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From a train cart, make your way to the church.

Paths[edit]

The first area is open, with train carts providing some cover. The tower in the middle contains some items and may be useful for clearing out regular infected that are nearby. Ultimatly, you will need to reach the opposite corner to go up the stairs and cross over the wall on the right.

Follow the roadway to an abandoned cottage. It's best to stay on the road as infected generally have great cover. If a horde arrives, you can take cover in a small first aid room, with two players watching the door and window for incoming enemies.

When you reach the abandoned cottage, enter by the porch or by the kitchen window. There is usually weapons available in the cottage. When done, proceed through the ambulance to the church.

The church's safehouse is occupied by a paranoid individual, who is most interested in his short-term personal safety. As the safehouse is a church, he has access to the bell to call the congregation, and uses it to attract the infected. To defend yourself from the horde, ensure that you have enough gas cans in stock piled, and take cover at the benches to the front and left of the church. Set off gas cans on the two major approaches as needed, and throw replacement cans as necessary.

The individual eventually succumbs to the infection and turns into either a Hunter, Boomer, or Smoker, as decided by the Director.

Respawn points[edit]

  • One is at the second floor overlooking the trains
  • One is at a small shack near the church.