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For more details on Beginner skills, see MapleStory/Beginner/Skills.
Table of Contents
Attacking Skills Passive Skills Active/Supportive Skills
Beginner Master of Organization Master of Swimming Pirate Blessing
First Job Pirate Sommersault Kick Double Shot Bullet Time Shadow Heart Dash Octopush
Pirate (Cannoneer) Cannon Blaster Cannon Strike Blast Back Cannon Boost Monkey Push
Second Job Common Physical Training
Brawler Corkscrew Blow Tornado Uppercut Energy Vortex Knuckle Mastery HP Boost Perseverance Energy Charge Knuckle Booster Dark Clarity
Gunslinger Rapid Blast Recoil Shot Triple Fire Gun Mastery Gun Booster Wings Infinity Blast Scurvy Summons
Cannoneer Scatter Shot Barrel Bomb Cannon Mastery Critical Fire Cannon Booster Monkey Magic
Third Job Common Roll of the Dice
Marauder Energy Burst Hedgehog Buster Spiral Assault Static Thumper Stun Mastery Precision Strikes Supercharge Admiral's Wings
Outlaw Blunderbuster Blackboot Bill Outlaw's Code Fullmetal Jacket Cross Cut Blast All Aboard Octo-Cannon
Cannon Trooper Cannon Spike Monkey Wave Cannon Jump Monkey Fury Reinforced Cannon Counter Crush Barrel Roulette
Fourth Job Common Nautilus Strike Double Down Maple Warrior Hero's Will
Buccaneer + Corsair Pirate's Revenge
Buccaneer Dragon Strike Octopunch Octopunch Outrage Buccaneer Blast Double Blast Typhoon Crush Speed Infusion Time Leap Crossbones
Corsair Rapid Fire Broadside Parrotargetting Brain Scrambler Eight-Legs Easton Ahoy Mateys Majestic Presence Jolly Roger Quickdraw
Cannon Master Cannon Bazooka Cannon Barrage Mega Monkey Magic Cannon Overload Anchors Aweigh Monkey Militia Pirate's Spirit
Skills
Hyper Skills Common
(Stat + Active)
Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical Epic Adventure
Buccaneer + Corsair Double Down - Enhance Double Down - Addition Double Down - Saving Grace
Skill enhancers Active / Supportive Skills
Buccaneer Octopunch - Extra Strike Buccaneer Blast - Extra Strike Octopunch - Reinforce Buccaneer Blast - Spread Octopunch - Boss Rush Buccaneer Blast - Reinforce Stimulating Conversation Power Unity
Corsair Brain Scrambler - Cooldown Cutter Rapid Fire - Boss Rush Brain Scrambler - Reinforce Rapid Fire - Add Range Brain Scrambler - Extra Strike Rapid Fire - Reinforce Whaler's Potion Ugly Bomb
Cannon Master Monkey Militia - Enhance Cannon Bazooka - Reinforce Cannon Barrage - Reinforce Monkey Militia - Persist Cannon Bazooka - Spread Cannon Barrage - Critical Chance Monkey Militia - Splitter Cannon Bazooka - Extra Strike Cannon Barrage - Extra Strike Buckshot Rolling Rainbow

Beginner

Master of Organization
"Expands Equip, Use, Set-up, and Etc. Inventory."
Master of Organization level data
Level Inventory Slots
Add 12
per level
1 +12
2 +24
Master of Swimming
"Increases swimming speed."
Master of Swimming level data
Level Effect
1 Permanently increases swimming speed.
Pirate Blessing
"Learn the Cannoneer's unique strengths to permanently increase various stats. (Link Skill)"
Pirate Blessing level data

Cannoneer only.

Level All Stats Max HP and MP
Add 10
per level
Add 5%
per level
1 +15 +5%
2 +25 +10%
3 +35 +15%

First Job

Pirate

Bullet Time
"Permanently increases Accuracy, Max Movement Speed, and Jump."
Bullet Time level data
Level Accuracy Max Movement Speed Jump
Add 22
per level
Add 2
per level
Add 1
per level
1 +22 +2 +1
2 +44 +4 +2
3 +66 +6 +3
4 +88 +8 +4
5 +110 +10 +5
6 +132 +12 +6
7 +154 +14 +7
8 +176 +16 +8
9 +198 +18 +9
10 +220 +20 +10
Sommersault Kick
"A devastating kick that accompanies a backward sommersault. Attacks all enemies in the vicinity."
Sommersault Kick level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 4%
per level
No
change
No
change
1 8 229% 1 6
2 8 233% 1 6
3 8 237% 1 6
4 8 241% 1 6
5 10 245% 1 6
6 10 249% 1 6
7 10 253% 1 6
8 10 257% 1 6
9 10 261% 1 6
10 12 265% 1 6
11 12 269% 1 6
12 12 273% 1 6
13 12 277% 1 6
14 12 281% 1 6
15 14 285% 1 6
16 14 289% 1 6
17 14 293% 1 6
18 14 297% 1 6
19 14 301% 1 6
20 16 305% 1 6
Double Shot
"Fires two consecutive shots at the enemy."
Double Shot level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit Range
Add 1
per 6 levels
No
change
Add 2%
per level
No
change
No
change
No
change
1 4 2 127% 2 1 380
2 4 2 129% 2 1 380
3 4 2 131% 2 1 380
4 4 2 133% 2 1 380
5 4 2 135% 2 1 380
6 5 2 137% 2 1 380
7 5 2 139% 2 1 380
8 5 2 141% 2 1 380
9 5 2 143% 2 1 380
10 5 2 145% 2 1 380
11 5 2 147% 2 1 380
12 6 2 149% 2 1 380
13 6 2 151% 2 1 380
14 6 2 153% 2 1 380
15 6 2 155% 2 1 380
16 6 2 157% 2 1 380
17 6 2 159% 2 1 380
18 7 2 161% 2 1 380
19 7 2 163% 2 1 380
20 7 2 165% 2 1 380
Dash
"Double-tap the left or right arrow to perform a dash or jump dash. Also cancels all knockback. Use Corkscrew Blow or Triple Fire during the dash for additional damage. [Command : → + → (or ← + ←)]"
Dash level data
Level MP Cost Duration Movement Speed Jump Additional Damage
Subtract 2
per level
Add 4 sec
per level
Add 10
per level
Add 4
per level
No
change
1 9 4 sec +10 +4 +100%
2 7 8 sec +20 +8 +100%
3 5 12 sec +30 +12 +100%
4 3 16 sec +40 +16 +100%
5 1 20 sec +50 +20 +100%
Shadow Heart
"Increases your Critical Rate and minimum Critical Damage."
Shadow Heart level data
Level Critical Rate Minimum Critical Damage
Add 2%
per level
Add 1%
per level
1 +2% +1%
2 +4% +2%
3 +6% +3%
4 +8% +4%
5 +10% +5%
6 +12% +6%
7 +14% +7%
8 +16% +8%
9 +18% +9%
10 +20% +10%
Octopush
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
Octopush level data
Level MP Cost
Subtract 2
per level
1 18
2 16
3 14
4 12
5 10

Pirate (Cannoneer)

Cannon Blaster
"Shoots a flame bomb that attacks multiple enemies."
Cannon Blaster level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
1 7 208% 1 6
2 7 211% 1 6
3 7 214% 1 6
4 7 217% 1 6
5 8 220% 1 6
6 8 223% 1 6
7 8 226% 1 6
8 8 229% 1 6
9 9 232% 1 6
10 9 235% 1 6
11 9 238% 1 6
12 9 241% 1 6
13 10 244% 1 6
14 10 247% 1 6
15 10 250% 1 6
16 10 253% 1 3
17 11 256% 1 6
18 11 259% 1 6
19 11 262% 1 6
20 11 265% 1 6
Cannon Strike
"Fires Cannon Strike at a nearby enemy."
Cannon Strike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 10 levels
Add 1%
per level
No
change
No
change
1 7 76% 4 1
2 7 77% 4 1
3 7 78% 4 1
4 7 79% 4 1
5 7 80% 4 1
6 7 81% 4 1
7 7 82% 4 1
8 7 83% 4 1
9 7 84% 4 1
10 7 85% 4 1
11 9 86% 4 1
12 9 87% 4 1
13 9 88% 4 1
14 9 89% 4 1
15 9 90% 4 1
16 9 91% 4 1
17 9 92% 4 1
18 9 93% 4 1
19 9 94% 4 1
20 9 95% 4 1
Blast Back
"Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time."
Blast Back level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Slow Chance Enemy Speed Slow Duration
Subtract 5
per 3 levels
Add 5%
per level
No
change
No
change
Add 3%
per level
Add -3
per levels
Add 1 sec
per 4 levels
1 45 180% 1 3 28% -18 2 sec
2 45 185% 1 3 31% -21 2 sec
3 40 190% 1 3 34% -24 2 sec
4 40 195% 1 3 37% -27 2 sec
5 40 200% 1 3 40% -30 3 sec
6 35 205% 1 3 43% -33 3 sec
7 35 210% 1 3 46% -36 3 sec
8 35 215% 1 3 49% -39 3 sec
9 30 220% 1 3 52% -42 3 sec
10 30 225% 1 3 55% -45 4 sec
Cannon Boost
"Improves the cannon to permanently increase ATT and DEF."
Cannon Boost level data
Level Weapon Attack Weapon and Magic Defense
Add 2
per level
Add 25
per level
1 +22 +2 +25
2 +4 +50
3 +6 +75
4 +8 +100
5 +10 +125
6 +12 +150
7 +14 +175
8 +16 +200
9 +18 +225
10 +20 +250
Monkey Push
"Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases."
Monkey Push level data
Level MP Cost
Subtract 2
per level
1 18
2 16
3 14
4 12
5 10

Second Job

Common Second Job skills

Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data

Called Pirate Training for Cannoneers.

Level Strength and Dexterity
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Brawler

  • Advanced from the first job Pirate.
Knuckle Mastery
"Increases the weapon mastery and accuracy of Knuckles."
Knuckle Mastery level data
Level Knuckle Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Corkscrew Blow
"Allows you to punch multiple monsters at once with energized fist."
Corkscrew Blow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 4%
per level
No
change
No
change
1 10 284% 1 6
2 11 288% 1 6
3 11 292% 1 6
4 12 296% 1 6
5 12 300% 1 6
6 13 304% 1 6
7 13 308% 1 6
8 14 312% 1 6
9 14 316% 1 6
10 15 320% 1 6
11 15 324% 1 6
12 16 328% 1 6
13 16 332% 1 6
14 17 336% 1 6
15 17 340% 1 6
16 18 344% 1 6
17 18 348% 1 6
18 19 352% 1 6
19 19 356% 1 6
20 20 360% 1 6
Knuckle Booster
"Increases the attack speed of your weapon."
Requires Level 5 Knuckle Mastery
Knuckle Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
HP Boost
"Permanently increases your Max HP."
HP Boost level data
Level Max HP
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
Dark Clarity
"Calms your heart to provide a temporary increase to Weapon Attack and Accuracy."
Dark Clarity level data
Level MP Cost Weapon Attack Accuracy Duration
Add 1
per 2 levels
Add 1.5
per level
Add 4
per level
Add 6 sec
per level
1 15 +1 +84 66 sec
2 15 +3 +88 72 sec
3 16 +4 +92 78 sec
4 16 +6 +96 84 sec
5 17 +7 +100 90 sec
6 17 +9 +104 96 sec
7 18 +10 +108 102 sec
8 18 +12 +112 108 sec
9 19 +13 +116 114 sec
10 19 +15 +120 120 sec
11 20 +16 +124 126 sec
12 20 +18 +128 132 sec
13 21 +19 +132 138 sec
14 21 +21 +136 144 sec
15 22 +22 +140 150 sec
16 22 +24 +144 156 sec
17 23 +25 +148 162 sec
18 23 +27 +152 168 sec
19 24 +28 +156 174 sec
20 24 +30 +160 180 sec
Tornado Uppercut
"Performs a fast uppercut that creates a wild tornado and attacks enemies. When the energy is charged fully, you create a stronger Energy Vortex that travels further."
Tornado Uppercut level data

When Energy Charge is active, this skill turns into Energy Vortex.

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 5%
per level
No
change
No
change
1 18 325% 1 6
2 18 330% 1 6
3 18 335% 1 6
4 18 340% 1 6
5 18 345% 1 6
6 20 350% 1 6
7 20 355% 1 6
8 20 360% 1 6
9 20 365% 1 6
10 16 370% 1 6
Energy Vortex
"Create a wild energy vortex to attack enemies."
Energy Vortex level data

Tornado Uppercut turns into this when Energy Charge is active.

Level Energy Cost Damage Number of Attacks Max Enemies Hit
No
change
Add 8%
per level
No
change
No
change
1 85 338% 1 6
2 85 346% 1 6
3 85 354% 1 6
4 85 362% 1 6
5 85 370% 1 6
6 85 378% 1 6
7 85 386% 1 6
8 85 394% 1 6
9 85 402% 1 6
10 85 410% 1 6
Perseverance
"Recovers HP and MP over time."
Perseverance level data
Level HP Restored Interval
Add 1%
per 2 levels
Subtract 1 sec
per level
1 1% 14 sec
2 1% 13 sec
3 2% 12 sec
4 2% 11 sec
5 3% 10 sec
6 3% 9 sec
7 4% 8 sec
8 4% 7 sec
9 5% 6 sec
10 5% 5 sec
Energy Charge
"Charges up your energy while attacking. When the energy is fully charged, your body strengthens and you have a chance to enter Power Stance. Uses energy instead of MP when using most attack skills. Receives only half the effect when charging energy."
Energy Charge level data
Level Max Energy Energy Charged Per Attack Accuracy Weapon and Magic Defense Movement Speed Power Stance Chance
1 5000 150 +120 +10 +250 +40%

Gunslinger

  • Advanced from the first job Pirate.
Gun Mastery
"Increases the weapon mastery, accuracy, and number of bullets for guns."
Gun Mastery level data
Level Gun Mastery Accuracy Number of Bullets
Add 4%
per level
Add 12
per level
Add 20
per level
1 +14% +12 +20
2 +18% +24 +40
3 +22% +36 +60
4 +26% +48 +80
5 +30% +60 +100
6 +34% +72 +120
7 +38% +84 +140
8 +42% +96 +160
9 +46% +108 +180
10 +50% +120 +200
Rapid Blast
"Shoot enemies with super speed."
Rapid Blast level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
No
change
Add 4%
per level
No
change
No
change
1 8 3 93% 3 6
2 8 3 95% 3 6
3 10 3 97% 3 6
4 10 3 99% 3 6
5 10 3 101% 3 6
6 12 3 103% 3 6
7 12 3 105% 3 6
8 12 3 107% 3 6
9 14 3 109% 3 6
10 14 3 111% 3 6
11 14 3 113% 3 6
12 16 3 115% 3 6
13 16 3 117% 3 6
14 16 3 119% 3 6
15 18 3 121% 3 6
16 18 3 123% 3 6
17 18 3 125% 3 6
18 20 3 127% 3 6
19 20 3 129% 3 6
20 20 3 131% 3 6
Gun Booster
"Increases the attack speed of your weapon."
Requires Level 5 Gun Mastery
Gun Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Wings
"Allows you to jump much higher than usual. Press and hold the jump key again while jumping to glide and descend slowly. Let go to fall at normal speed."
Wings level data
Level MP Cost
Subtract 4
per level
1 26
2 22
3 18
4 14
5 10
Recoil Shot
"Shoot enemies with super speed."
Requires Level 5 Wings
Recoil Shot level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 3
per 5 levels
No
change
Add 6%
per level
No
change
No
change
1 12 1 186% 1 1
2 12 1 192% 1 1
3 12 1 198% 1 1
4 12 1 204% 1 1
5 15 1 210% 1 1
6 15 1 216% 1 1
7 15 1 222% 1 1
8 15 1 228% 1 1
9 15 1 234% 1 1
10 18 1 240% 1 1
11 18 1 246% 1 1
12 18 1 252% 1 1
13 18 1 258% 1 1
14 18 1 264% 1 1
15 21 1 270% 1 1
16 21 1 276% 1 1
17 21 1 282% 1 1
18 21 1 288% 1 1
19 21 1 294% 1 1
20 24 1 300% 1 1
Infinity Blast
"Uses multiple bullets and lets you attack without using any ammo for a short time."
Infinity Blast level data
Level MP Cost Bullets Consumed Duration
Add 2
per level
Subtract 20
per level
Add 16 sec
per level
1 12 180 116 sec
2 14 160 132 sec
3 16 140 148 sec
4 18 120 164 sec
5 20 100 180 sec
Triple Fire
"Increases the potency and the number of bullets fired when using Double Shot."
Requires Level 20 Double Shot
Triple Fire level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 1
per 3 levels
No
change
Add 4%
per level
No
change
No
change
1 10 3 125% 3 1
2 10 3 129% 3 1
3 11 3 133% 3 1
4 11 3 137% 3 1
5 11 3 141% 3 1
6 12 3 145% 3 1
7 12 3 149% 3 1
8 12 3 153% 3 1
9 13 3 157% 3 1
10 13 3 161% 3 1
11 13 3 165% 3 1
12 14 3 169% 3 1
13 14 3 173% 3 1
14 14 3 177% 3 1
15 15 3 181% 3 1
16 15 3 185% 3 1
17 15 3 189% 3 1
18 16 3 193% 3 1
19 16 3 197% 3 1
20 16 3 201% 3 1
Scurvy Summons
"Randomly summons a brave crewman from the Nautilus. The summoned crewman will move around freely and attack your enemies."
Scurvy Summons level data
Level MP Cost Valerie's Damage Muirhat's Damage Jack's Damage Duration Cooldown
1 25 280% 230% 120% 120 sec 120 sec

Cannoneer

  • Advanced from the first job Pirate.
Cannon Mastery
"Increases the weapon mastery and accuracy of cannons."
Cannon Mastery level data
Level Cannon Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
Scatter Shot
"Attack multiple enemies at once by firing a multitude of small bombs."
Scatter Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 3%
per level
No
change
No
change
1 16 128% 3 4
2 16 131% 3 4
3 16 134% 3 4
4 16 137% 3 4
5 18 140% 3 4
6 18 143% 3 4
7 18 146% 3 4
8 18 149% 3 4
9 18 152% 3 4
10 20 155% 3 4
11 20 158% 3 4
12 20 161% 3 4
13 20 164% 3 4
14 20 167% 3 4
15 22 170% 3 4
16 22 173% 3 4
17 22 176% 3 4
18 22 179% 3 4
19 22 182% 3 4
20 24 185% 3 4
Barrel Bomb
"Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding."
Barrel Bomb level data
Level MP Cost Damage Number of Attacks Knockback Chance Explosion Damage Max Enemies Hit
Add 2
per 5 levels
Add 2%
per level
No
change
Add 5%
per 2 levels
Add 5%
per level
No
change
1 20 32% 3 50% 275% 8
2 20 34% 3 55% 280% 8
3 20 36% 3 55% 285% 8
4 20 38% 3 60% 290% 8
5 22 40% 3 60% 295% 8
6 22 42% 3 65% 300% 8
7 22 44% 3 65% 305% 8
8 22 46% 3 70% 310% 8
9 22 48% 3 70% 315% 8
10 24 50% 3 75% 320% 8
11 24 52% 3 75% 325% 8
12 24 54% 3 80% 330% 8
13 24 56% 3 80% 335% 8
14 24 58% 3 85% 340% 8
15 26 60% 3 85% 345% 8
16 26 62% 3 90% 350% 8
17 26 64% 3 90% 355% 8
18 26 66% 3 95% 360% 8
19 26 68% 3 95% 365% 8
20 28 70% 3 100% 370% 8
Cannon Booster
"Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time."
Requires Level 5 Cannon Mastery
Cannon Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
Monkey Magic
"Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs."
Monkey Magic level data
Level MP Cost Max HP and MP All Stats Movement Speed Jump Accuracy and Avoidability Duration
Add 5
per 4 levels
Add 20
per level
Add 3
per 2 levels
Add 1
per 2 levels
Add 1
per 4 levels
Add 8
per level
Add 15 sec
per level
1 30 +20 +3 +1 +1 +8 15 sec
2 30 +40 +3 +1 +1 +16 30 sec
3 30 +60 +6 +2 +1 +24 45 sec
4 35 +80 +6 +2 +1 +32 60 sec
5 35 +100 +9 +3 +2 +40 75 sec
6 35 +120 +9 +3 +2 +48 90 sec
7 35 +140 +12 +4 +2 +56 105 sec
8 40 +160 +15 +4 +2 +64 120 sec
9 40 +180 +15 +5 +3 +72 135 sec
10 40 +200 +15 +5 +3 +80 150 sec
11 40 +220 +18 +6 +3 +88 165 sec
12 45 +240 +18 +6 +3 +96 180 sec
13 45 +260 +21 +7 +4 +104 195 sec
14 45 +280 +21 +7 +4 +112 210 sec
15 45 +300 +24 +8 +4 +120 225 sec
16 50 +320 +24 +8 +4 +128 240 sec
17 50 +340 +27 +9 +5 +136 255 sec
18 50 +360 +27 +9 +5 +144 270 sec
19 50 +380 +30 +10 +5 +152 285 sec
20 55 +400 +30 +10 +5 +160 300 sec
Critical Fire
"Permanently increases your Critical Rate and minimum Critical Damage."
Critical Fire level data
Level Critical Rate Minimum Critical Damage
Add 2%
per 2 levels
Add 1%
per 2 levels
1 +8% +5%
2 +8% +6%
3 +11% +6%
4 +11% +7%
5 +14% +7%
6 +14% +8%
7 +17% +8%
8 +17% +9%
9 +20% +9%
10 +20% +10%

Third Job

Common Third Job skills

Roll of the Dice
"Test your luck! Roll a dice to get a random buff."
Roll of the Dice level data
  • Roll One: Nothing
  • Roll Two: +30% Weapon Defense
  • Roll Three: 20% HP and MP
  • Roll Four: +15% Critical Rate
  • Roll Five:: +20% Additional Damage
  • Roll Six: +30% Experience Boost
Level MP Cost Duration Cooldown
Add 5
per 5 levels
Add 6
per level
Subtract 30
per 2 levels
1 40 66 sec 500 sec
2 40 72 sec 470 sec
3 40 78 sec 470 sec
4 40 84 sec 440 sec
5 45 90 sec 440 sec
6 45 96 sec 410 sec
7 45 102 sec 410 sec
8 45 108 sec 380 sec
9 45 114 sec 380 sec
10 50 120 sec 350 sec
11 50 126 sec 350 sec
12 50 132 sec 320 sec
13 50 138 sec 320 sec
14 50 144 sec 290 sec
15 55 150 sec 290 sec
16 55 156 sec 260 sec
17 55 162 sec 260 sec
18 55 168 sec 230 sec
19 55 172 sec 230 sec
20 60 180 sec 200 sec

Marauder

  • Advanced from the second job Brawler.
Stun Mastery
"Critical Rate increases when attacking stunned enemies. Attacks also have a chance to stun targets."
Stun Mastery level data
Level Critical Rate on Stunned Enemies Stun Rate
Add 4%
per level
Add 1%
per level
1 +24% class="table-yes2" style="background-color: #ddffdd;" | +11%
2 +28% +12%
3 +32% +13%
4 +36% +14%
5 +40% +15%
6 +44% +16%
7 +48% +17%
8 +52% +18%
9 +56% +19%
10 +60% +20%
Energy Burst
"Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When energy is fully charged, you can use an enhanced Hedgehog Buster with better range and speed."
Energy Burst level data

When Energy Charge is active, this skill turns into Hedgehog Buster.

Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
Add 5
per 6 levels
Add 4%
per level
No
change
No
change
Add 1%
per level
Add 1 sec
per 10 levels
1 12 357% 2 8 31% 5 sec
2 12 361% 2 8 32% 5 sec
3 12 365% 2 8 33% 5 sec
4 12 369% 2 8 34% 5 sec
5 12 373% 2 8 35% 5 sec
6 17 377% 2 8 36% 5 sec
7 17 381% 2 8 37% 5 sec
8 17 385% 2 8 38% 5 sec
9 17 389% 2 8 39% 5 sec
10 17 393% 2 8 40% 6 sec
11 17 397% 2 8 41% 6 sec
12 22 401% 2 8 42% 6 sec
13 22 405% 2 8 43% 6 sec
14 22 409% 2 8 44% 6 sec
15 22 413% 2 8 45% 6 sec
16 22 417% 2 8 46% 6 sec
17 22 421% 2 8 47% 6 sec
18 27 425% 2 8 48% 6 sec
19 27 429% 2 8 49% 6 sec
20 27 433% 2 8 50% 7 sec
Hedgehog Buster
"Ignites the energy to attack multiple enemies nearby. Has a chance to stun enemies. When energy is fully charged, you can use an enhanced Hedgehog Buster with better range and speed."
Hedgehog Buster level data

Energy Burst turns into this when Energy Charge is active.

Level Energy Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration
No
change
Add 3%
per level
No
change
No
change
Add 1%
per level
Add 1 sec
per 10 levels
1 140 343% 2 8 31% 5 sec
2 140 346% 2 8 32% 5 sec
3 140 349% 2 8 33% 5 sec
4 140 352% 2 8 34% 5 sec
5 12 355% 2 8 35% 5 sec
6 140 358% 2 8 36% 5 sec
7 140 361% 2 8 37% 5 sec
8 140 364% 2 8 38% 5 sec
9 140 367% 2 8 39% 5 sec
10 140 370% 2 8 40% 6 sec
11 140 373% 2 8 41% 6 sec
12 140 376% 2 8 42% 6 sec
13 140 379% 2 8 43% 6 sec
14 140 382% 2 8 44% 6 sec
15 140 385% 2 8 45% 6 sec
16 140 388% 2 8 46% 6 sec
17 22140 391% 2 8 47% 6 sec
18 140 394% 2 8 48% 6 sec
19 140 397% 2 8 49% 6 sec
20 140 400% 2 8 50% 7 sec
Spiral Assault
"Perform a double attack on enemies in front of you."
Spiral Assault level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 3 levels
Add 3%
per level
No
change
No
change
1 22 280% 2 8
2 22 283% 2 8
3 24 286% 2 8
4 24 289% 2 8
5 24 292% 2 8
6 26 295% 2 8
7 26 298% 2 8
8 26 301% 2 8
9 28 304% 2 8
10 28 307% 2 8
11 28 310% 2 8
12 30 313% 2 8
13 30 316% 2 8
14 30 319% 2 8
15 32 322% 2 8
16 32 325% 2 8
17 32 328% 2 8
18 34 331% 2 8
19 34 334% 2 8
20 34 337% 2 8
Admiral's Wings
"Focus on defensive maneuvers for a temporary boost to defense."
Admiral's Wings level data
Level MP Cost Damage Taken Duration
Add 4
per 3 levels
Add -1%
per level
Add 12 sec
per level
1 18 -11% 72 sec
2 18 -12% 84 sec
3 22 -13% 96 sec
4 22 -14% 108 sec
5 22 -15% 120 sec
6 26 -16% 132 sec
7 26 -17% 144 sec
8 26 -18% 156 sec
9 30 -19% 168 sec
10 30 -20% 180 sec
Precision Strikes
"Increases Critical Rate and critical damage. Additional Critical Rate against bosses"
Precision Strikes level data
Level Critical Rate Critical Damage Additional Critical Rate on Bosses
Add 1%
per level
Add 2%
per 3 levels
Add 2%
per level
1 +6% +4% +2%
2 +7% +4% +4%
3 +8% +4% +6%
4 +9% +6% +8%
5 +10% +6% +10%
6 +11% +6% +12%
7 +12% +8% +14%
8 +13% +8% +16%
9 +14% +8% +18%
10 +15% +10% +20%
Static Thumper
"Hits the ground to cause a shockwave that pierces through multiple enemies. When the energy is fully charged, it increases damage."
Static Thumper level data
Level MP Cost Energy Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 4 levels
No
change
Add 12%
per level
No
change
No
change
No
change
1 18 180 762% 1 6 +10%
2 18 180 774% 1 6 +10%
3 18 180 786% 1 6 +10%
4 20 180 798% 1 6 +10%
5 20 180 810% 1 6 +10%
6 20 180 822% 1 6 +10%
7 20 180 834% 1 6 +10%
8 22 180 846% 1 6 +10%
9 22 180 858% 1 6 +10%
10 22 180 870% 1 6 +10%
11 22 180 882% 1 6 +10%
12 24 180 894% 1 6 +10%
13 24 180 906% 1 6 +10%
14 24 180 918% 1 6 +10%
15 24 180 930% 1 6 +10%
16 26 180 942% 1 6 +10%
17 26 180 954% 1 6 +10%
18 26 180 966% 1 6 +10%
19 26 180 978% 1 6 +10%
20 28 180 990% 1 6 +10%
Supercharge
"Enhances the effects of Energy Charge like energy charge amount and max energy when attacking. Also charges twice the energy when attacking a boss."
Supercharge level data
Level Max Energy Energy Charged Per Attack Weapon Attack Accuracy Weapon and Magic Defense Movement Speed Power Stance Chance
No
change
Add 7
per level
Add 2
per 2 levels
Add 6
per level
Add 12
per level
Add 1
per level
Add 3%
per level
1 10,000 167 +10 +126 +272 +11 +33%
2 10,000 174 +12 +132 +284 +12 +36%
3 10,000 181 +12 +138 +296 +13 +39%
4 10,000 188 +14 +144 +308 +14 +42%
5 10,000 195 +14 +150 +320 +15 +45%
6 10,000 202 +16 +156 +332 +16 +48%
7 10,000 209 +16 +162 +344 +17 +51%
8 10,000 216 +18 +168 +356 +18 +54%
9 10,000 223 +18 +174 +368 +19 +57%
10 10,000 230 +20 +180 +380 +20 +60%
11 10,000 237 +20 +186 +392 +21 +63%
12 10,000 244 +22 +192 +404 +22 +66%
13 10,000 251 +22 +198 +416 +23 +69%
14 10,000 258 +24 +204 +428 +24 +72%
15 10,000 265 +24 +210 +440 +25 +75%
16 10,000 272 +26 +216 +452 +26 +78%
17 10,000 279 +26 +222 +464 +27 +81%
18 10,000 286 +28 +228 +476 +28 +84%
19 10,000 293 +28 +234 +488 +29 +87%
20 10,000 300 +30 +240 +500 +30 +90%

Outlaw

Blunderbuster
"Fire a scatter shot that damages multiple enemies."
Blunderbuster level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 2
per 3 levels
No
change
Add 5%
per level
No
change
No
change
1 20 2 364% 2 8
2 20 2 369% 2 8
3 22 2 374% 2 8
4 22 2 379% 2 8
5 22 2 384% 2 8
6 24 2 389% 2 8
7 24 2 394% 2 8
8 24 2 399% 2 8
9 26 2 404% 2 8
10 26 2 409% 2 8
11 26 2 414% 2 8
12 28 2 419% 2 8
13 28 2 424% 2 8
14 28 2 429% 2 8
15 30 2 434% 2 8
16 30 2 439% 2 8
17 30 2 444% 2 8
18 32 2 449% 2 8
19 32 2 454% 2 8
20 32 2 459% 2 8
Cross Cut Blast
"Marks your bullets for a short time, making them more powerful."
Cross Cut Blast level data
Level MP Cost Weapon Attack Duration
Add 3
per 4 levels
Add 1
per level
Add 6 sec
per level
1 20 +11 66 sec
2 20 +12 72 sec
3 20 +13 78 sec
4 20 +14 84 sec
5 23 +15 90 sec
6 23 +16 96 sec
7 23 +17 102 sec
8 23 +18 108 sec
9 26 +19 114 sec
10 26 +20 120 sec
11 26 +21 126 sec
12 29 +22 132 sec
13 29 +23 138 sec
14 29 +24 144 sec
15 29 +25 150 sec
16 32 +26 156 sec
17 32 +27 162 sec
18 32 +28 168 sec
19 32 +29 174 sec
20 35 +30 180 sec
Blackboot Bill
"Summons the mighty Blackboot Bill to blast through enemies and knock them back."
Blackboot Bill level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Knockback Range
Add 2
per 3 levels
Add 4%
per level
No
change
No
change
No
change
1 23 658% 1 6 400
2 23 662% 1 6 400
3 25 666% 1 6 400
4 25 670% 1 6 400
5 25 674% 1 6 400
6 27 678% 1 6 400
7 27 682% 1 6 400
8 27 686% 1 6 400
9 29 690% 1 6 400
10 29 694% 1 6 400
11 29 698% 1 6 400
12 31 702% 1 6 400
13 31 706% 1 6 400
14 31 710% 1 6 400
15 33 714% 1 6 400
16 33 718% 1 6 400
17 33 722% 1 6 400
18 35 726% 1 6 400
19 35 730% 1 6 400
20 35 734% 1 6 400
All Aboard
"Summons two random crew members to assist you in battle. If you are targeted by a fatal status effect, a crew member will block it."
All Aboard level data
Level MP Cost Valerie's Damage Muirhat's Damage Jack's Damage Cutter's Damage Max Enemies Hit Duration Cooldown
Add 3
per 2 levels
Add 8%
per level
Add 8%
per level
Add 8%
per level
Add 8%
per level
No
change
No
change
No
change
1 25 488% 428% 248% 408% 6 120 sec 120 sec
2 28 496% 436% 256% 416% 6 120 sec 120 sec
3 28 504% 444% 264% 424% 6 120 sec 120 sec
4 31 512% 452% 272% 432% 6 120 sec 120 sec
5 31 520% 460% 280% 440% 6 120 sec 120 sec
6 34 528% 468% 288% 448% 6 120 sec 120 sec
7 34 536% 476% 296% 456% 6 120 sec 120 sec
8 37 544% 484% 304% 464% 6 120 sec 120 sec
9 37 552% 492% 312% 472% 6 120 sec 120 sec
10 40 560% 500% 320% 480% 6 120 sec 120 sec
Outlaw's Code
"Strict adherence to the Outlaw's Code provides a permanent increase to Weapon/Magic DEF and Max HP/MP."
Outlaw's Code level data
Level Weapon and Magic Defense Max HP and MP
Add 2%
per level
Add 60
per level
1 +2% +60
2 +4% +120
3 +6% +180
4 +8% +240
5 +10% +300
6 +12% +360
7 +14% +420
8 +16% +480
9 +18% +540
10 +20% +600
Fullmetal Jacket
"Increases Critical Rate and ignores a portion of enemy's DEF."
Fullmetal Jacket level data
Level Critical Rate Enemy Defense Ignored
Add 1%
per level
Add 1%
per level
1 +11% +1%
2 +12% +2%
3 +13% +3%
4 +14% +4%
5 +15% +5%
6 +16% +6%
7 +17% +7%
8 +18% +8%
9 +19% +9%
10 +20% +10%
11 +21% +11%
12 +22% +12%
13 +23% +13%
14 +24% +14%
15 +25% +15%
16 +26% +16%
17 +27% +17%
18 +28% +18%
19 +29% +19%
20 +30% +20%
Octo-Cannon
"Summons the brave octopus crew and their super-powerful gatling cannon to blast nearby enemies."
Octo-Cannon level data
Level MP Cost Summon Damage Duration Cooldown
Add 1
per level
Add 6%
per level
Add 1 sec
per level
Subtract 2 sec
per level
1 9 86% 21 sec 28 sec
2 10 92% 22 sec 26 sec
3 11 98% 23 sec 24 sec
4 12 104% 24 sec 22 sec
5 13 110% 25 sec 20 sec
6 14 116% 26 sec 18 sec
7 15 122% 27 sec 16 sec
8 16 128% 28 sec 14 sec
9 17 134% 29 sec 12 sec
10 18 140% 30 sec 10 sec

Cannon Trooper

Cannon Spike
"Summons a cannon that shoots a large number of shells at multiple enemies."
Cannon Spike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 2%
per level
No
change
No
change
1 16 202% 4 6
2 16 204% 4 6
3 16 206% 4 6
4 16 208% 4 6
5 18 210% 4 6
6 18 212% 4 6
7 18 214% 4 6
8 18 216% 4 6
9 18 218% 4 6
10 20 220% 4 6
11 20 222% 4 6
12 20 224% 4 6
13 20 226% 4 6
14 20 228% 4 6
15 22 230% 4 6
16 22 232% 4 6
17 22 234% 4 6
18 22 236% 4 6
19 22 238% 4 6
20 24 240% 4 6
Monkey Wave
"Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength."
Monkey Wave level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Chance of Full Strength Critical Rate
Add 5
per 5 levels
Add 20%
per level
No
change
No
change
Add 5%
per 2 levels
Add 5%
per 2 levels
Add 1%
per level
1 35 480% 1 8 45% 5% +1%
2 35 500% 1 8 50% 5% +2%
3 35 520% 1 8 50% 10% +3%
4 35 540% 1 8 55% 10% +4%
5 40 560% 1 8 55% 15% +5%
6 40 580% 1 8 60% 15% +6%
7 40 600% 1 8 60% 20% +7%
8 40 620% 1 8 65% 20% +8%
9 40 640% 1 8 65% 25% +9%
10 45 660% 1 8 70% 25% +10%
11 45 680% 1 8 70% 30% +11%
12 45 700% 1 8 75% 30% +12%
13 45 720% 1 8 75% 35% +13%
14 45 740% 1 8 80% 35% +14%
15 50 760% 1 8 80% 40% +15%
16 50 780% 1 8 85% 40% +16%
17 50 800% 1 8 85% 45% +17%
18 50 820% 1 8 90% 45% +18%
19 50 840% 1 8 90% 50% +19%
20 55 860% 1 8 95% 50% +20%
Cannon Jump
"Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will take damage. You can use it mid-air with the Up key + jump key."
Cannon Jump level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Subtract 5
per level
Add 9%
per level
No
change
No
change
1 55 174% 1 6
2 50 183% 1 6
3 45 192% 1 6
4 40 201% 1 6
5 35 210% 1 6
Barrel Roulette
"Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them."
Barrel Roulette level data
Level MP Cost Debuff Chance Debuff Duration Buff Duration Cooldown Additional Damage
Add 5
per 2 levels
Add 3%
per level
Add 1 sec
per 5 levels
Add 6 sec
per level
Subtract 3 sec
per level
Add 1%
per level
1 35 3% 3 sec 186 sec 57 sec +1%
2 40 6% 3 sec 192 sec 54 sec +2%
3 40 9% 3 sec 198 sec 51 sec +3%
4 45 12% 3 sec 204 sec 48 sec +4%
5 45 15% 4 sec 210 sec 45 sec +5%
6 50 18% 4 sec 216 sec 42 sec +6%
7 50 21% 4 sec 222 sec 39 sec +7%
8 55 24% 4 sec 228 sec 36 sec +8%
9 55 27% 4 sec 234 sec 33 sec +9%
10 60 30% 5 sec 240 sec 30 sec +10%
Reinforced Cannon
"Permanently increases ATT and Attack Speed by strengthening the cannon."
Reinforced Cannon level data
Level Weapon Attack Attack Speed
Add 3
per level
No
change
1 +3 +1
2 +6 +1
3 +9 +1
4 +12 +1
5 +15 +1
6 +18 +1
7 +21 +1
8 +24 +1
9 +27 +1
10 +30 +1
Pirate Rush
"Permanently increases HP, DEF, and Abnormal Status Resistance."
Pirate Rush level data
Level Max HP Weapon Defense Abnormal Status Resistance
Add 2%
per level
Add 4%
per level
Add 2%
per level
1 +2% +14% +2%
2 +4% +18% +4%
3 +6% +22% +6%
4 +8% +26% +8%
5 +10% +30% +10%
6 +12% +34% +12%
7 +14% +38% +14%
8 +16% +42% +16%
9 +18% +46% +18%
10 +20% +50% +20%
Counter Crush
"When hit, there is a chance of countering the attack."
Counter Crush level data
Level Counter Chance Counter Damage
Add 3%
per 2 levels
Add 6%
per level
1 8% 106%
2 8% 112%
3 11% 118%
4 11% 124%
5 14% 130%
6 14% 136%
7 17% 142%
8 17% 148%
9 20% 154%
10 20% 160%
Monkey Fury
"Fires a special elastic cannonball that coats all enemies ahead of you with gunpowder to deal damage over time. Greatly enhances Cannoneer's attack effects."
Requires Level 20 Barrel Bomb
Monkey Fury level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Damage over Time DoT Duration Additional Damage
Add 8
per 5 levels
Add 2%
per level
No
change
No
change
Add 5%
per level
Add 1 sec
per 2 levels
Add 1%
per level
1 38 142% 3 10 105% 10 sec +20%
2 38 144% 3 10 110% 11 sec +20%
3 38 146% 3 10 115% 11 sec +20%
4 38 148% 3 10 120% 12 sec +20%
5 38 150% 3 10 125% 12 sec +20%
6 46 152% 3 10 130% 13 sec +20%
7 46 154% 3 10 135% 13 sec +20%
8 46 156% 3 10 140% 14 sec +20%
9 46 158% 3 10 145% 14 sec +20%
10 46 160% 3 10 150% 15 sec +20%
11 54 162% 3 10 155% 15 sec +20%
12 54 164% 3 10 160% 16 sec +20%
13 54 166% 3 10 165% 16 sec +20%
14 54 168% 3 10 170% 17 sec +20%
15 54 170% 3 10 175% 17 sec +20%
16 62 172% 3 10 180% 18 sec +20%
17 62 174% 3 10 185% 18 sec +20%
18 62 176% 3 10 190% 19 sec +20%
19 62 178% 3 10 195% 19 sec +20%
20 62 180% 3 10 200% 20 sec +20%

Fourth Job

Those in Italic can be obtained through Combat Orders.

Common Fourth Job skills

Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 sec
per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 sec
per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
Double Down
"Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff."
Requires Level 20 Roll of the Dice
Double Down level data
  • Roll 2 Ones: Nothing
  • Roll 2 Twos: +40% Weapon Defense
  • Roll 2 Threes: +30% HP and MP
  • Roll 2 Fours: +25% Critical Rate
  • Roll 2 Fives: +30% Additional Damage
  • Roll 2 Sixes: +40% Experience Boost
Level MP Cost Chance Duration Cooldown
No
change
Add 10%
per level
Add 4
per level
No
change
1 60 10% 184 sec 200 sec
2 60 20% 188 sec 200 sec
3 60 30% 192 sec 200 sec
4 60 40% 196 sec 200 sec
5 60 50% 200 sec 200 sec
6 60 60% 204 sec 200 sec
7 60 70% 208 sec 200 sec
Nautilus Strike
"Order the Nautilus to attack multiple enemies at once."
Nautilus Strike level data
Level MP Cost Damage Max Enemies Hit Number of Attacks Cooldown
No
change
Add 4%
per level
No
change
No
change
Subtract 2
per 2 levels
1 350 404% 15 3 60 sec
2 350 408% 15 3 58 sec
3 350 412% 15 3 58 sec
4 350 416% 15 3 56 sec
5 350 420% 15 3 56 sec
6 350 424% 15 3 54 sec
7 350 428% 15 3 54 sec
8 350 432% 15 3 52 sec
9 350 436% 15 3 52 sec
10 350 440% 15 3 50 sec
11 350 444% 15 3 50 sec
12 350 448% 15 3 48 sec
13 350 452% 15 3 48 sec
14 350 456% 15 3 46 sec
15 350 460% 15 3 46 sec
16 350 464% 15 3 44 sec
17 350 468% 15 3 44 sec
18 350 472% 15 3 42 sec
19 350 476% 15 3 42 sec
20 350 480% 15 3 40 sec
21 350 484% 15 3 40 sec
22 350 488% 15 3 38 sec
23 350 492% 15 3 38 sec
24 350 496% 15 3 36 sec
25 350 500% 15 3 36 sec
26 350 504% 15 3 34 sec
27 350 508% 15 3 34 sec
28 350 512% 15 3 32 sec
29 350 516% 15 3 32 sec
30 350 520% 15 3 30 sec
31 350 524% 15 3 30
32 350 528% 15 3 28 sec

Buccaneer and Corsair

  • The skill below belongs to only Buccaneer and Corsair:
Pirate's Revenge
"When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds."
Pirate's Revenge level data
Level Chance Damage Duration
Add 4%
per level
Add 1%
per level
No
change
1 4% +6% 18 sec
2 8% +7% 21 sec
3 12% +8% 24 sec
4 16% +9% 27 sec
5 20% +10% 30 sec
6 24% +11% 33 sec
7 28% +12% 36 sec
8 32% +13% 39 sec
9 36% +14% 42 sec
10 40% +15% 45 sec
11 44% +16% 48 sec
12 48% +17% 51 sec

Buccaneer

Dragon Strike
"Summons a sleeping dragon from the depths of Maple World to damage multiple enemies. Damage increases when fully charged."
Dragon Strike level data
Level MP Cost Energy Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 2
per 3 levels
No
change
Add 6%
per level
No
change
No
change
No
change
1 23 180 596% 2 10 +10%
2 23 180 602% 2 10 +10%
3 25 180 608% 2 10 +10%
4 25 180 614% 2 10 +10%
5 25 180 620% 2 10 +10%
6 27 180 626% 2 10 +10%
7 27 180 632% 2 10 +10%
8 27 180 638% 2 10 +10%
9 29 180 644% 2 10 +10%
10 29 180 650% 2 10 +10%
11 29 180 656% 2 10 +10%
12 31 180 662% 2 10 +10%
13 31 180 668% 2 10 +10%
14 31 180 674% 2 10 +10%
15 33 180 680% 2 10 +10%
16 33 180 686% 2 10 +10%
17 33 180 692% 2 10 +10%
18 35 180 698% 2 10 +10%
19 35 180 704% 2 10 +10%
20 35 180 710% 2 10 +10%
21 37 180 716% 2 10 +10%
22 37 180 722% 2 10 +10%
23 37 180 728% 2 10 +10%
24 39 180 734% 2 10 +10%
25 39 180 740% 2 10 +10%
26 39 180 746% 2 10 +10%
27 41 180 752% 2 10 +10%
28 41 180 758% 2 10 +10%
29 41 180 764% 2 10 +10%
30 43 180 770% 2 10 +10%
31 43 180 776% 2 10 +10%
32 43 180 782% 2 10 +10%
Octopunch
"Pummels enemies with supernatural punches. Damage increases when fully charged."
Octopunch level data

When Energy Charge is active, this skill turns into Octopunch Outrage.

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 5 levels
Add 3%
per level
No
change
No
change
1 20 183% 8 1
2 20 186% 8 1
3 20 189% 8 1
4 20 192% 8 1
5 22 195% 8 1
6 22 198% 8 1
7 22 201% 8 1
8 22 204% 8 1
9 22 207% 8 1
10 24 210% 8 1
11 24 213% 8 1
12 24 216% 8 1
13 24 219% 8 1
14 24 222% 8 1
15 26 225% 8 1
16 26 228% 8 1
17 26 231% 8 1
18 26 234% 8 1
19 26 237% 8 1
20 28 240% 8 1
21 28 243% 8 1
22 28 246% 8 1
23 28 249% 8 1
24 28 252% 8 1
25 30 255% 8 1
26 30 258% 8 1
27 30 261% 8 1
28 30 264% 8 1
29 30 267% 8 1
30 32 270% 8 1
31 32 273% 8 1
32 32 276% 8 1
Octopunch Outrage
"Pummels enemies with supernatural punches. Damage increases when fully charged."
Octopunch Outrage level data

Octopunch turns into this when Energy Charge is active.

Level Energy Cost Damage Number of Attacks Max Enemies Hit Additional Damage
No
change
Add 3%
per level
No
change
No
change
No
change
1 150 183% 8 1 +10%
2 150 186% 8 1 +10%
3 150 189% 8 1 +10%
4 150 192% 8 1 +10%
5 150 195% 8 1 +10%
6 150 198% 8 1 +10%
7 150 201% 8 1 +10%
8 150 204% 8 1 +10%
9 150 207% 8 1 +10%
10 150 210% 8 1 +10%
11 150 213% 8 1 +10%
12 150 216% 8 1 +10%
13 150 219% 8 1 +10%
14 150 222% 8 1 +10%
15 150 225% 8 1 +10%
16 150 228% 8 1 +10%
17 150 231% 8 1 +10%
18 150 234% 8 1 +10%
19 150 237% 8 1 +10%
20 150 240% 8 1 +10%
21 150 243% 8 1 +10%
22 150 246% 8 1 +10%
23 150 249% 8 1 +10%
24 150 252% 8 1 +10%
25 150 255% 8 1 +10%
26 150 258% 8 1 +10%
27 150 261% 8 1 +10%
28 150 264% 8 1 +10%
29 150 267% 8 1 +10%
30 150 270% 8 1 +10%
31 150 273% 8 1 +10%
32 150 276% 8 1 +10%
Speed Infusion
"Uses HP and MP to double your team's attack speed. This can be combined with other boosters."
Requires Level 10 Knuckle Booster
Speed Infusion level data
Level HP and MP Cost Attack Speed Duration
Subtract 2
per level
No
change
Add 10
per level
1 78 +2 110 sec
2 76 +2 120 sec
3 74 +2 130 sec
4 72 +2 140 sec
5 70 +2 150 sec
6 68 +2 160 sec
7 66 +2 170 sec
8 64 +2 180 sec
9 62 +2 190 sec
10 60 +2 200 sec
11 58 +2 210 sec
12 56 +2 220 sec
13 54 +2 230 sec
14 52 +2 240 sec
15 50 +2 250 sec
16 48 +2 260 sec
17 46 +2 270 sec
18 44 +2 280 sec
19 42 +2 290 sec
20 40 +2 300 sec
21 38 +2 310 sec
22 36 +2 320 sec
Time Leap
"Resets the cooldown for your skills and your party member's skills. Does not reset the cooldown of Time Leap."
Time Leap level data
Level MP Cost Cooldown
Subtract 15
per level
Subtract 5 min
per level
1 465 45 min
2 450 40 min
3 435 35 min
4 420 30 min
5 405 25 min
6 390 20 min
7 375 15 min
Typhoon Crush
"Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well."
Typhoon Crush level data
Level Chance
Add 2%
per level
1 2%
2 4%
3 6%
4 8%
5 10%
6 12%
7 14%
8 16%
9 18%
10 20%
11 22%
12 24%
13 26%
14 28%
15 30%
16 32%
17 34%
18 36%
19 38
20 40%
21 42%
22 44%
Crossbones
"Summons the souls of pirates past to temporarily increase Attack. Also increases Abnormal Status Resistance, Elemental Resistance, and Knuckle Mastery as passive effects."
Requires Level 10 Knuckle Mastery
Crossbones level data
Level MP Cost Additional Damage Duration Knuckle Mastery Abnormal Status and Elemental Resistance
Add 1
per 2 levels
Add 1%
per 2 levels
Add 4 sec
per level
Add 1%
per 2 levels
Add 1%
per level
1 30 +1% 64 sec +56% +1%
2 31 +1% 68 sec +56% +2%
3 31 +2% 72 sec +57% +3%
4 32 +2% 76 sec +57% +4%
5 32 +3% 80 sec +58% +5%
6 33 +3% 84 sec +58% +6%
7 33 +4% 88 sec +59% +7%
8 34 +4% 92 sec +59% +8%
9 34 +5% 96 sec +60% +9%
10 35 +5% 100 sec +60% +10%
11 35 +6% 104 sec +61% +11%
12 36 +6% 108 sec +61% +12%
13 36 +7% 112 sec +62% +13%
14 37 +7% 116 sec +62% +14%
15 37 +8% 120 sec +63% +15%
16 38 +8% 124 sec +63% +16%
17 38 +9% 128 sec +64% +17%
18 39 +9% 132 sec +64% +18%
19 39 +10% 136 sec +65% +19%
20 40 +10% 140 sec +65% +20%
21 40 +11% 144 sec +66% +21%
22 41 +11% 148 sec +66% +22%
23 41 +12% 152 sec +67% +23%
24 42 +12% 156 sec +67% +24%
25 42 +13% 160 sec +68% +25%
26 43 +13% 164 sec +68% +26%
27 43 +14% 168 sec +69% +27%
28 44 +14% 172 sec +69% +28%
29 44 +15% 176 sec +70% +29%
30 45 +15% 180 sec +70% +30%
31 45 +16% 184 sec +71% +31%
32 46 +16% 188 sec +71% +32%
Buccaneer Blast
"Focuses your energy into powerful bolts that shoot at enemies. When fully charged, Double Blast does more damage and travels further."
Buccaneer Blast level data

When Energy Charge is active, this skill turns into Double Blast.

Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 4 levels
Add 5%
per level
No
change
No
change
1 25 420% 4 10
2 25 425% 4 10
3 25 430% 4 10
4 28 435% 4 10
5 28 440% 4 10
6 28 445% 4 10
7 28 450% 4 10
8 31 455% 4 10
9 31 460% 4 10
10 31 465% 4 10
11 31 470% 4 10
12 34 475% 4 10
13 34 480% 4 10
14 34 485% 4 10
15 34 490% 4 10
16 37 495% 4 10
17 37 500% 4 10
18 37 505% 4 10
19 37 510% 4 10
20 40 515% 4 10
21 40 520% 4 10
22 40 525% 4 10
23 40 530% 4 10
24 43 535% 4 10
25 43 540% 4 10
26 43 545% 4 10
27 43 550% 4 10
28 46 555% 4 10
29 46 560% 4 10
30 46 565% 4 10
31 46 570% 4 10
32 49 575% 4 10
Double Blast
"Focuses you energy to fire powerful bolts. The damage and range are greater than Energy Blast."
Double Blast level data

Buccaneer Blast turns into this when Energy Charge is active.

Level Energy Cost Damage Number of Attacks Max Enemies Hit Additional Damage
No
change
Add 5%
per level
No
change
No
change
No
change
1 260 420% 4 10 +20%
2 260 425% 4 10 +20%
3 260 430% 4 10 +20%
4 260 435% 4 10 +20%
5 260 440% 4 10 +20%
6 260 445% 4 10 +20%
7 260 450% 4 10 +20%
8 260 455% 4 10 +20%
9 260 460% 4 10 +20%
10 260 465% 4 10 +20%
11 260 470% 4 10 +20%
12 260 475% 4 10 +20%
13 260 480% 4 10 +20%
14 260 485% 4 10 +20%
15 260 490% 4 10 +20%
16 260 495% 4 10 +20%
17 260 500% 4 10 +20%
18 260 505% 4 10 +20%
19 260 510% 4 10 +20%
20 260 515% 4 10 +20%
21 260 520% 4 10 +20%
22 260 525% 4 10 +20%
23 260 530% 4 10 +20%
24 260 535% 4 10 +20%
25 260 540% 4 10 +20%
26 260 545% 4 10 +20%
27 260 550% 4 10 +20%
28 260 555% 4 10 +20%
29 260 560% 4 10 +20%
30 260 565% 4 10 +20%
31 260 570% 4 10 +20%
32 260 575% 4 10 +20%
Ultra Charge
"Push the energy control ability to extremes to enhance all the effects of fully charged status."
Requires Level 20 Supercharge
Ultra Charge level data
Level Max Energy Energy Charged Per Attack Weapon Attack Accuracy Weapon and Magic Defense Movement Speed Power Stance Chance
No
change
Add 5
per level
Add 2
per level
Add 5
per level
Add 10
per level
Add 1
per level
Add 1%
per 3 levels
1 10,000 305 +32 +255 +510 +31 +95%
2 10,000 310 +34 +260 +520 +32 +95%
3 10,000 315 +36 +265 +530 +33 +96%
4 10,000 320 +38 +270 +540 +34 +96%
5 10,000 325 +40 +275 +550 +35 +96%
6 10,000 330 +42 +280 +560 +36 +97%
7 10,000 335 +44 +285 +570 +37 +97%
8 10,000 340 +46 +290 +580 +38 +97%
9 10,000 345 +48 +295 +590 +39 +98%
10 10,000 350 +50 +300 +600 +40 +98%

Corsair

  • Advanced from the third job Outlaw.
Rapid Fire
"Quickly fires rounds. Continuously fires when you hold down the skill key, and you can move left and right while shooting. If you learn the Rapid Fire skill, you can use Broadside."
Requires Level 20 Triple Fire
Rapid Fire level data

While casting this skill, your movement speed will be reduced to 120.

Level MP Cost Damage Number of Hits Max Enemies Hit
Add 1
per 10 levels
Add 3%
per level
No
change
No
change
1 6 213% 1 1
2 6 216% 1 1
3 6 219% 1 1
4 6 222% 1 1
5 6 225% 1 1
6 6 228% 1 1
7 6 231% 1 1
8 6 234% 1 1
9 6 237% 1 1
10 7 240% 1 1
11 7 243% 1 1
12 7 246% 1 1
13 7 249% 1 1
14 7 252% 1 1
15 7 255% 1 1
16 7 258% 1 1
17 7 261% 1 1
18 7 264% 1 1
19 7 267% 1 1
20 8 270% 1 1
21 8 273% 1 1
22 8 276% 1 1
23 8 279% 1 1
24 8 282% 1 1
25 8 285% 1 1
26 8 288% 1 1
27 8 291% 1 1
28 8 294% 1 1
29 8 297% 1 1
30 9 300% 1 1
31 9 303% 1 1
32 9 306% 1 1
Broadside
"Hold down the skill key to continuously fire shells. These shells will explode when hitting enemies or after a short time. You can move left and right while firing. SP is not required for this skill, and can be used if you learn the Rapid Fire skill. The 5th shot will be an extra powerful shell."
Broadside level data

While casting this skill, your movement speed will be reduced to 120.

Level MP Cost Damage Number of Hits Damage Number of Hits Enemy Defense Ignored Bonus Critical Rate Max Enemies Hit
Add 2
per 11 levels
Add 3%
per level
No
change
Add 10%
per level
No
change
No
change
1 5 238% 3 510% 4 11% 100% 6
2 5 241% 3 520% 4 12% 100% 6
3 5 244% 3 530% 4 13% 100% 6
4 5 247% 3 540% 4 14% 100% 6
5 5 250% 3 550% 4 15% 100% 6
6 5 253% 3 560% 4 16% 100% 6
7 5 256% 3 570% 4 17% 100% 6
8 5 259% 3 580% 4 18% 100% 6
9 5 262% 3 590% 4 19% 100% 6
10 5 265% 3 600% 4 20% 100% 6
11 7 268% 3 610% 4 21% 100% 6
12 7 271% 3 6200% 4 22% 100% 6
13 7 274% 3 630% 4 23% 100% 6
14 7 277% 3 640% 4 24% 100% 6
15 7 280% 3 650% 4 25% 100% 6
16 7 283% 3 660% 4 26% 100% 6
17 7 286% 3 670% 4 27% 100% 6
18 7 289% 3 680% 4 28% 100% 6
19 7 292% 3 690% 4 29% 100% 6
20 7 295% 3 700% 4 30% 100% 6
21 7 298% 3 710% 4 31% 100% 6
22 9 301% 3 720% 4 32% 100% 6
23 9 304% 3 730% 4 33% 100% 6
24 9 307% 3 740% 4 34% 100% 6
25 9 310% 3 750% 4 35% 100% 6
26 9 313% 3 760% 4 36% 100% 6
27 9 316% 3 770% 4 37% 100% 6
28 9 319% 3 780% 4 38% 100% 6
29 9 322% 3 790% 4 39% 100% 6
30 9 325% 3 800% 4 40% 100% 6
31 9 328% 3 810% 4 41% 100% 6
32 9 331% 3 820% 4 42% 100% 6
Parrotargetting
"Your trusty parrot marks a monster for targeting. From then on, all attacks (except Broadside) will be focused on that monster and all attacks will deal extra damage, and the minimum and maximum Critical damage permanently increase."
Parrotargetting level data
Level MP Cost Bullets Consumed Damage Additional Damage Minimum and Maximum Critical Damage
Add 6
per 5 levels
No
change
Add 16%
per level
Add 2%
per level
Add 1%
per level
1 25 1 466% +2% +1%
2 25 1 482% +4% +2%
3 25 1 498% +6% +3%
4 25 1 514% +8% +4%
5 31 1 530% +10% +5%
6 31 1 546% +12% +6%
7 31 1 562% +14% +7%
8 31 1 578% +16% +8%
9 31 1 594% +18% +9%
10 37 1 610% +20% +10%
11 37 1 626% +22% +11%
12 37 1 642% +24% +12%
Brain Scrambler
"Shoots a monster in the head to eliminate it in one shot. Deals powerful damage to monsters who cannot be instantly KO'd."
Brain Scrambler level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit Enemy Defense Ignored Bonus Critical Rate Cooldown
Add 4
per 6 levels
No
change
Add 10%
per level
No
change
No
change
Add 1%
per level
No
change
Subtract 1 sec
per 6 levels
1 10 1 510% 4 1 11% 100% 10 sec
2 10 1 520% 4 1 12% 100% 10 sec
3 10 1 530% 4 1 13% 100% 10 sec
4 10 1 540% 4 1 14% 100% 10 sec
5 10 1 550% 4 1 15% 100% 10 sec
6 14 1 560% 4 1 16% 100% 9 sec
7 14 1 570% 4 1 17% 100% 9 sec
8 14 1 580% 4 1 18% 100% 9 sec
9 14 1 590% 4 1 19% 100% 9 sec
10 14 1 600% 4 1 20% 100% 9 sec
11 14 1 610% 4 1 21% 100% 9 sec
12 18 1 620% 4 1 22% 100% 8 sec
13 18 1 630% 4 1 23% 100% 8 sec
14 18 1 640% 4 1 24% 100% 8 sec
15 18 1 650% 4 1 25% 100% 8 sec
16 18 1 660% 4 1 26% 100% 8 sec
17 18 1 670% 4 1 27% 100% 8 sec
18 22 1 680% 4 1 28% 100% 7 sec
19 22 1 690% 4 1 29% 100% 7 sec
20 22 1 700% 4 1 30% 100% 7 sec
21 22 1 710% 4 1 31% 100% 7 sec
22 22 1 720% 4 1 32% 100% 7 sec
23 22 1 730% 4 1 33% 100% 7 sec
24 26 1 740% 4 1 34% 100% 6 sec
25 26 1 750% 4 1 35% 100% 6 sec
26 26 1 760% 4 1 36% 100% 6 sec
27 26 1 770% 4 1 37% 100% 6 sec
28 26 1 780% 4 1 38% 100% 6 sec
29 26 1 790% 4 1 39% 100% 6 sec
30 30 1 800% 4 1 40% 100% 5 sec
31 30 1 810% 4 1 41% 100% 5 sec
32 30 1 820% 4 1 42% 100% 5 sec
Eight-Legs Easton
"Summons the dread pirate Eight-Legs Easton, a giant, trigger-happy octopus that fires a hefty barrage of bullets"
Eight-Legs Easton level data
Level MP Cost Bullets Consumed Damage Number of Attacks Max Enemies Hit
Add 2
per 3 levels
No
change
Add 4%
per level
No
change
No
change
1 25 4 475% 4 8
2 25 4 481% 4 8
3 28 4 487% 4 8
4 28 4 493% 4 8
5 28 4 499% 4 8
6 31 4 505% 4 8
7 31 4 511% 4 8
8 31 4 517% 4 8
9 34 4 523% 4 8
10 34 4 529% 4 8
11 34 4 535% 4 8
12 37 4 541% 4 8
13 37 4 547% 4 8
14 37 4 553% 4 8
15 40 4 559% 4 8
16 40 4 565% 4 8
17 40 4 571% 4 8
18 43 4 577% 4 8
19 43 4 583% 4 8
20 43 4 589% 4 8
21 46 4 595% 4 8
22 46 4 601% 4 8
23 46 4 607% 4 8
24 49 4 613% 4 8
25 49 4 619% 4 8
26 49 4 625% 4 8
27 52 4 631% 4 8
28 52 4 637% 4 8
29 52 4 643% 4 8
30 55 4 649% 4 8
31 55 4 655% 4 8
32 55 4 661% 4 8
Jolly Roger
"Your pirate pride kicks in, boosting Attack, Abnormal Status Resistance, and Elemental Resistance, but lowering Avoidability. Also has a chance to trigger a Stance effect."
Jolly Roger level data
Level MP Cost Additional Damage Abnormal Status and Elemental Resistance Power Stance Chance Avoidability Duration
Add 2
per 4 levels
Add 1%
per level
Add 1%
per level
Add 12%
per level
Subtract 15
per level
Add 6 sec
per level
1 45 +1% +11% +22% -15 66 sec
2 45 +2% +12% +24% -30 72 sec
3 45 +3% +13% +26% -45 78 sec
4 47 +4% +14% +28% -60 84 sec
5 47 +5% +15% +30% -75 90 sec
6 47 +6% +16% +32% -90 96 sec
7 47 +7% +17% +34% -105 102 sec
8 49 +8% +18% +36% -120 108 sec
9 49 +9% +19% +38% -135 114 sec
10 49 +10% +20% +40% -150 120 sec
11 49 +11% +21% +42% -165 126 sec
12 51 +12% +22% +44% -180 132 sec
13 51 +13% +23% +46% -195 138 sec
14 51 +14% +24% +48% -210 144 sec
15 51 +15% +25% +50% -225 150 sec
16 53 +16% +26% +52% -240 156 sec
17 53 +17% +27% +54% -265 162 sec
18 53 +18% +28% +56% -270 168 sec
19 53 +19% +29% +58% -285 174 sec
20 55 +20% +30% +60% -300 180 sec
21 55 +21% +31% +62% -315 186 sec
22 55 +22% +32% +64% -330 192 sec
Ahoy Mateys
"Pump up the crewmen from your All Aboard skill with your amazing leadership skills. The crewmen will become more powerful and have greater resistance. Each crewman will give you different passive effects."
Requires Level 10 All Aboard
Ahoy Mateys level data
Level Crewman Damage Weapon Attack Minimum and Maximum Critical Damage Critical Rate Max HP and MP Movement Speed Damage Taken
Add 1%
per level
Add 3
per level
Add 1%
per level
Add 1%
per level
Add 1%
per level
Add 1
per level
Add -1%
per level
1 +1% +3 +1% +1% +2% +2 -1%
2 +2% +6 +2% +2% +4% +4 -2%
3 +3% +9 +3% +3% +6% +6 -3%
4 +4% +12 +4% +4% +8% +8 -4%
5 +5% +15 +5% +5% +10% +10 -5%
6 +6% +18 +6% +6% +12% +12 -6%
7 +7% +21 +7% +7% +14% +14 -7%
8 +8% +24 +8% +8% +16% +16 -8%
9 +9% +27 +9% +9% +18% +18 -9%
10 +10% +30 +10% +10% +20% +20 -10%
11 +11% +33 +11% +11% +22% +22 -11%
12 +12% +36 +12% +12% +24% +24 -12%
13 +13% +39 +13% +13% +26% +26 -13%
14 +14% +42 +14% +14% +28% +28 -14%
15 +15% +45 +15% +15% +30% +30 -15%
16 +16% +48 +16% +16% +32% +32 -16%
17 +17% +51 +17% +17% +34% +34 -17%
Majestic Presence
"Uses the Corsair's majestic nature to increase Gun Mastery and allows you to use explosive bullets to deal additional damage."
Requires Level 10 Gun Mastery
Majestic Presence level data
Level Knuckle Mastery Final Attack Damage
Add 1%
per 2 levels
Add 2%
per level
1 +56% 42%
2 +56% 44%
3 +57% 46%
4 +57% 48%
5 +58% 50%
6 +58% 52%
7 +59% 54%
8 +59% 56%
9 +60% 58%
10 +60% 60%
11 +61% 62%
12 +61% 64%
13 +62% 66%
14 +62% 68%
15 +63% 70%
16 +63% 72%
17 +64% 74%
18 +64% 76%
19 +65% 78%
20 +65% 80%
21 +66% 82%
22 +66% 84%
23 +67% 86%
24 +67% 88%
25 +68% 90%
26 +68% 92%
27 +69% 94%
28 +69% 96%
29 +70% 98%
30 +70% 100%
31 +71% 102%
32 +71% 104%
Quickdraw
"Attacks with a chance for the next skill attack to have increased damage. When used while activated, the next skill's Attack Power is enhanced."
Quickdraw level data
Level Chance Additional Damage
Add 1%
per 2 levels
Add 3%
per level
1 4% +3%
2 4% +6%
3 5% +9%
4 5% +12%
5 6% +15%
6 6% +18%
7 7% +21%
8 7% +24%
9 8% +27%
10 8% +30%
11 9% +33%
12 9% +36%

Cannon Master

Cannon Bazooka
"Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground."
Cannon Bazooka level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 5
per 6 levels
Add 8%
per level
No
change
No
change
1 50 313% 4 8
2 50 321% 4 8
3 50 329% 4 8
4 50 337% 4 8
5 50 345% 4 8
6 55 353% 4 8
7 55 361% 4 8
8 55 369% 4 8
9 55 377% 4 8
10 55 385% 4 8
11 55 393% 4 8
12 60 401% 4 8
13 60 409% 4 8
14 60 417% 4 8
15 60 425% 4 8
16 60 433% 4 8
17 60 441% 4 8
18 65 449% 4 8
19 65 457% 4 8
20 65 465% 4 8
21 65 473% 4 8
22 65 481% 4 8
23 65 489% 4 8
24 70 497% 4 8
25 70 505% 4 8
26 70 513% 4 8
27 70 521% 4 8
28 70 529% 4 8
29 70 537% 4 8
30 75 545% 4 8
31 75 553% 4 8
32 75 561% 4 8
Anchors Aweigh
"Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies."
Anchors Aweigh level data
Level MP Cost Summon Damage Explosion Damage Duration
Add 12
per 5 levels
Add 14%
per level
Add 15%
per level
Add 1 sec
per level
No
change
1 62 264% 415% 6 sec
2 62 278% 430% 7 sec
3 62 292% 445% 8 sec
4 62 306% 460% 9 sec
5 62 320% 475% 10 sec
6 74 334% 490% 11 sec
7 74 348% 505% 12 sec
8 74 362% 520% 13 sec
9 74 376% 535% 14 sec
10 74 390% 550% 15 sec
11 86 404% 565% 16 sec
12 86 418% 580% 17 sec
13 86 432% 595% 18 sec
14 86 446% 610% 19 sec
15 86 460% 625% 20 sec
16 98 474% 640% 21 sec
17 98 488% 655% 22 sec
Monkey Militia
"Summons Artillery Monkey Twins to aid you in battle."
Monkey Militia level data
Level MP Cost Summon Damage Number of Monkeys Max Enemies Hit Duration Cooldown
Add 10
per 5 levels
Add 8%
per level
No
change
No
change
Add 2 sec
per level
No
change
1 40 283% 2 1 32 sec 10 sec
2 40 291% 2 1 34 sec 10 sec
3 40 299% 2 1 36 sec 10 sec
4 40 307% 2 1 38 sec 10 sec
5 50 315% 2 1 40 sec 10 sec
6 50 323% 2 1 42 sec 10 sec
7 50 331% 2 1 44 sec 10 sec
8 50 339% 2 1 46 sec 10 sec
9 50 347% 2 1 48 sec 10 sec
10 60 355% 2 1 50 sec 10 sec
11 60 363% 2 1 52 sec 10 sec
12 60 371% 2 1 54 sec 10 sec
13 60 379% 2 1 56 sec 10 sec
14 60 387% 2 1 58 sec 10 sec
15 70 395% 2 1 60 sec 10 sec
16 70 403% 2 1 62 sec 10 sec
17 70 411% 2 1 64 sec 10 sec
Mega Monkey Magic
"Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidability of all nearby party members for a fixed period of time. Can be stacked with other buffs."
Requires Level 20 Monkey Magic
Mega Monkey Magic level data
Level MP Cost Max HP and MP All Stats Movement Speed Jump Accuracy and Avoidability Duration
Add 5
per 6 levels
Add 20
per level
Add 1
per level
Add 1
per 6 levels
Add 1
per 6 levels
Add 3
per level
No
change
1 60 +420 +31 +11 +6 +163 300 sec
2 60 +440 +32 +11 +6 +166 300 sec
3 60 +460 +33 +11 +6 +169 300 sec
4 60 +480 +34 +11 +6 +172 300 sec
5 60 +500 +35 +11 +6 +175 300 sec
6 60 +520 +36 +11 +6 +178 300 sec
7 65 +540 +37 +12 +7 +181 300 sec
8 65 +560 +38 +12 +7 +184 300 sec
9 65 +580 +39 +12 +7 +187 300 sec
10 65 +600 +40 +12 +7 +190 300 sec
11 65 +620 +41 +12 +7 +193 300 sec
12 65 +640 +42 +12 +7 +196 300 sec
13 70 +660 +43 +13 +8 +199 300 sec
14 70 +680 +44 +13 +8 +202 300 sec
15 70 +700 +45 +13 +8 +205 300 sec
16 70 +720 +46 +13 +8 +208 300 sec
17 70 +740 +47 +13 +8 +211 300 sec
18 70 +760 +48 +13 +8 +214 300 sec
19 75 +780 +49 +14 +9 +217 300 sec
20 75 +800 +50 +14 +9 +220 300 sec
21 65 +820 +51 +14 +9 +223 300 sec
22 65 +840 +52 +14 +9 +226 300 sec
23 70 +860 +53 +14 +9 +229 300 sec
24 70 +880 +54 +14 +9 +232 300 sec
25 70 +900 +55 +15 +10 +235 300 sec
26 70 +920 +56 +15 +10 +238 300 sec
27 70 +940 +57 +15 +10 +241 300 sec
28 70 +960 +58 +15 +10 +244 300 sec
29 75 +980 +59 +15 +10 +247 300 sec
30 75 +1000 +60 +15 +10 +250 300 sec
31 75 +1020 +61 +16 +11 +253 300 sec
32 75 +1040 +62 +16 +11 +256 300 sec
Cannon Overload
"Pushes your cannon to the limit. Increases Cannon Mastery and ignores a portion of enemy DEF."
Requires Level 10 Cannon Mastery
Cannon Overload level data
Level Additional Damage Cannon Mastery Enemy Defense Ignored
Add 1%
per 2 levels
Add 1%
per 2 levels
Add 1%
per 2 levels
1 +21% +56% +5%
2 +22% +56% +6%
3 +23% +57% +6%
4 +24% +57% +7%
5 +25% +58% +7%
6 +26% +58% +8%
7 +27% +59% +8%
8 +28% +59% +9%
9 +29% +60% +9%
10 +30% +60% +10%
11 +31% +61% +10%
12 +32% +61% +11%
13 +33% +62% +11%
14 +34% +62% +12%
15 +35% +63% +12%
16 +36% +63% +13%
17 +37% +64% +13%
18 +38% +64% +14%
19 +39% +65% +14%
20 +40% +65% +15%
21 +41% +66% +15%
22 +42% +66% +16%
23 +43% +67% +16%
24 +44% +67% +17%
25 +45% +68% +17%
26 +46% +68% +18%
27 +47% +69% +18%
28 +48% +69% +19%
29 +49% +70% +19%
30 +50% +70% +20%
31 +51% +71% +20%
32 +52% +71% +21%
Pirate's Spirit
"Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time."
Pirate's Spirit level data
Level MP Cost Power Stance Chance Duration Counter Chance
Add 5
per 5 levels
Add 2%
per level
Add 10 sec
per level
Add 1%
per 2 levels
1 50 +22% 10 sec +1%
2 50 +24% 20 sec +1%
3 50 +26% 30 sec +2%
4 50 +28% 40 sec +2%
5 55 +30% 50 sec +3%
6 55 +32% 60 sec +3%
7 55 +34% 70 sec +4%
8 55 +36% 80 sec +4%
9 55 +38% 90 sec +5%
10 60 +40% 100 sec +5%
11 60 +42% 110 sec +6%
12 60 +44% 120 sec +6%
13 60 +46% 130 sec +7%
14 60 +48% 140 sec +7%
15 65 +50% 150 sec +8%
16 65 +52% 160 sec +8%
17 65 +54% 170 sec +9%
18 65 +56% 180 sec +9%
19 65 +58% 190 sec +10%
20 70 +60% 200 sec +10%
21 70 +62% 210 sec +11%
22 70 +64% 220 sec +11%
23 70 +66% 230 sec +12%
24 70 +68% 240 sec +12%
25 75 +70% 250 sec +13%
26 75 +72% 260 sec +13%
27 75 +74% 270 sec +14%
28 75 +76% 280 sec +14%
29 75 +78% 290 sec +15%
30 80 +80% 300 sec +15%
31 80 +82% 310 sec +16%
32 80 +84% 320 sec +16%


Cannon Barrage
"Fires multiple cannonballs at once, focusing on one enemy ahead of you. Bonus Critical Rate and Ignore DEF applied."
Cannon Barrage level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Bonus Critical Rate Enemy Defense Ignored
Add 3
per 5 levels
Add 5%
per level
No
change
No
change
Add 1%
per 2 levels
Add 1%
per 2 levels
1 45 455% 4 1 +1% +5%
2 45 460% 4 1 +1% +6%
3 45 465% 4 1 +2% +6%
4 45 470% 4 1 +2% +7%
5 48 475% 4 1 +3% +7%
6 48 480% 4 1 +3% +8%
7 48 485% 4 1 +4% +8%
8 48 490% 4 1 +4% +9%
9 48 495% 4 1 +5% +9%
10 51 500% 4 1 +5% +10%
11 51 505% 4 1 +6% +10%
12 51 510% 4 1 +6% +11%
13 51 515% 4 1 +7% +11%
14 51 520% 4 1 +7% +12%
15 54 525% 4 1 +8% +12%
16 54 530% 4 1 +8% +13%
17 54 535% 4 1 +9% +13%
18 54 540% 4 1 +9% +14%
19 54 545% 4 1 +10% +14%
20 57 550% 4 1 +10% +15%
21 57 555% 4 1 +11% +15%
22 57 560% 4 1 +11% +16%
23 57 565% 4 1 +12% +16%
24 57 570% 4 1 +12% +17%
25 60 575% 4 1 +13% +17%
26 60 580% 4 1 +13% +18%
27 60 585% 4 1 +14% +18%
28 60 590% 4 1 +14% +19%
29 60 595% 4 1 +15% +19%
30 63 600% 4 1 +15% +20%
31 63 605% 4 1 +16% +20%
32 63 610% 4 1 +16% +21%

Hyper Skills

Common Stat Enhancers and Active Skills

Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%
Epic Adventure
"Call upon the bravery deep within to increase damage output and max damage. Only applies to explorer classes within the party."
Unlocked at level 200
Epic Adventure level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec

Buccaneer and Corsair Hyper Skills

The skill enhancers below belong to only Buccaneer and Corsair.

Double Down - Enhance
"Increases the chances of rolling a 4, 5, or 6 in Roll of the Dice."
Unlocked at Level 143
Double Down - Enhance level data
Level Chance
1 +5%
Double Down - Addition
"Adds the lucky number 7 to Double Down."
Unlocked at Level 162
Double Down - Addition level data

Roll Seven: +20% Enemy Defense Ignored

Level Effects
1 7 added to Double Down
Double Down - Saving Grace
"Grants a chance for the Cooldown to not apply when Double Down does not activate. After this, you can activate at least 4 Double Downs."
Unlocked at Level 183
Double Down - Saving Grace level data
Level Chance
1 40%

Buccaneer Hyper Skills

Skill Enhancers

Octopunch - Extra Strike
"Increases Octopunch's attack count."
Unlocked at Level 149
Octopunch - Extra Strike level data
Level Number of Attacks
1 +1
Buccaneer Blast - Extra Strike
"Increases Buccaneer Blast's attack count."
Unlocked at Level 155
Buccaneer Blast - Extra Strike level data
Level Number of Attacks
1 +1
Octopunch - Reinforce
"Increases Octopunch damage."
Unlocked at Level 168
Octopunch - Reinforce level data
Level Damage
1 +20%
Buccaneer Blast - Spread
"Increases the number of monsters hit by Buccaneer Blast."
Unlocked at Level 177
Buccaneer Blast - Spread level data
Level Max Enemies Hit
1 +2
Octopunch - Boss Rush
"Increases damage dealt to bosses with Octopunch."
Unlocked at Level 189
Octopunch - Boss Rush level data
Level Boss Damage
1 +20%
Buccaneer Blast - Reinforce
"Increases Buccaneer Blast Damage."
Unlocked at Level 195
Buccaneer Blast - Reinforce level data
Level Damage
1 +20%

Active Skills

Stimulating Conversation
"Releases the inner power to charge energy faster and increase total damage for a short time. Also increases Boss Attack damage permanently."
Unlocked at level 150
Stimulating Conversation level data
Level MP Cost Duration Additional Damage Energy Charged every 4 seconds Cooldown Boss Damage
1 300 120 sec +20% 800 90 sec +20%
Power Unity
"Focuses fully-charged energy at one spot to create a condensed sphere of energy. Can only be used when the energy is draining after a full charge. After use, a special buff exclusive to this skill will be granted."
Unlocked at level 170
Power Unity level data
Level Energy Cost Damage Number of Attacks Max Enemies Hit Minimum and Maximum Critical Damage Cooldown
1 2500 800% 5 8 +10% 20 sec

Corsair Hyper Skills

Skill Enhancers

Brain Scrambler - Cooldown Cutter
"Decreases the Cooldown for Brain Scrambler."
Unlocked at Level 149
Brain Scrambler - Cooldown Cutter level data
Level Cooldown
1 -100%
Rapid Fire - Boss Rush
"Increases damage dealt to bosses with Rapid Fire."
Unlocked at Level 155
Rapid Fire - Boss Rush level data
Level Boss Damage
1 +20%
Brain Scrambler - Reinforce
"Increases Brain Scrambler's damage."
Unlocked at Level 168
Brain Scrambler - Reinforce level data
Level Damage
1 +20%
Rapid Fire - Add Range
"Increases Rapid Fire range."
Unlocked at Level 177
Rapid Fire - Add Range level data
Level Attacking Range
1 +50
Brain Scrambler - Extra Strike
"Increases the number of attacks for Brain Scrambler."
Unlocked at Level 189
Brain Scrambler - Extra Strike level data
Level Number of Attacks
1 +1
Rapid Fire - Reinforce
"Increases Rapid Fire damage."
Unlocked at Level 195
Rapid Fire - Reinforce level data
Level Damage
1 +20%

Active Skills

Whaler's Potion
"Enhance your mighty body with a swig of special fisherman-approved sugar water."
Unlocked at level 150
Whaler's Potion level data
Level MP Cost Max HP Abnormal Status and Elemental Resistance Damage Taken Duration
1 300 +40% +15% -15% 180 sec
Ugly Bomb
"Fires a really weird-looking bomb that you... where did you buy this thing?"
Unlocked at level 170
Ugly Bomb level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 500 400% 12 15 15 sec

Cannon Master Hyper Skills

Skill Enhancers

Monkey Militia - Enhance
"Allows you to enlist additional Monkey Militia."
Unlocked at Level 143
Monkey Militia - Enhance level data
Level Number of Monkeys
1 +1
Cannon Bazooka - Reinforce
"Increases Cannon Bazooka damage."
Unlocked at Level 149
Cannon Bazooka - Reinforce level data
Level Damage
1 +20%
Cannon Barrage - Reinforce
"Increases Cannon Barrage damage."
Unlocked at Level 155
Cannon Barrage - Reinforce level data
Level Damage
1 +20%
Monkey Militia - Persist
"Increases Monkey Militia duration."
Unlocked at Level 162
Monkey Militia - Persist level data
Level Duration
1 +10 sec
Cannon Bazooka - Spread
"Increases the number of monsters hit by Cannon Bazooka."
Unlocked at Level 168
Cannon Bazooka - Spread level data
Level Max Enemies Hit
1 +2
Cannon Barrage - Critical Chance
"Increases Cannon Barrage critical chance bonus."
Unlocked at Level 177
Cannon Barrage - Critical Chance level data
Level Critical Rate
1 +15%
Monkey Militia - Splitter
"Lowers Monkey Militia damage and increases its Number of Attacks."
Unlocked at Level 183
Monkey Militia - Splitter level data
Level Damage Attack Count per Monkey
1 -50% +1
Cannon Bazooka - Extra Strike
"Increases Cannon Bazooka's attack count."
Unlocked at Level 189
Cannon Bazooka - Extra Strike level data
Level Number of Attacks
1 +1
Cannon Barrage - Extra Strike
"Increases Cannon Barrage's attack count."
Unlocked at Level 195
Cannon Barrage - Extra Strike level data
Level Number of Attacks
1 +1

Active Skills

Buckshot
"Use buckshot for Cannoneer skills."
Unlocked at Level 150
Buckshot level data
Level MP Cost Damage Attack Count Duration
1 300 -60% *3 180 sec
Rolling Rainbow
"Orders the Cannoneer's reliable assistants to summon three cannons and mercilessly roast enemies ahead of you."
Unlocked at level 170
Rolling Rainbow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Duration Cooldown
1 30 400% 1 10 12 sec 90 sec