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MS Item with bonus stats.jpg

This page covers the equipment bonus stat system that increases the basic stats of certain equipment even before any enhancements. However, it will not affect scaled enhancements.

The Bonus Stats system always add stats and it will never deduct stats (unless you apply a Rebirth Flame on an old item that has been applied before, which resets the bonus stats). The bonuses generally increases with equipment level but some of the bonuses are not subjected to equipment level. Bonus stats on equipments will be written in green.

Note that the following equipment types cannot receive Bonus Stats.

  • Rings
  • Shoulderpad (Scarlet Shoulderpad can be flamed however)
  • Medals
  • Emblems
  • Badges
  • Android
  • Android Hearts
  • Secondary Weapons (including shield and katara)

Mechanics[edit]

  • For every line, there are 7 tiers in it. They are random and do not work like potentials. Every line has its own tier.
  • For Elite Boss/Rune of Njord drops, the higher tier is only applied when it is first obtained, usage of flames will treat it as a normal equipment (and hence limited to tiers 1~5).
  • Lines cannot be duplicated. All the possible stats have an equal chance of appearing.

A summary table is provided for convenience.

Number of Lines
Normal Equips Elite Boss and Rune of Njord Equips Flame Advantage Equips
1~4 (2~4 for Meister crafting/fusing) 1~4 (2~4 for Meister crafting/fusing) 4
Tier Range
Method Normal Equips Elite Boss Equips Flame Advantage Equips
Crafting/Fusing (Level 1~10) 1~3 1~3 3~5
Powerful/Crimson/Obsidian Resurrection Flame, Fusing (Master Craftsman) 1~4 1~4 3~6
Bought from NPC/Equipment Shard, Crafting (Master Craftsman) 1~5 1~5 3~7
Monster Drop 1~5 3~7 3~7
Equipment Shard Chance Time, Eternal/Rainbow/Black Resurrection Flame, Crafting, Fusing (Meister) 2~5 2~5 4~7

For normal items, elite boss drops and rune of njord drops, the number of lines are determined with a set chance. The rates shown might be inaccurate due to its experimental nature.

Number of lines Estimated Probability
1 45%
2 35%
3 15%
4 5%

The probability of each tier is described as such.

Method Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Monster Drop, Bought from NPC/Equipment Shard 25% 30% 30% 14% 1%
Equipment Shard Chance Time N/A 30% 50% 19% 1%
Powerful/Crimson/Obsidian Resurrection Flame 20% 30% 36% 14% N/A
Eternal/Rainbow/Black Resurrection Flame N/A 29% 45% 25% 1%
Crafting (Level 1~10), Fusing (Level 1~10) 50% 40% 10% N/A N/A
Crafting (Master Craftsman) 15% 30% 40% 14% 1%
Fusing (Master Craftsman) 25% 35% 30% 10% N/A
Crafting (Meister) N/A 19% 50% 30% 1%
Fusing (Meister) N/A 40% 45% 14% 1%

For items with flame advantage (and elite boss/Rune of Njord drop), the tier will be +2 of the stated tier.

For elite boss and Rune of Njord drops, the tier is decided once and applied to all the stats at once. For other items, the tier is decided separately for each stat.

Flame Advantage[edit]

Most equipment from raid bosses are classified as Flame Advantage equips, though some are excluded. Also, some equipment that are not awarded by slaying raid bosses are also classified as Flame Advantage equips. Flame Advantage equips gain much better bonus stats compared to normal equips.

  • It will always receive 4 lines.
  • It will receive 2 tiers higher than normal equips.

MS Flame advantage.jpg MS Normal item.jpg

Pink Holy Grail is a Flame Advantage item while Xiamen Earring is a normal item.

Resetting Bonus Stats[edit]

Bonus Stats can be reset using Rebirth Flames by double clicking on the flame. It will then bring you to the equipment tab, where equipment that the flame cannot be used on will have its box coloured red.

MS Inventory while using flame.jpg

Upon successful usage, there will be a notice on the chatbox.

MS Using flame notice.jpg

Item type will determine whether or not the flame can be used. The type of flame used as well as whether or not the equipment has Flame Advantage, will determine the stat quality.

Item Dots[edit]

On the top left of the item icon in the item stats, there will be a dot in the icon which determines whether or not levelled flames can be applied.

  • Transparent Dot (If an item has a Transparent dot then all flames can be used on it however, flames with item level restrictions cannot be used on a level 151 and above item with a transparent dot, since these flames only work on items up to level 150)
  • White Dot (If an item has a White dot then only flames without item level restrictions can be used on it)

Rebirth Flames[edit]

There are a few types of flames with varying performance. Karma type flames can only be used on untradeable items, and the performance follows that of the normal type flames.

  • Rebirth Flames Level 100/110/120/130/140/150

These flames give bonus stats to Transparent Dot items whose level is equal or below the level stated in the flame.

  • Powerful Rebirth Flame

Has a higher chance of bonus stats being a Tier 4 instead of Tiers 1~3 (Tiers 3~5 with a chance of Tier 6 for Flame Advantage equips) compared to levelled flames.

  • Eternal Rebirth Flame

Bonus Stats will be guaranteed at least Tier 2 (Tier 4 for Flame Advantage equips). Lines will be usually Tiers 2~4 with a 1% chance of it being Tier 5 (Tiers 4~6, with a 1% chance of Tier 7 for Flame Advantage equips)

  • Obsidian Flame

Bonus Stats tier are the same as Powerful Rebirth Flame, additionally allows you to choose before and after bonus stats results.

  • Black Rebirth Flame

Bonus Stats tier are the same as Eternal Rebirth Flame, additionally allows you to choose before and after bonus stats results.

Flame Acquisition Methods[edit]

You can get flames through various methods. All flames are tradable unless specified.

Levelled Rebirth Flames
  • Level 100: Gachapon (untradeable)
  • Level 110: Normal Zakum, Chaos Zakum, Normal Root Abyss, Omni CLN, Easy Magnus, Normal Magnus:
  • Level 120: Normal Hilla, Easy Von Len, Normal Von Leon, Easy Horntail, Normal Horntail, Chaos Horntail, Normal Pink Bean
  • Level 130: Hard Hilla, Hard Von Leon, Chaos Pink Bean, Easy Arkarium, Normal Arkarium
  • Level 140: Easy Cygnus, Normal Cygnus
  • Level 150: Hard Magnus, Chaos Root Abyss, Normal Damien, Hard Damien, Normal Lotus, Hard Lotus, Normal Lucid, Hard Lucid, Normal Will, Hard Will

These can be extracted for Rebirth Fragments to craft Powerful and Eternal Rebirth Flames. Additionally, harvesting special herbs and mines can also award Rebirth Flames Level 110/120/130/140/150 randomly.

Powerful Rebirth Flames/Crimson Resurrection Flame
  • Master Craftsman Accessory crafting recipe (x30 Mana Crystal, x5 Rebirth Fragment, x30 Fine Spell Essence, x5 Unrelenting Flame, expires in 7 days)
  • Legion Coin Shop (100 Union/Legion coin each, each character can buy 3 per week, untradeable, expires in 10 days)
  • Mu Lung Dojo (25,000 Points, 1 per week, untradeable, expires in 7 days)
  • Ursus (x40 Animal Bone, x40 Animal Fur, x20 Stiff Leather, x5 Ursus Paw, x1 Ursus Soul Fragment, No limits on the amount that can be purchased, untradeable, expires in 7 days)
  • Bounty Hunter Pouches (low chance from Superior/Premium pouches, untradeable, expires in 7 days)
  • Monster Collection exploration 6 or 24 hours (low chance, tradable within account, expires in 7 days)
  • Elite Boss (random chance, expires in 7 days)
  • Oz Tower (low chance, requires box Rank 4 or better, low chance, expires in 7 days)
  • Fairy Bros.' Daily Gift (1 given on Day 11, x2 for MVP Bronze II or higher, untradeable, expires in 7 days)
  • Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully (only in GMS, expires in 7 days)
  • Raid boss monsters at a very low chance (only in GMS)
Karma Powerful Rebirth Flames/Karma Crimson Resurrection Flames
  • Event shops (usually untradeable and expires in 7 days)
  • Legion Coin Shop (50 Union/Legion coin each, each world can buy 20 per week, untradeable, expires in 10 days)
Eternal Rebirth Flames/Rainbow Resurrection Flame
  • Meister Accessory crafting recipe (x40 Mana Crystal, x10 Rebirth Fragment, x20 Grand Spell Essence, x5 Forever Unrelenting Flame, expires in 7 days)
  • Bounty Hunter Pouches (low chance from Premium pouches, untradeable, expires in 7 days)
  • Monster Collection exploration 24 hours (low chance, tradable within account, expires in 7 days)
  • Elite Boss (random chance, expires in 7 days)
  • Event shops (usually untradeable and expires in 7 days)
  • Fairy Bros.' Daily Gift (1 given on Day 25, x2 for MVP Gold or higher, untradeable, expires in 7 days)
  • Harvesting Gold Flower, Mysterious Flower, Legendary Mysterious Flower, Heartstone, Mysterious Vein, Legendary Mysterious Vein successfully (only in GMS, expires in 7 days)
  • Raid boss monsters at a very low chance (only in GMS)
Karma Eternal Rebirth Flames/Karma Rainbow Resurrection Flames
  • Event shops (usually untradeable and expires in 7 days)
  • Legion Coin Shop (150 Union/Legion coin each, each world can buy 20 per week, untradeable, expires in 10 days)
Obsidian Rebirth Flames
  • Cash Shop
Karma Black Rebirth Flames/Karma Black Resurrection Flames
  • Event shops (usually untradeable and expires in 7 days)
  • Legion Coin Shop (250 Union/Legion coin each, each world can buy 20 per week, untradeable, expires in 10 days)

Unrelenting Flames and Forever Unrelenting Flames are also needed (together with Rebirth Fragments and other materials) to craft Powerful Rebirth Flames and Eternal Rebirth Flames respectively.

Unrelenting Flames
  • At a low chance when harvesting Mysterious Flower successfully
  • Kritias Shop (Kritias Commemorative Coin x5, 25 Coins needed to make one Powerful Rebirth Flame)
  • Oz Tower (low chance, requires box Rank 6 or better, low chance)
  • Sudden Missions (low chance)
Forever Unrelenting Flames
  • At a low chance when harvesting Mysterious Legendary Flower successfully
  • Kritias Shop (Kritias Commemorative Coin x10, 50 Coins needed to make one Eternal Rebirth Flame)
  • Oz Tower (low chance, requires box Rank 5 or better, low chance)
  • Sudden Missions (low chance)

Stats[edit]

Here are the possible stats. Different lines that add the same stat will be combined together to show the total bonus stats instead of displaying separately.

  • The maximum scaling of stats to equip level is currently unknown so based on the pattern, the tables will show possible stats up till equip level 275.
  • The chance of a particular line appearing (before tier considerations) is equal, and duplicate lines are not possible (note that Single Stat increase is considered a different line than Double Stat increase, even though they might contain the same stat.)

STR increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-259 13 26 39 52 65 78 91
260-275 14 28 42 56 70 84 98

DEX increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-259 13 26 39 52 65 78 91
260-275 14 28 42 56 70 84 98

INT increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-259 13 26 39 52 65 78 91
260-275 14 28 42 56 70 84 98

LUK increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-259 13 26 39 52 65 78 91
260-275 14 28 42 56 70 84 98

STR and DEX increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-275 7 14 21 28 35 42 49

STR and INT increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-275 7 14 21 28 35 42 49

STR and LUK increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-275 7 14 21 28 35 42 49

DEX and INT increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-275 7 14 21 28 35 42 49

DEX and LUK increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-275 7 14 21 28 35 42 49

INT and LUK increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1 2 3 4 5 6 7
40-79 2 4 6 8 10 12 14
80-119 3 6 9 12 15 18 21
120-159 4 8 12 16 20 24 28
160-199 5 10 15 20 25 30 35
200-239 6 12 18 24 30 36 42
240-275 7 14 21 28 35 42 49

Attack Power increase (Non-weapons)[edit]

Not affected by Equip Level. However, the item must be at least level 60 and above.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
1 2 3 4 5 6 7

Attack Power increase (Weapons)[edit]

Affected by Equip Level and also affected by Weapon's Base Attack Power. For weapons with base Attack Power and base Magic Attack before any bonus stats, it is calculated based on the base Attack Power, not Base Magic Attack.

Normal Weapons (values shown are % of Weapon's base Attack Power, rounded up)
  • Tiers 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to Tiers 1~5)
  • Zero weapons and weapons from Elite Bosses are classified as normal weapons. Zero weapon is calculated off Lapis.
Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1% 2.2% 3.63% 5.324% 7.3205% 8.7846% 10.2487%
40-79 2% 4.4% 7.26% 10.648% 14.641% 17.5692% 20.4974%
80-119 3% 6.6% 10.89% 15.972% 21.9615% 26.3538% 30.7461%
120-159 4% 8.8% 14.52% 21.296% 29.282% 35.1384% 40.9948%
160-199 5% 11% 18.15% 26.62% 36.6025% 43.923% 51.2435%
200-239 6% 13.2% 21.78% 31.944% 43.923% 52.7076% 61.4922%
240-275 7% 15.4% 25.41% 37.268% 51.2435% 61.4922% 71.7409%

For an easier reference for Zero weapons

  • Type 6: 6/13/21/30/41
  • Type 7: 9/20/32/47/64
  • Type 8: 11/23/38/56/76
  • Type 9: 18/40/65/95/131
Flame Advantage Weapons (values shown are % of Weapon's base Attack Power, rounded up)
Equip level Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 3% 4.4% 6.05% 7.986% 10.2487%
40-79 6% 8.8% 12.1% 15.972% 20.4974%
80-119 9% 13.2% 18.15% 23.958% 30.7461%
120-159 12% 17.6% 24.2% 31.944% 40.9948%
160-199 15% 22% 30.25% 39.93% 51.2435%
200-239 18% 26.4% 36.3% 47.916% 61.4922%
240-275 21% 30.8% 42.35% 55.902% 71.7409%

For an easier reference

Fafnir Weapons
Weapon's base Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
86 11 16 21 28 36
125 15 22 31 40 52
128 16 23 31 41 53
153 19 27 38 49 63
160 20 29 39 52 66
164 20 29 40 53 68
171 21 31 42 55 71
175 21 31 43 56 72
201 25 36 49 65 83
205 25 36 50 66 84
Absolabs Weapons
Weapon's base Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
103 16 23 32 42 53
150 23 33 46 60 77
154 24 33 47 62 79
184 28 41 56 74 95
192 29 43 59 77 99
197 30 44 60 79 101
205 31 46 63 82 106
210 32 47 64 84 108
241 37 54 73 97 124
245 37 54 75 98 126
Arcaneshade Weapons
Weapon's base Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
149 27 40 55 72 92
216 39 58 79 104 133
221 40 59 81 106 136
264 48 70 96 127 163
276 50 73 101 133 170
283 51 75 103 136 175
295 54 78 108 142 182
302 55 80 110 145 186
347 63 92 126 167 214
353 64 94 129 170 218

Magic Attack increase (Non-weapons)[edit]

Not affected by Equip Level. However, the item must be at least level 60 and above.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
1 2 3 4 5 6 7

Magic Attack increase (Weapons)[edit]

Affected by Equip Level and also affected by Weapon's Base Magic Attack. For weapons without base Magic Attack before bonus stats, it is calculated based on the base Attack Power.

Normal Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
  • Tiers 6~7 are only limited to Elite Boss drops (upon obtaining, any rebirth flames applied will be limited back to Tiers 1~5)
  • Zero weapons and weapons from Elite Bosses are classified as normal weapons. Zero weapon is calculated off Lapis.
Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 1% 2.2% 3.63% 5.324% 7.3205% 8.7846% 10.2487%
40-79 2% 4.4% 7.26% 10.648% 14.641% 17.5692% 20.4974%
80-119 3% 6.6% 10.89% 15.972% 21.9615% 26.3538% 30.7461%
120-159 4% 8.8% 14.52% 21.296% 29.282% 35.1384% 40.9948%
160-199 5% 11% 18.15% 26.62% 36.6025% 43.923% 51.2435%
200-239 6% 13.2% 21.78% 31.944% 43.923% 52.7076% 61.4922%
240-275 7% 15.4% 25.41% 37.268% 51.2435% 61.4922% 71.7409%

For an easier reference for Zero weapons

  • Type 6: 6/13/21/30/41
  • Type 7: 9/20/32/47/64
  • Type 8: 11/23/38/56/76
  • Type 9: 18/40/65/95/131
Flame Advantage Weapons (values shown are % of Weapon's base Magic Attack, rounded up)
Equip level Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-39 3% 4.4% 6.05% 7.986% 10.2487%
40-79 6% 8.8% 12.1% 15.972% 20.4974%
80-119 9% 13.2% 18.15% 23.958% 30.7461%
120-159 12% 17.6% 24.2% 31.944% 40.9948%
160-199 15% 22% 30.25% 39.93% 51.2435%
200-239 18% 26.4% 36.3% 47.916% 61.4922%
240-275 21% 30.8% 42.35% 55.902% 71.7409%

For an easier reference

Fafnir Weapons
Weapon's base Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
86 11 16 21 28 36
125 15 22 31 40 52
128 16 23 31 41 53
153 19 27 38 49 63
160 20 29 39 52 66
164 20 29 40 53 68
171 21 31 42 55 71
175 21 31 43 56 72
201 25 36 49 65 83
205 25 36 50 66 84
Absolabs Weapons
Weapon's base Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
103 16 23 32 42 53
150 23 33 46 60 77
154 24 33 47 62 79
184 28 41 56 74 95
192 29 43 59 77 99
197 30 44 60 79 101
205 31 46 63 82 106
210 32 47 64 84 108
241 37 54 73 97 124
245 37 54 75 98 126
Arcaneshade Weapons
Weapon's base Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
149 27 40 55 72 92
216 39 58 79 104 133
221 40 59 81 106 136
264 48 70 96 127 163
276 50 73 101 133 170
283 51 75 103 136 175
295 54 78 108 142 182
302 55 80 110 145 186
347 63 92 126 167 214
353 64 94 129 170 218

Defense increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-19 1 2 3 4 5 6 7
20-39 2 4 6 8 10 12 14
40-59 3 6 9 12 15 18 21
60-79 4 8 12 16 20 24 28
80-99 5 10 15 20 25 30 35
100-119 6 12 18 24 30 36 42
120-139 7 14 21 28 35 42 49
140-159 8 16 24 32 40 48 56
160-179 9 18 27 36 45 54 63
180-199 10 20 30 40 50 60 70
200-219 11 22 33 44 55 66 77
220-239 12 24 36 48 60 72 84
240-259 13 26 39 52 65 78 91
260-275 14 28 42 56 70 84 98

HP increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-9 3 6 9 12 15 18 21
10-19 30 60 90 120 150 180 210
20-29 60 120 180 240 300 360 420
30-39 90 180 270 360 450 540 630
40-49 120 240 360 480 600 720 840
50-59 150 300 450 600 750 900 1,050
60-69 180 360 540 720 900 1,080 1,260
70-79 210 420 630 840 1,050 1,260 1,470
80-89 240 480 720 960 1,200 1,440 1,680
90-99 270 540 810 1,080 1,350 1,620 1,890
100-109 300 600 900 1,200 1,500 1,800 2,100
110-119 330 660 990 1,320 1,650 1,980 2,310
120-129 360 720 1,080 1,440 1,800 2,160 2,520
130-139 390 780 1,170 1,560 1,950 2,340 2,730
140-149 420 840 1,260 1,680 2,100 2,520 2,940
150-159 450 900 1,350 1,800 2,250 2,700 3,150
160-169 480 960 1,440 1,920 2,400 2,880 3,360
170-179 510 1,020 1,530 2,040 2,550 3,060 3,570
180-189 540 1,080 1,620 2,160 2,700 3,240 3,780
190-199 570 1,140 1,710 2,280 2,850 3,420 3,990
200-209 600 1,200 1,800 2,400 3,000 3,600 4,200
210-219 630 1,260 1,890 2,520 3,150 3,780 4,410
220-229 660 1,320 1,980 2,640 3,300 3,960 4,620
230-239 690 1,380 2,070 2,760 3,450 4,140 4,830
240-249 720 1,440 2,160 2,880 3,600 4,320 5,040
250-259 750 1,500 2,250 3,000 3,750 4,500 5,250
260-269 780 1,560 2,340 3,120 3,900 4,680 5,460
270-275 810 1,620 2,430 3,240 4,050 4,860 5,670

MP increase[edit]

Equip level Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
0-9 3 6 9 12 15 18 21
10-19 30 60 90 120 150 180 210
20-29 60 120 180 240 300 360 420
30-39 90 180 270 360 450 540 630
40-49 120 240 360 480 600 720 840
50-59 150 300 450 600 750 900 1,050
60-69 180 360 540 720 900 1,080 1,260
70-79 210 420 630 840 1,050 1,260 1,470
80-89 240 480 720 960 1,200 1,440 1,680
90-99 270 540 810 1,080 1,350 1,620 1,890
100-109 300 600 900 1,200 1,500 1,800 2,100
110-119 330 660 990 1,320 1,650 1,980 2,310
120-129 360 720 1,080 1,440 1,800 2,160 2,520
130-139 390 780 1,170 1,560 1,950 2,340 2,730
140-149 420 840 1,260 1,680 2,100 2,520 2,940
150-159 450 900 1,350 1,800 2,250 2,700 3,150
160-169 480 960 1,440 1,920 2,400 2,880 3,360
170-179 510 1,020 1,530 2,040 2,550 3,060 3,570
180-189 540 1,080 1,620 2,160 2,700 3,240 3,780
190-199 570 1,140 1,710 2,280 2,850 3,420 3,990
200-209 600 1,200 1,800 2,400 3,000 3,600 4,200
210-219 630 1,260 1,890 2,520 3,150 3,780 4,410
220-229 660 1,320 1,980 2,640 3,300 3,960 4,620
230-239 690 1,380 2,070 2,760 3,450 4,140 4,830
240-249 720 1,440 2,160 2,880 3,600 4,320 5,040
250-259 750 1,500 2,250 3,000 3,750 4,500 5,250
260-269 780 1,560 2,340 3,120 3,900 4,680 5,460
270-275 810 1,620 2,430 3,240 4,050 4,860 5,670

Speed increase (Non-Weapons)[edit]

Not affected by Equip Level.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
1 2 3 4 5 6 7

Jump increase (Non-Weapons)[edit]

Not affected by Equip Level.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
1 2 3 4 5 6 7

Special Bonus Stats[edit]

These bonus stats are special in which they are very powerful (since 3 out of 4 of them are % based).

They are all not affected by equip level. On Zero weapons, except for "Item Level Requirement Reduction" stat, the stat will be applied twice even though the displayed value on the item remains the same.

All Stats % increase[edit]

For non-weapons, the item must be at least level 70. There is no level requirement for weapons.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
1% 2% 3% 4% 5% 6% 7%

Damage to Boss Monsters % increase (Weapons)[edit]

Weapon must be at least level 90.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
2% 4% 6% 8% 10% 12% 14%

Damage % increase (Weapons)[edit]

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
1% 2% 3% 4% 5% 6% 7%

Equip level requirement reduction[edit]

Note: The new required equip level is automatically displayed as Required Level ("REQ LEV") to equip. However, its enhancement characteristics remains unchanged.

  • Example: A Level 160 weapon has this bonus stat: "Required Level : -10".

The equip will show "REQ LEV : 150" but for potential stats, it still receives the 4th tier (assuming GMS) as the original requirement is Level 160. Applies to all sorts of enhancements, including costs.

Item must be at least level 1.

Possible values
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7
-5 -10 -15 -20 -25 -30 -35