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Drafts (spells) that appear in Loom are different each time you restart the game, randomly alternating from 3 predefined combinations.

This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.

The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts). This order is largely approximate to the order you will use them.

First level[edit]

Open
  • ECED
  • Effect: Opens potentially anything that can be opened in some way.
  • Learned: Bobbin already knows it (from the audio drama), however it is reminded from the egg and the seagulls.
  • Opposite: Close
  • Notes: fixed.
Dyeing
  • CCCD, CDCD, DDCD
  • Effect: Dyes wool a grassy green.
  • Learned: From the bubbling pot in Hetchel's hut.
  • Opposite: Bleaching
Straw into gold
  • CCCE, DDDE, DEDE, DEDC
  • Effect: Self-explanatory
  • Learned: From the spinning wheel in the hut.
  • Opposite: Gold into straw
Night Vision
  • CDDC, DCCD, CCCC
  • Effect: Allows vision in dark places
  • Learned: From the owls in the woods.
  • Opposite: None (Palindrome draft)

Second level[edit]

Acquired when you cast OPEN, STRAW INTO GOLD and DYEING while on the Island.

Twisting
  • CFCC, DEFC, FDDE
  • Effect: Self-explanatory
  • Learned: From the twister.
  • Opposite: Untwisting
Terror
  • DFFD, EFFE, FCCF
  • Effect: Briefly makes the caster appear to the target to be his/her worst fear.
  • Learned: From the scrying sphere in Crystalgard.
  • Opposite: None (Palindrome draft)

Third level[edit]

Acquired as soon as you reach the shore.

Healing
  • ACCA, AGGA, CAAC
  • Effect: Heals wounds, potentially even fatal ones.
  • Learned: From Fleece.
  • Opposite: None (Palindrome draft)
Invisibility
  • GCCD, GCGC, GEEC
  • Conceals appearance from anyone not familiar with the draft.
  • Learned: From the shepherds (originally they cast "Visibility" then "Invisibility").
  • Opposite: Visibility
Emptying
  • GFFE, GEED, GDDE
  • Effect: Self-explanatory
  • Learned: From the emptied flask in Hetchel's hut.
  • Opposite: Filling
  • Notes: not required to finish the game.

Fourth level[edit]

Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD

Sleep
  • AGFE, AEDC, AFED
  • Effect: Induces sleep in the target.
  • Learned: From the sheep in the Fold (they first case "Wake" then "Sleep").
  • Opposite: Wake
  • Notes: not required to finish the game.
Reflection
  • ADDA, AFFA, FAAF
  • Effect: Exchanges caster's appearance with that of the target.
  • Learned: From the pool in the cavern.
  • Opposite: None (Palindrome draft)
Sharpening
  • AAAG, DFAF, CDDA
  • Effect: Sharpens edges.
  • Learned: From the Great Scythe in Crystalgard.
  • Opposite: Blunting
  • Notes: not required to finish the game.

Fifth level[edit]

Acquired when you close all HOLEs in the Pattern

Silence
  • BAGF, BCCC, BFFC
  • Effect: Prevents target from speaking
  • Learned: Cast by Chaos on Hetchel
  • Opposite: Voice?
Shaping
  • BFBF, BCBC, BABA
  • Effect: Forcefully reshapes target.
  • Learned: Cast by Chaos on Hetchel
  • Opposite: Restoring?
Unmaking
  • Learned: Cast by Chaos on Hetchel (and Mandible)
  • Effects: Destroys target beyond restoration
  • ABBA, BCCB
  • Opposite: None (Palindrome draft)

Last level[edit]

Acquired when you UNMAKE the LOOM.

Transcendence
  • Learned: From the Elders and the Swan near the beginning of the game, then repeated by the Scrying Spheres.
  • C'FGC
  • Effect: Releases target from the Pattern, forcing him/her to go Outside.
  • Opposite: Never mentioned or used although theoretically it would exist
  • Notes: Fixed

Hypothetical[edit]

The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.

Summoning
  • Notes: Appears as a "Messenger Nymph" in the intro.
Folding
  • Notes: Perhaps it explains how Weaver huts seem so smaller than the outside.
Temblor
  • Notes: Perhaps mentioned by the dragoness as the spell cast by the wizard on the volcano. Note that the volcano appears activated again near the end of the game.