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Now that you're in Vice, you'll be teamed up with your new partner, Roy Earle. Your first case is a couple guys dead in an apartment who seemed to have overdosed on government-issued morphine.

Junkies' Apartment[edit]

When you walk into the crime scene, the officer there will tell you how to get to the apartment. Inside, the coroner will give you the low down on the two stiffs, who Roy actually knows a little about. Take a look around the apartment for any clues to go on.

Clue Location
Numbers slip
Wallet on floor next to door
Popcorn cups
All over the apartment
Radio station note
Victim's shirt pocket
Strange doodle
Side table in living room
Morphine syrettes
Popcorn cup on counter in kitchen

The number of Black Caesar popcorn cups is suspicious—even more so with morphine taped to the bottom of them—so Roy will suggest going across the street to the stand and asking some questions.

Black Caesar Food Hut[edit]

Follow Roy across the street from the crime scene to the eatery. Your partner will spook the suspect and you'll have to chase him down. He quickly heads up onto the rooftops and will lead you on a chase until you get clotheslined when he runs into his friend. His friend will try and help out at about the same time Roy shows up to back you up. Fight the suspect while your partner handles the friend, then you'll take him back to the Black Caesar for further investigation.

Clue Location
Numbers racket
Trumpet mute in instrument case
Blue Room pass
Instrument case
Morphine for distribution
Cardboard box

After finding some pretty damning evidence, head out back and see what Mr. Morgan has to say.

Q: Morphine overdose victims
A:
Lie — Morphine for distribution

Q: Numbers slips recovered
A:
Doubt

Before you leave, use the phone next to the Black Caesar to get the address to Jermaine Jones' Musical Booking Agency.

Jones' Booking Agency[edit]

Head up the stairs and read the sign, which says Jones is in 238. Inside the office, go talk to the man at the desk. Although you don't have a search warrant, Roy will tell you to look around anyway. You should see a radio in the back you can investigate further. Take a look at the note you found in the wallet at the junkies' apartment, which tells you JJ likes to listen to 275 FM. Set the middle and right dials correctly, then turn on the radio to pop the lid. This will trigger a fight with Jones' goons, after which you can search the contents of the radio.

Clue Location
Morphine syrettes
Bottom right of chest
Ramez Removals sticker
Inside lid

After you finish verifying the contents of the radio, have a chat with Jones.

Q: Army surplus morphine
A:
Doubt

Q: Involvement of 'Ottie'
A:
Lie — Distributor identified

Q: Link to Ramez Removals
A:
Doubt

After sending Jones and his buddies down to lockup, use the gamewell next to your car to get the address for Ramez Removals.

Numbers Operation[edit]

You'll head around back of the building where you can enter and go upstairs. You'll encounter Merlon Ottie, and you can look around his operation. Like in Jones' office, you'll find an interesting contraption in the back. It's a slot machine, and the strange doodle you picked up at the junkies' apartment might be another clue. You can spin the wheels by pulling the handle on the side, and if you like any of the reels that come up, press the "Hold" button under it. Try to line up a Cherry on the left, a Bell in the center and "WIN" on the right. When you do, the bottom will open up, letting you explore its contents. Not happy that you found his stash, Merlon will take off running. Chase after him down the stairs and through the streets. He's not very fast, so it shouldn't be too hard to tackle him. After you catch him, inspect his cane to discover the IOU note inside, then interrogate him.

Q: Army surplus morphine
A:
Lie — Finkelstein identified

Q: IOU note from Jose Ramez
A:
Truth

The cops will take Merlon in and you can make the last stop on your list.

Ramez Removals[edit]

Newspaper
On one of the tables with the lamp, on the left just inside the warehouse.

When you get to the building, you'll find that Ramez just took off in a delivery truck. Take off after him and drive him off the road. Unlike previous chases, the back doors of the truck will fly open and a guy will be dropping furniture off the back to slow you down. Stay off to the side to avoid them and try and spin the truck out. When you have Ramez in custody, you'll leave him with some officers while you take a look around inside the warehouse. Right when you get inside, look off to the left and you'll find a ledger on a table with a lit lamp. Inside, in addition to Merlon Ottie, you'll find there are multiple deliveries from a Polar Bear Ice Company. It's a bit of a maze through all the furniture, but if you follow the trail of water your partner points out, you'll eventually make it to the back of the warehouse.

The water trail leads you to a partially opened door that's blocked by a large wooden crate. A sign on the wall says the room is for cold storage. On the side of the wall to that room there's a ladder you can climb to the rafters above, and at the top is a sign pointing you to the crane operator's post. Take the metal walkways down to the lighted crane controls and use it to pick up the crate blocking the cold storage room and put it down somewhere else. Roy will enter the room, so head back down there and follow him in. Inside you'll find a block of ice on the floor with something inside. Shoot the block of ice until it breaks, then investigate the contents, which you'll find are a bunch of morphine syrettes.

When you get back outside, another truck will pulling up to make an ice delivery. When you apprehend the driver, Ramez will get away from the cop holding him and run back inside the warehouse. You'll need to follow him into the maze of furniture and take him out. He's got a shotgun, and if you don't keep close to him, the red dot on your minimap will fade, giving you no idea on his location. He's got a shotgun, so be careful and use cover to peek around corners before moving. When you take him out, you can follow up on the Polar Bear Ice lead.

Polar Bear Ice Company[edit]

As soon as you arrive, a guy will try and warn you off, but Roy will take him out when he goes for his gun. What follows is a protracted gunfight, once you get inside and spook Finkelstein. Pick up a shotgun as soon as you can to make the rest of the fight easier, and keep pressing forward, taking cover and peeking out to blow bad guys away. Eventually you'll get into the ice warehouse, where you'll take out the last of them and head upstairs to confront Finkelstein. He doesn't want to go in alive, so fire away when he draws on you. Around the shelves behind him, you'll find a huge stash of thousands of syrettes to close the case.