- Normal
- +0: 150.12%
- +1: 159.84%
- +2: 169.56%
- +3: 179.28%
- +4: 189.00%
- +5: 198.72%
- Rare
- +0: 201.96%
MP[edit]
- Meteorite label: Psyche
These meteorites add MP, and at higher grades, Magic DEF.
- Poor
- +0: 180 MP
- Normal
- +0: 263 MP
- Rare
- +0: 583 MP, 40.39% Magic DEF
Physical ATK[edit]
- Meteorite label: Destruction
This boosts your physical skills' damage by a percentage. It currently adds 0 CP.
- Poor
- +0: 54.00%
- +1: ??%
- +2: ??%
- +3: ??%
- +4: ??%
- +5: 70.20%
- Normal
- +0: 75.06%
- +1: 79.92%
- +2:
- +3: 89.64%
- +4: 94.50%
- +5: 99.36%
- Rare
- +0: 100.98%
- +1:
- +2:
- +3:
- +4:
- +5: 125.28%