There are multiple ways to improve your equipment:
- Adding a Special Ability to a weapon using a soul crystal
- Getting all items of an armor set
For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums.
- Weapon Special Abilities
- Armor Sets and Bonuses
For activating all armor sets up to c-grade, one simply has to have all items of those sets. For b-grade sets, the warsmith in Giran has to unseal the Gloves and the Boots for the specific set; this is mainly because they look different on each set. From a-grade on, ALL items of the set have to be unsealed, and this costs quite a sum of ancient adena, too. The Blacksmith of Mammon does this unsealing.
Enchanting (and especially over-enchanting) is THE feature to get better equipment in Lineage II. The best thing about it is that you can always make your weapon better this way--there is no end, even if it becomes harder and harder to make it better.
Enchanting is done by obtaining an enchant scroll of the right grade (D-grade and up only--there are no no-grade enchants) and type (either weapon or armor).
One can safely enchant anything up to +3. Full body armor can be enchanted safely up to +4. But if one enchants above +3 or +4, you risk your item turning into crystals (of the appropriate grade--equivalent to crystalizing). This is called over-enchanting.
Each over-enchant step has a 70% chance of success. If the over-enchant fails, the item is crystalized; the grade and count of crystals are exactly the same as if a Warsmith would have crystalized the item. This can be used to over-enchant "for free"--get a couple of items and over-enchant them all to +4, +5, and so on until only one is left. You get quite a number of crystals and a well over-enchanted item. If you manage to sell the crystals for their real value (for example, by making them into shots, or using them for crafting other items), your total losses amount only to the value of the enchant scrolls--for which you paid to get the remaining over-enchanted item. In other words, the real loss is much smaller than one might think at first glance. The main factor--when looking at the real prize--is getting the enchant scrolls.
With Chronicle 4, there are blessed enchant scrolls. These give no chance of your item disintegrating into crystals. Instead, if the over-enchant fails, the item loses all enchantment levels and falls back to +0. Blessed enchant scrolls are hard to get, as one has to have won against other players in the Olympiad for getting the currency to buy them. They are also very expensive at higher grades.
Enchantments give the following bonuses: +1 on P.Def for armor parts; +3 on P.Atk and M.Atk for onehanded weapons; and +4 on P.Atk and M.Atk for twohanded or dual weapons. Over-enchanting gives a +3 more P.Def and M.Atk bonus. Full Body Armor already gets this +3 P.Def bonus for its 4th enchant.
One usually only overenchants weapons, as that brings a much more direct (and larger) effect than other items. If people do decide to over-enchant armor, they over-enchant jewelry as well, since M.Def is so important to avoid being rooted, slept, etc. In any case you should concentrate on the cheapest kind of jewelry (rings) or armor (helmet, gloves, and boots) if you want to over-enchant either of them.