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Summons can only be used by the summoner class. It costs only MP to summon, but all except Elemental require the summoner to wear a special item.
- A summon always appears on the left space of the summoner, if that space is passable and is not occupied by another unit. Otherwise it appears in another space. The order of preference is left, right, top, bottom, bottom left, top right, top left, bottom right.
- A summoner can only have one of them at a time -- if you summon a new creature, the old one disappears.
- A summon can also get attack and defense bonuses from the leader.
- Spells seem to be randomly assigned, and each time their leader moves or a new turn starts they have a random chance to get a new bunch of spells. They never have more than 3.
- Possible spells: Magic Arrow, Heal 1, Force Heal 1, Attack, Fireball, Earthquake, Tornado, Sleep, Resist.
Comparison[edit | edit source]
No | Summon | Required Item | MP Cost | AT | DF | MP | MV | Class | Attack Type | Notes |
---|---|---|---|---|---|---|---|---|---|---|
1 | Elemental | -- | 5 | 22 | 20 | 10 | 7 | Spirit (Air) | Lightning blast | |
2 | Freyia | Angel Wing | 10 | 23 | 25 | 40 | 7 | Air | Wind | |
3 | White Dragon | Carbunkle | 12 | 33 | 22 | 8 | 5 | Air | Fireballs | |
4 | Valkyrie | Aura (Aurora) | 10 | 29 | 21 | 25 | 7 | Air | Lightning hit | |
5 | Sleipnir | Odin's Brace | 8 | 31 | 18 | 0 | 10 | Horse | Charge (Energy hit vs. air) | Cannot cast any spells |
6 | Fenrir | Gleipnir | 10 | 31 | 25 | 10 | 8 | Horse | Blur charge (Energy darts vs. air) | |
7 | Yrmgard (Worm Guard) | Gyaral's Horn | 10 | 29 | 28 | 32 | 5 | Sea | Slow charge (Fire dart vs. air) | |
8 | Aniki | Iron Dumbbell (Iron Array) | 15 | 35 | 30 | 16 | 5 | Ground | Flash |
Summon List[edit | edit source]
Elemental[edit | edit source]
- AT 22 DF 20 MP 10 MV 7 (Spirit [Air])
- Attack type: Lightning blast
- MP Cost: 5
- Required Item: --
Freiya[edit | edit source]
- AT 23 DF 25 MP 40 MV 7 (Air)
- Attack type: Wind
- MP Cost: 10
- Required Item: Angel's Wing
White Dragon[edit | edit source]
- AT 33 DF 22 MP 10 MV 5 (Air)
- Attack type: Fireballs
- MP Cost: 12
- Required Item: Carbunkle
Valkyrie[edit | edit source]
- AT 29 DF 21 MP 25 MV 7 (Air)
- Attack type: Lightning hit
- MP Cost: 10
- Required Item: Aura (Aurora)
Sleipnir[edit | edit source]
- AT 31 DF 18 MP 0 MV 10 (Horse)
- Attack type: Charge (Energy hit vs. air)
- MP Cost: 8
- Required Item: Odin's Buckler
- Notes: Cannot cast any spells
Fenrir[edit | edit source]
- AT 31 DF 25 MP 10 MV 8 (Horse)
- Attack type: Blur charge (Energy darts vs. air)
- MP Cost: 10
- Required Item: Gleipnur
Yrmgard (Worm Guard)[edit | edit source]
- AT 29 DF 28 MP 32 MV 5 (Sea)
- Attack type: Slow charge (Fire dart vs. air)
- MP Cost: 10
- Required Item: Gyaral's Horn
Aniki[edit | edit source]
- AT 35 DF 30 MP 16 MV 5 (Ground)
- Attack type: Flash
- MP Cost: 15
- Required Item: Iron Dumbbell (Iron Array)
The best summon in the game, if you dare to use him. If not, just use white dragon instead.