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This page describes the character growth logic of all characters in MapleStory. In MapleStory, all characters will grow in power at a particular level, which will unlock the Job Advancement quest. The requirement of the quest depends on the job, while for a few jobs, job advancements are awarded automatically once the level is met without doing anything more.

1st Job[edit]

1st job unlocks at Level 10. For some jobs, the character starts from level 1, while for some jobs, the character will skip to level 10 with the 1st job already unlocked automatically (usually jobs with an introductory cutscene).

For Dual Blades, an intermediate 1st+ job will unlock at Level 20 too.

2nd Job[edit]

2nd job unlocks at Level 30. For Dual Blades, an intermediate 2nd+ job will unlock at Level 45 too.

Dual Blades would need 2 Dual Blade Training Books for 2nd job and 2nd+ job. They can be bought from NPC Taeha at the Secret Garden Basement, for 100,000 mesos each (before guild passive / Cadena passive discounts)

  • 2nd job: 1 (Slash Storm)
  • 2nd+ job: 1 (Flying Assaulter)

3rd Job[edit]

3rd job unlocks at Level 60. For Dual Blades, 2 Dual Blade Training Books are also needed for 3rd job skills: Mirror Image and Shadow Meld. They can be bought from NPC Taeha at the Secret Garden Basement, for 100,000 mesos each (before guild passive / Cadena passive discounts).

4th Job[edit]

4th job unlocks at Level 100. For 4th Job Skills, most skills require the use of mastery books to lift the skill maximum limit, as they will be limited to level 10. Some skills are exempted however. Cygnus Knights except Mihile do not need any mastery books, while all other jobs including Mihile would need Mastery Books. They can be obtained from NPC Booklerman in Leafre, or NPC Luna in Henesys General Store, or NPC Bung's Mama in Korean Folk Town, or NPC Sly in Leafre General Store (guild passive or Cadena passive will be applied, and the prices stated are before discounts)

  • Mastery Book 20 costs 3,000,000 (3 million) mesos each
  • Mastery Book 30 costs 5,000,000 (5 million) mesos each

When taking down Root Abyss bosses, the special merchant NPC Le Blanc may appear at a chance, and it might sell a mastery book too. Normal mode will sell Book 20 while Chaos mode will sell Book 30 at 100,000 mesos. However, the purchase limit is shared across the party, which is 1 unit.

Books bought using mesos are tradable.

Alternatively, certain contents may award Mastery Boxes, which are untradeable can be used in place of 1 Book 20 or 1 Book 30 of your choice. It can be exchanged for 500 Spell Traces too.

  • Dimension Library (level 100+): 1 per episode completed, up to 3
  • Lion King's Castle (level 110+): 2
  • Silent Crusade (level 120+): 2 (given upon clearing Chapter 3)
  • Fantastic Theme Park (level 120+): 2
  • Korean Folk Town (level 125+): 2
  • Root Abyss (level 125+): 1
  • Golden Temple (level 130+): 2
  • Crimsonwood Castle (level 130+): 2
  • Ancient Ruins Partem (level 135+): 1

Certain contents or events may also sell mastery books directly, using certain currecies. Books obtained from such contents are usually untradeable.

  • Evolving System Coin Shop: 50 Evolving Coins for Book 20, 75 Evolving Coins for Book 30 (coins from monsters inside Evolving System at a low chance)
  • Crusader Coin Shop: 65 Crusader Coins for Book 20, 100 Crusader Coins for Book 30 (coins from mystic gate bosses or certain general bosses or certain raid bosses)
  • Root Abyss Merchant: 4 Yggdrasil Stones for Book 20, 6 Yggdrasil Stones for Book 30 (1 Yggdrasil Stone is dropped per boss killed per mode, and it is given to the entire party at the same time when picked up)
  • Party Point Vendor: 90 PQ Points for Book 20, 120 PQ Points for Book 30 (10 PQ Points are given per Cross World Party Quest successful clear, and an extra 10 PQ Points for attempting 5 times in a single day through a separate quest)
  • Monster Life Coin Shop: 1,000 Monster Life Coins for Book 20, 2,000 Monster Life Coins for Book 30 (exchange 2,000 Waru for 1 Monster Life Coin using NPC Clara in most towns)
  • Zero's Temple: 5 Timic Coins for Book 20, 5 Timic Coins for Book 30 (coins from monsters in Mirror World at a low chance, only Zeroes can access Mirror World)
  • Shadow Coin Merchant: 8 Shadow Merchant Coin for Book 20, 12 Shadow Merchant Coin for Book 30 (1 coin from each Heliseum daily quest up to 3 per day, or 4 from killing Easy Magnus, harder modes will drop more coins)
Job (MSEA Name) Job (GMS Name) Book 20 Book 30 Total meso cost (before discount)
Hero Hero 7 7 56,000,000
Paladin Paladin 8 7 59,000,000
Dark Knight Dark Knight 7 7 56,000,000
Arch Mage (Fire, Poison) Arch Mage (Fire, Poison) 8 8 64,000,000
Arch Mage (Ice, Lightning) Arch Mage (Ice, Lightning) 8 8 64,000,000
Bishop Bishop 8 7 59,000,000
Bowmaster Bowmaster 8 7 59,000,000
Crossbow Master Marksman 8 7 59,000,000
Pathfinder Pathfinder 9 7 62,000,000
Night Lord Night Lord 8 7 59,000,000
Shadower Shadower 8 7 59,000,000
Dual Blade Dual Blade 8 7 59,000,000
Viper Buccaneer 8 6 54,000,000
Captain Corsair 7 6 51,000,000
Cannon Shooter Cannon Shooter 8 7 59,000,000
Mihile Mihile 7 7 56,000,000
Soul Master Dawn Warrior 0 0 0
Flame Wizard Blaze Wizard 0 0 0
Wind Breaker Wind Archer 0 0 0
Night Walker Night Walker 0 0 0
Striker Thunder Breaker 0 0 0
Aran Aran 7 6 51,000,000
Evan Evan 10 4 50,000,000
Luminous Luminous 8 8 64,000,000
Mercedes Mercedes 9 6 57,000,000
Phantom Phantom 9 7 62,000,000
Eunwol Shade 9 6 57,000,000
Blaster Blaster 9 5 52,000,000
Demon Slayer Demon Slayer 8 7 59,000,000
Demon Avenger Demon Avenger 8 8 64,000,000
Battle Mage Battle Mage 9 7 62,000,000
Wild Hunter Wild Hunter 8 8 64,000,000
Xenon Xenon 8 8 64,000,000
Mechanic Mechanic 8 8 64,000,000
Kaiser Kaiser 9 6 57,000,000
Kain Kain 9 6 57,000,000
Cadena Cadena 8 7 59,000,000
Angelic Buster Angelic Buster 8 8 64,000,000
Zero Zero 8 5 49,000,000
Kinesis Kinesis 9 3 42,000,000
Adele Adele 10 5 55,000,000
Illium Illium 8 7 59,000,000
Ark Ark 8 8 64,000,000
Ho Young Hoyoung 9 6 57,000,000
Hayato Hayato 4 5 37,000,000
Kanna Kanna 6 3 33,000,000

Explorer Free Job Change[edit]

For explorer jobs, from Level 101 onwards, it is possible to change job within the same job type once per day. However, it comes with a huge cost. It can be done by going to the 4th job advancement NPC of the same job type and indicate that you do not like your job.

A job change is restricted to the same job type.

  • Warrior: Hero, Paladin, Dark Knight
  • Magician: Arch Mage (Fire, Poison), Arch Mage (Ice, Lightning), Bishop
  • Bowman: Bowmaster, Crossbow Master/Marksman
  • Thief: Shadower, Night Lord, Dual Blade
  • Pirate: Captain/Corsair, Viper/Buccaneer, Cannon Shooter

It cost 1 Free Job Advancement Coin or mesos for each job change. Free Job Advancement Coin can be obtained from coin shop events usually, and it is usually tradable within the account. For the meso payment, it increases with character level and every 2 times that the character changed job (this record does not reset), and it is calculated as such. (Source: http://www.inven.co.kr/board/maple/2304/15954)

  • Level 101~105:
  • Level 106 and above:

Where log10 is the logarithm function with 10 as the base, and N is the number of times that the character changed job so far (this record does not reset).

The precautions for the job change are as follows.

  • All equipment, V Matrix and Hyper Stats details remain the same. (A level 100 weapon box is given for you to try your new job, and thats about it) You may have to remake your weapon, secondary weapon, hyper stats and part of your V Matrix to match your new job, unless it already matches the new job.
    • In the case of the Genesis Weapon, the quest can still be continued using the new job. However, if the weapon type does not match the new job, it cannot be changed, so it must be thrown away to restart from the beginning.
  • All 4th job's mastery book records will be reset, so all mastery books need to be used again.
  • The 2nd to 4th job, and hyper skill SP will be reset (this does not increase the reset count for hyper skill reset).
  • If the character is changed from or to Captain/Corsair, Pure STR and Pure DEX will be swapped, and symbol equipment stats will be swapped to match the new job's primary stat. However, other item stats remain the same. You can use the link skill toggle by double clicking it to swap the applied STR and DEX stats (both % and non-%) for all equipment except weapon, secondary, emblem and symbol equipment.
  • Link Skill and Union will be changed to match the new job. The particular link skill on the receiving character will be unlinked partially (the other jobs with the same link skill will still continue to apply if they are not the same job).
  • Your Mu Lung Dojo and Ghost Park ranking record will be reset for that week, so you would have to redo using the new job.
  • You can only job change once per day per character, and the job change system is only available to Explorer faction jobs.

Total SP[edit]

The total amount of Skill Points (SP) a character will have at any level varies per job. SP cannot be used across job advancements.

Adventurers (except Dual Blades)[edit]

  • Beginner: up to Level 7 (max 6 SP)
  • First job: up to level 30 (max 65 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Dual Blades[edit]

  • Beginner: up to Level 7 (max 6 SP)
  • 1st job: up to level 20 (Max 35 SP)
  • 1st+ job: up to level 30 (max 35 SP)
  • 2nd job: up to level 45 (max 65 SP)
  • 2nd+ job: up to level 60 (max 55 SP)
  • 3rd job: up to level 100 (max 120 SP)
  • 4th job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Knight of Cygnus[edit]

  • Beginner: up to Level 7 (max 6 SP)
  • First job: up to level 30 (max 64 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)
Extra SP
  • Mihile - 1 extra SP for 1st job.

Maple Heroes, Nova, Sengoku[edit]

  • Beginner: up to Level 7 (max 6 SP)
  • First job: up to level 30 (max 65 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Resistance[edit]

  • Beginner: up to Level 10 (max 9 SP)
  • First job: up to level 30 (max 65 SP)
  • Second job: up to Level 60 (max 94 SP)
  • Third job: up to Level 100 (max 124 SP)
  • Fourth job: SP Allocation as shown.
Level SP given (Total SP)
100 3 (3)
101 3 (6)
102 3 (9)
103 6 (15)
104 3 (18)
105 3 (21)
106 6 (27)
107 3 (30)
108 3 (33)
109 6 (39)
110 6 (45)
Level SP given (Total SP)
111 4 (49)
112 4 (53)
113 8 (61)
114 4 (65)
115 4 (69)
116 8 (77)
117 4 (81)
118 4 (85)
119 8 (93)
120 8 (101)
Level SP given (Total SP)
121 5 (106)
122 5 (111)
123 10 (121)
124 5 (126)
125 5 (131)
126 10 (141)
127 5 (146)
128 5 (151)
129 10 (161)
130 10 (171)
Level SP given (Total SP)
131 6 (177)
132 6 (183)
133 12 (195)
134 6 (201)
135 6 (207)
136 12 (219)
137 6 (225)
138 6 (231)
139 12 (243)
140 12 (255)

Child Of God, Zero[edit]

  • Total SP (on Zero Alpha and Zero Beta each): up till Level 200 (max 310 SP)

The starting SP will be automatically invested as such

  • 8 SP on 'Long Sword Mastery' for Zero Alpha and 'Great Sword Mastery' for Zero Beta.
  • 1 SP on 'Moon Strike' for Zero Alpha and 'Rising Slash' on Zero Beta.
  • 1 SP on 'Piercing Thrust' for Zero Alpha and 'Air Raid' for Zero Beta.

Hyper Skills[edit]

Hyper skills are unlocked at Level 140.

Hyper skils have 2 categories of SP: SP and AP. SP stands for Skill-Passive Points and AP stands for Active-skill Points. Every job has its unique SP and AP skill list, since their active skills will differ from jobs and their skill upgrades will depend on its job skills.

Zero will not receive any Hyper Skill SP as they are the Transcendents of Time, so they will receive Transcedent Skills instead of Hyper Skills, which are automatically mastered when certain levels are met for the specific skills.

The Hyper Skills points are distributed as such.

  • Level 140: 1 SP, 1 AP
  • Level 150: 1 SP
  • Level 160: 1 AP
  • Level 165: 1 SP
  • Level 180: 1 SP
  • Level 190: 1 SP, 1 AP

Total: 5 SP, 3 AP

Hyper Skills can be reset by paying mesos. The cost to reset increases each time you reset for the same character, and the record does not reset.

  • 1st time: 100,000 (100 thousand) mesos
  • 2nd time: 1,000,000 (1 million) mesos
  • 3rd time: 2,000,000 (2 million) mesos
  • 4th time: 5,000,000 (5 million) mesos
  • 5th time and beyond: 10,000,000 (10 million) mesos

When resetting hyper skills, the active hyper skills are also reset even though they are guaranteed to be learnt at the required levels, so remember to add those points back after resetting.

5th Job[edit]

5th job unlocks at Level 200. The requirement to advance to 5th job on top of reaching Level 200 is as such.

  • Equipped a weapon of at least 10 stars (weapon level 108 or higher to be possible)
  • Equipped a total of 100 stars across all your items. Guild passive effect will be counted.
  • Obtained 3 Arcane Stones from the following
    • Maple World's Transcendent (Enter from Henesys Bowman Instructional School)
    • Grandis' Transcendent (Enter from Pantheon's Temple Interior, quest require you to kill Magnus of any mode)
    • Otherworld's Transcendent (Enter from Corrupted World Tree, quest require you to enter the same portal found in 1 of the 3 top branch maps at random within 5 minutes)

5th job relies on the V Matrix, which operates heavily on Core Gemstones, or Nodestones, which are dropped by monsters in Arcane River or Grandis continent (about 1 in 2,500+ monsters at 1x drop rate). They will give a random core/node of your job (except Arachnid Reflection) when you open them (about 80% chance to get a Skill Enhance core/node, about 15% chance to get a new Skill core/node, about 5% chance to get a Special core/node). Within the Skill core/node, there is a higher chance of getting your job specific skills rather than skills that can be used by more than 1 job.

The tradability of the Core Gemstone/Nodestone depends on the method of acquisition.

  • Crafted using 35 Core Pieces, gachapon (given as a bundle of 10): Tradable
  • Dropped from monsters in Arcane River or Grandis continent: Tradable within account (Tradable in KMS)
  • Events: Untradeable (usually Tera burning or growth support rewards) or Tradable within account (usually general events that provide reward per world, but these can be untradeable too)

Arachnid Reflection core can be obtained from Will in Hard mode only.

Cores/Nodes will add 5th Job Abilities if it is equipped in your V Matrix. They can also be enhanced by feeding duplicates to level up to increase the abilities. Special cores cannot be enhanced.

Core Types[edit]

There are 4 types of cores.

  • Skill: Gives a new skill
  • Enhance: Enhance 3 existing skills except 5th Job Skills. (Base skill + 2 random skills)
  • Special: Gives effects when conditions are met. Expires in 7 days.
  • Condensed Experience: Provides 150 core EXP to a core of your choice, right click on the core of your choice to enhance it like normal. Cannot be equipped, cannot be destroyed and only obtainable from certain events.

Enhancing Cores[edit]

You can level up cores by feeding duplicates by talking to the V Core Master NPC in Arcane River. Right click the core you want to enhance and then click on the cores to feed them to the core you chose to enhance. For enhance type cores, duplicate is defined by 2 cores with same base skill. You cannot wear duplicate cores.

You can enhance up till Core Level 25.

Skill Core EXP[edit]

  • Core EXP Required to level up core:
  • Core EXP provided to another core if used for enhancement of another core (Core Level of core used is 1): 50
  • Core EXP provided to another core if used for enhancement of another core (Core Level of core used is 2 or higher): 50 + (Sum of Core EXP needed to reach that level and EXP)
  • Core EXP provided by "Condensed Experience" core: 150

Summary chart

Core Level Core EXP to next level Total EXP from Level 1 Number of Level 1 Cores from previous level Number of Level 1 Cores from Level 1
1 55 N/A N/A N/A
2 60 55 2 2
3 65 115 1 3
4 70 180 1 4
5 75 250 1 5
6 80 325 2 7
7 85 405 2 9
8 90 490 1 10
9 95 580 2 12
10 100 675 2 14
11 105 775 2 16
12 110 880 2 18
13 115 990 2 20
14 120 1,105 3 23
15 125 1,225 2 25
16 130 1,350 2 27
17 135 1,480 3 30
18 140 1,615 3 33
19 145 1,755 3 36
20 150 1,900 2 38
21 155 2,050 3 41
22 160 2,205 4 45
23 165 2,365 3 48
24 170 2,530 3 51
25 N/A 2,700 3 54

Enhance Core EXP[edit]

  • Core EXP required to level up core:
  • Core EXP provided to another core if used for enhancement of another core (Core Level of core used is 1): 50
  • Core EXP provided to another core if used for enhancement of another core (Core Level of core used is 2 or higher): 50 + (Sum of Core EXP needed to reach that level and EXP)
  • Core EXP provided by "Condensed Experience" core: 150

Summary chart

Core Level Core EXP to next level Total EXP from Level 1 Number of Level 1 Cores from previous level Number of Level 1 Cores from Level 1
1 55 N/A N/A N/A
2 70 55 2 2
3 85 125 1 3
4 100 210 2 5
5 115 310 2 7
6 130 425 2 9
7 145 555 3 12
8 160 700 2 14
9 175 860 4 18
10 190 1,035 3 21
11 205 1,225 4 25
12 220 1,430 4 29
13 235 1,650 4 33
14 250 1,885 5 38
15 265 2,135 5 43
16 280 2,400 5 48
17 295 2,680 6 54
18 310 2,975 6 60
19 325 3,285 6 66
20 340 3,610 7 73
21 355 3,950 6 79
22 370 4,305 8 87
23 385 4,675 7 94
24 400 5,060 8 102
25 N/A 5,460 8 110

Skill Levels[edit]

Your 5th Job Skill Levels will be the sum of core levels. For enhance core, a specific skill's enhance skill will be the sum of core levels of all cores enhancing that skill only.

Max skill levels (derived from cores) are as follows

  • 5th job skills: 25 (can be enhanced to 30 with Matrix Points)
  • Enhance skills: 50 (can be enhanced to 60 with Matrix Points)
  • Special skills: 1

Disassemble Cores[edit]

Cores can be disassembled to give core pieces by talking to V Core Master NPC in Arcane River. Right click the cores that you want to disassemble. Core pieces can be used to create core gemstones or a core of your choice (for enhance cores, only base skill can be chosen).

Disassemble rates (Core Level 1)
  • Skill: 40
  • Enhance: 10
  • Special: 50 (regardless of expiry as long as it has not already expired)
Disassemble rates (Core Level 2 or higher)
  • Skill:
  • Enhance:
Core Level Skill Core Rate Enhance Core Rate
1 40 10
2 84 21
3 132 35
4 184 52
5 240 72
6 300 95
7 364 121
8 432 150
9 504 182
10 580 217
11 660 255
12 744 296
13 832 340
14 924 387
15 1,020 437
16 1,120 490
17 1,224 546
18 1,332 605
19 1,444 667
20 1,560 732
21 1,680 800
22 1,804 871
23 1,932 945
24 2,064 1,022
25 2,200 1,102
Crafting Rates
  • Core Gemstone: 35
  • Enhance: 70
  • Skill: 140
  • Special: 250 (7 days expiry applies after crafting)

Core Slots[edit]

Based on your level, you get core slots in your V matrix. In general, you get 4 5 slots at Level 200 and every 5 levels you get 1 more slot.

Level Slots
200 to 204 5
205 to 209 6
210 to 214 7
215 to 219 8
220 to 224 9
225 to 229 10
230 to 234 11
235 to 239 12
240 to 244 13
245 to 249 14
250 to 254 15
255 to 259 16
260 to 264 17
265 to 269 18
270 to 274 19
275 to 279 20
280 to 284 21
285 to 289 22
290 to 294 23
295 to 299 24
300 25

You can also choose to pay mesos additionally to unlock up to 2 core slots in advance. The price decreases as your level gets nearer to the actual level needed to unlock the slot.

The base prices are as follows (when you are 1 level below the required level):

Level needed Base price in mesos
205 (5th slot) 25,900,000
210 (6th slot) 30,800,000
215 (7th slot) 36,400,000
220 (8th slot) 43,400,000
225 (9th slot) 51,800,000
230 (10th slot) 60,900,000
235 (11th slot) 72,100,000
240 (12th slot) 85,400,000
245 (13th slot) 101,500,000
250 (14th slot) 119,700,000
255 (15th slot) 142,100,000
260 (16th slot) 168,000,000
265 (17th slot) 198,800,000
270 (18th slot) 235,200,000
275 (19th slot) 278,600,000
280 (20th slot) 330,400,000
285 (21st slot) 391,300,000
290 (22nd slot) 463,400,000
295 (23rd slot) 548,100,000
300 (24th slot) 649,600,000

Based on how low your level is compared to the needed level, the price will multiply, rounded off to the nearest 10 thousands.

1st early-unlocked slot
Level gap Base price multiplier
1 1
2 1+(329/900) = 1.3656
3 1+2.2(329/900) = 1.8043
4 1+3.64(329/900) = 2.3307
5 1+5.368(329/900) = 2.9624
2nd early-unlocked slot
Level gap Base price multiplier
6 (1+5.368(329/900))(1.25) = 3.7029
7 (1+5.368(329/900))(1.25)^2 = 4.6286
8 (1+5.368(329/900))(1.25)^3 = 5.7858
9 (1+5.368(329/900))(1.25)^4 = 7.2322
10 (1+5.368(329/900))(1.25)^5 = 9.0403
  • For the 2nd early-unlocked slot, 1st early-unlocked slot must be unlocked first.
  • 2nd early-unlocked slot does not apply to characters Level 295 to 299.
  • 1st early-unlocked slot does not apply to characters Level 300.
  • The exact price can be found in the official Korean MapleStory website here: https://maplestory.nexon.com/Guide/GameInformation/Skill/V-Matrix

Matrix Points[edit]

You get 1 Matrix Point per level above 200. Matrix Points can be used to enhance a particular core slot (up to 5) to artificially increase the core's level. The skill level limit being applied as such:

Core Type Core Limit Points Limit Total Limit
Skill 25 5 30
Enhance 50 Unlimited 60
Special 1 0 1

You can pay 1 million mesos to reset the matrix points configuration.