|System(s)||Arcade, Sharp X68000, Super Famicom|
|Twitch||Libble Rabble Channel|
|YouTube Gaming||Libble Rabble Channel|
Libble Rabble is an arcade game that was released by Namco in 1983. It was designed by Toru Iwatani, who also designed the Gee Bee series, Puckman, and Pole Position. It was the first game from the company to use a Motorola 68000 microprocessor (running at 6.144 MHz) along with two Motorola M6809 microprocessors (running at 1.536 MHz). It was also ported to the Sharp X68000 and Super Famicom platforms in 1994, over a decade after it was originally released in the arcades (eleven full years).
The player must take control of two arrows, Libble (red) and Rabble (blue), who have a line strung between them. The object of the game is for them to wrap their line around circular poles in order to surround little mushrooms (Mushlins) and various types of enemies (Hoblins, Shears, Changers and Killers) with it for points and extra time on edges of the screen. Libble and Rabble can either close the loops they created by meeting up with each other (which will give them more points for the Mushlins) or by both moving to the same edge of the screen (which will give them less points for the Mushlins). Occasionally, when they close loop they have created, a detector will go off - this means that there is a treasure chest hidden somewhere nearby, so you will have to create a loop that small enough to surround the treasure chest with no obvious hiding places if you wish to uncover it.