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Winning Condition: -Death of all enemies
Losing Condition:  -Death of all civilians
                   -Death of Elwin
Items: Knife, Small Shield, Robe
Heroes: Elwin, Hain, Scott, Riana, Sherry

Enemies:   Morgan Sorcerer L10 Horseman x4, Dark Elf x2
           Morgan attacks once you reach any tile above the bridge.

         ( Imperial General Shaman L1 Barbarian x6 ) x2
           Imperial General Fighter L10 Pikeman x6
         ( Imperial General Knight L1  Horseman x6 ) x2

         ( Imperial General Sorcerer L1 Barbarian x2, Pikeman x4 ) x2

       Reinforcements (show up on turn 7, enemy phase):
           Imperial General Hawk Knight L1 Griffin x6

NPCs:  Aaron Fighter L8 Gladiator x3, Soldier x3

This is the first scenario you've had in awhile where you haven't been racing against the clock. Despite what the situation may seem, Aaron is extremely capable of holding his own with his gladiators, so you have all the time in the world. Don't feel like you have to rush it.

Survey your enemies first, and position your characters opposite the enemies they do well against (pike > horse, sword/monk > pike, etc.) This holds true for most of the missions in Langrisser 2, but this is the first time it really comes up. Be sure to keep your pikeman leaders surrounded on all sides by their troops, or else the enemy horsemen will charge the gap and kill your leader. Watch out for enemy leaders trying to disengage and attack your forces elsewhere, especially knights - it's entirely possible to lose the character you send after the pikemen in the middle because you forgot about the knights on the flanks. In other words, try to keep all leaders protected by troops, regardless of where they are.

The shaman have thunder this time around. This annoying spell damages everyone in a unit for a decent amount. Restore damaged troops with healing spells and by keeping them close to their leader. This is another good reason to keep the leader surrounded. Fortunately, the shamans' troops are weak. You should be able to destroy them easily with horsemen, which you should have by now. If not, use soldiers.

Morgan is rather tough, so take him on with care. Use pikemen, since they do well against both dark elves and horsemen. As tempting as it may be, don't steal Aaron's kills. He joins you afterwards, and he needs the experience more than you do. If all civilians are alive at the end of the mission they will award you with an amulet.