The Familiar System is a feature that allows you to obtain special cards from monsters, make them stronger, and gain special bonuses while summoning them. Roro the Familiar Manager, a sentient handheld device, is given to every character by a Mysterious Man and his Mysterious Aide, to research and track all of the cards you collect. Many of the monsters you hunt will have a chance of dropping a Familiar Card (also known as "familiars") when defeated, and consuming these cards will allow you to summon that monster to assist you in battle, while also providing 2 random potential bonuses. At first, you will only be able to summon one familiar at a time, but you will be able to unlock two additional summoning slots as you progress.
As you collect more and more familiars, you will start to fill up Familiar Badges, which work as special sets dedicated to each area. Each set can give special bonus stats that will apply to your character (up to a certain amount at a time). Completing 1 Familiar Badge will unlock the 2nd Familiar Slot, and completing 10 will unlock the 3rd Familiar Slot.
Some monsters and bosses have familiar cards that are only obtainable through Familiar Booster Packs in the Cash Shop.
Familiar Badges[edit]
Picture and Name | Monsters | Effects |
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![]() Starter Badge |
Max HP: +5 |
Level range: 1-15[edit]
Level range: 16-30[edit]
Level range: 31-45[edit]
Level range: 46-60[edit]
Level range: 61-75[edit]
Level range: 76-90[edit]
Level range: 91-105[edit]
Level range: 106+[edit]
Boss Cards[edit]
Inaccessible Cards[edit]
The cards listed here are found in the Crusader Codex (in GMS), but the monsters do not drop them yet. A lot of duplicate cards can be found here, too.
Familiars[edit]
Monsters are now able to drop familiar cards. These are Use items that permanently enable players to be able to summon the monster on the card to fight alongside them (although a monster can only be active for as long as its vitality allows). Three cards can be found per monster that drops familiar cards; each use of the card increases the monsters' total number of vitality orbs by one (for a total of three at the third level). Additional cards can be picked up, but cannot be used. Also, cards past the second do not affect the level, strength, range, or special abilities of the summon.
Cards can be traded. Compared to Crusader Codex cards, familiar cards are smaller and outlined in gray.
Unlike a pet, familiars cannot be enhanced by items or fed. They also have vitality orbs, which indicate their health. Every time a familiar attacks, its vitality drops. Some monsters' vitality drops as a result of their special ability.
Common[edit]
Monster | Card | Attack | Skill | Passive | Notes |
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Snail![]() |
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2 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | While summoned, increases the Vitality recovery speed of Snail-type Familiars in your possession. | |
Blue Snail![]() |
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3 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | Recovers 10% MP every 10 seconds while on Victoria Island. | |
Red Snail![]() |
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15 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | Recovers 10% HP every 10 seconds while on Victoria Island. | |
Potted Morning Glory![]() |
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19 | Attack with a 60% chance of pulling 2 enemies. | Recovers 10% MP every 10 seconds while in Edelstein. | |
Slime![]() |
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25 | Attack with a 60% chance of pulling 2 enemies. | Increases the Vitality recovery speed of summoned Slime-type Familiars. | |
Pig![]() |
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25 | Attack with a 60% chance of knockback 2 enemies. | Increases the Vitality recovery speed of summoned Pig-type Familiars. | |
Stump![]() |
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30 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | Increases the Vitality recovery speed of summoned Stump-type Familiars. | |
Ribbon Pig![]() |
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38 | Attack with a 60% chance of knockback 2 enemies. | Increases Speed by 10 while on Victoria Island. | |
Bubbling![]() |
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39 | Attack with a 60% chance of pulling 2 enemies. | Increases Jump by 10 while on Victoria Island. | |
Orange Mushroom![]() |
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41 | Attack with a 60% chance of poison 2 enemies for 2 seconds. | Increases the Vitality recovery speed of summoned Mushroom-type Familiars. | |
Axe Stump![]() |
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51 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | While summoned, consumes Vitality to occasionally produce items. | |
Green Mushroom![]() |
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58 | Attack with a 60% chance of poison 2 enemies for 2 seconds. | Continuously recovers the Vitality of summoned Familiars by a small amount. | |
Patrol Robot![]() |
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58 | Attack with a 60% chance of knockback 2 enemies. | Increases Speed by 10 while in Edelstein. | |
Ghost Stump![]() |
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72 | Attack with a 60% chance of -80% speed 2 enemies for 3 seconds. | While summoned, consumes Vitality to occasionally produce items. | |
Strange Sign![]() |
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68 | Attack with a 60% chance of pulling 2 enemies. | Increases Jump by 10 while in Edelstein. | |
Desert Rabbit (F)![]() |
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365 | Attack with a 60% chance of knockback 2 enemies. | While summoned, consumes Vitality to regularly produce a small amount of mesos. | |
Desert Rabbit (M)![]() |
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376 | Attack with a 60% chance of knockback 2 enemies. | While summoned, consumes Vitality to regularly produce items. | |
Bellamoa![]() |
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395 | Attack with a 60% chance of poison 2 enemies for 2 seconds. | Increases Avoidability by 15 while in Nihal Desert. | |
Cactus![]() |
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448 | Attack with a 60% chance of pulling 2 enemies. | Recovers 10% HP every 10 seconds while in Nihal Desert. | |
Royal Cactus![]() |
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438 | Attack with a 60% chance of pulling 2 enemies. | Recovers 10% MP every 10 seconds while in Nihal Desert. |