From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

There are two types of battles, story and free battle. Story battles advance the main story while free battles are where you can revisit previous areas and level up characters and collect items. Before starting a battle you will have to select characters to add to the party. The party has a max limit of four characters. Once confirmed, the victory and failure conditions are shown. Some battles may have a sub mission condition that rewards an item when completing. You can review the conditions during battle from the menu by pressing Start button. You can press Y button to survey the map and view the status of characters and enemies.

Battles are turn based and the right side of the bottom screen shows the turn order. During each turn, the following commands are available by pressing X button.

  • Item
  • Skill
  • Attack
  • Guard
  • Finish

Characters spend AP to perform an action. They start with 0 AP at the start of battle and earn 1 AP at the start of their turn. Normal attacks, using items, and guarding cost 1 AP. Each skill has its own AP cost. Selecting Finish will end the character's turn and not spend AP.

The blue circle around a character shows the area where they can move. Other characters and enemies can block movement if there is not enough space to go around. When attacking, a red area shows where it will hit.

Enemies are divided into groups that move and attack together. Each group has a leader that can summon more members by spending HP. When the leader's HP is low, they will stop summoning. Some battles have generators which will spend HP to summon more leaders. When a leader is defeated, any remaining members of the group will stay and one member will become the leader.

When a weak enemy is hit, they will launch back and knock into other enemies defeating them similar to "bowling." Leaders do not get knocked back, but they still take damage. Each enemy defeated in a turn adds to the combo count and defeating at least 10 will earn an extra turn. Defeated enemies drop crystals and may drop items which are automatically acquired.

Status Effects[edit]

Buffs[edit]

Revitalize
Regains a small percentage of HP every turn.
Enthuse
Reduces AP consumption for skills.
Fortify
Increases PHYS ATK.
Nurture
Increases PHYS DEF.
Focus
Increases ELEM ATK.
Safeguard
Increases ELEM DEF.
Sprint
Increases SPEED.
Stimulate
Increases Critical Hit rate.
Hone
Increases Critical Hit rate to 100%.
Endure
Revives the target after Death one time.
X-Fortify
Greatly increases PHYS ATK.
X-Nurture
Greatly increases PHYS DEF.
X-Focus
Greatly increases ELEM ATK.
X-Safeguard
Greatly increases ELEM DEF.
Wall
A skill used by fiends; renders them invincible.
Lachryma Awakening
Greatly increases Luchs' PHYS ATK and MOVE range.
Wreathed in Ash
Greatly increases Charlotte's Flame affinity.
Kuhlentragen
Greatly increases Beatrix's Frost affinity.
Testificare
Adelheid sacrifices a turn in exchange for greatly increasing her next attack.

Debuffs[edit]

Lord of Magna Maiden Heaven Poison.png Poison
Reduces a small percentage of HP each turn
Lord of Magna Maiden Heaven Subdue.png Subdue
Increases AP consumption for skills
Lord of Magna Maiden Heaven Enfeeble.png Enfeeble
Decreases PHYS ATK
Lord of Magna Maiden Heaven Rattle.png Rattle
Decreases ELEM ATK
Lord of Magna Maiden Heaven Neglect.png Neglect
Decreases PHYS DEF
Lord of Magna Maiden Heaven Torment.png Torment
Decreases ELEM DEF
Lord of Magna Maiden Heaven Fear.png Fear
Prohibits use of skills
Lord of Magna Maiden Heaven Enervate.png Enervate
Decreases AP recovery rate
Lord of Magna Maiden Heaven Slow.png Slow
Decreases SPEED
Lord of Magna Maiden Heaven Curse.png Curse
Prohibits all actions except for movement
Lord of Magna Maiden Heaven Bind.png Bind
Prohibits movement
Lord of Magna Maiden Heaven Stupefy.png Stupefy
Skips one turn
Lord of Magna Maiden Heaven Death.png Death
Reduces HP to 0

Field Items[edit]

Some maps have field items that can be attacked. Healing bottles will restore HP to the attacker. Bombs will explode damaging all units nearby including allies. Generators may spawn additional healing bottles and bombs.