From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

This page is a stub. Help us expand it, and you get a cookie.

Little Fighter[edit]

Portrait LF1 Deep.png
Name Input MP Cost
Fireball Sword + Arcade-NeoGeo-A.png 5
Charge Arcade-Stick-Right.png Arcade-Stick-Left.png Arcade-Stick-Right.png Arcade-NeoGeo-A.png 20
Bomb Arcade-Stick-Up.png Arcade-Stick-Down.png Arcade-Stick-Left.png Arcade-Stick-Right.png Arcade-NeoGeo-A.png 50

Little Fighter 2[edit]

Portrait LF2 Deep.png
Name Input MP Cost
Energy Blast Arcade-NeoGeo-D.png+Arcade-Stick-Right.png +Arcade-NeoGeo-A.png (+Arcade-NeoGeo-A.png +Arcade-NeoGeo-A.png ...) 15
Strike Arcade-NeoGeo-D.png+Arcade-Stick-Down.png +Arcade-NeoGeo-A.png (+Arcade-NeoGeo-A.png +Arcade-NeoGeo-A.png ...) 15
Leap Attack Arcade-NeoGeo-D.png+Arcade-Stick-Up.png+Arcade-NeoGeo-C.png +Arcade-NeoGeo-A.png 15
Dashing Strafe Arcade-NeoGeo-D.png+Arcade-Stick-Right.png +Arcade-NeoGeo-C.png 30

Energy Blast[edit]

Deep creates small pulses of energy that shoot out of his sword. This attack, despite being Deep's only projectile, is short ranged and cannot hit things very far away. He can, however create them rapidly and they can be used to slow your foes down.

Dashing Strafe[edit]

Deep charges forward, slashing his sword the whole time. Deep cannot stop while using this attack so it can be avoided and countered. It can, however, be used to catch up to fleeing opponents, with the added advantage that it can reflect projectiles.