This is the first game in the Magic Knight Rayearth series. For other games in the series see the Magic Knight Rayearth category.
Magic Knight Rayearth | |
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Developer(s) | Sega |
Publisher(s) | Sega, Working Designs |
Year released | 1995 |
System(s) | Sega Saturn |
Series | Magic Knight Rayearth |
Japanese title | 魔法騎士レイアース |
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Genre(s) | Action RPG |
Players | 1 |
Modes | Single player |
Rating(s) |
Links | ![]() ![]() ![]() |
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Magic Knight Rayearth (
The game focuses on three characters who travel the world of Cephiro to rescue an abducted princess named Emerald.
Story[edit]
The overall plot is very similar to the first story arc in the manga and anime, with eighth-grade girls Hikaru Shidou, Umi Ryuuzaki and Fuu Hououji finding themselves drawn from their respective field trips to the Tokyo Tower into the world of Cephiro. There, Master Mage Clef inform them that, in order to return to Tokyo, the three girls must become the Magic Knights and rescue Cephiro's current Pillar, Princess Emeraude, from her abductor, the high priest and antagonist Zagato.
All of the characters from the first arc of the manga are present in the game, as well as anime-exclusive character Inouva. However, the game presents several new locations and characters, thus considerably expanding the overall plot. The player can also read each of the girls' journals, which receive new entries after key events in the game, providing their individual insights on the events.
Unlike in the manga and anime, all of Zagato's minions die throughout the game, including Ascot, Caldina and Rafarga.