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This page serves to cover the basic equipment upgrade systems: Spell Trace and Star Force.

Spell Trace[edit]

Spell Trace is used to consume upgrade slots to improve your equipment power. There are 3 possible upgrade choice (4 for weapons) with varying success rates and stat enhancement. Enhanced stat values and Spell Trace Cost depends on equipment level and type.

Sources[edit]

Spell Traces can be obtained from many places, such as:

  • Monster Drops (Level 20 or higher monsters, Elite Monsters)
  • Mining Heartstone/Mysterious Mine/Legendary Mysterious Mine
  • Digging Gold Flower/Mysterious Herb/Legendary Myterious Herb
  • Extracting Scrolls and Recipes (1 Spell Trace per scroll/recipe)
  • Events
  • Crusader Shop (35 Crusader coins for 100 Spell Trace)
  • Kritias Shop (3 Enheim coin for 100 Spell Trace)
  • Sudden Missions (100/200/300/500 Spell Traces at a chance)
  • Monster Collection (up till 200 Spell Trace based on box quality)
  • Mu Lung Dojo Shop (800 Dojo Points for 100 Spell Trace)
  • Oz Tower Shop (1,500 Seed Points for 100 Spell Trace)
  • Fairy Bros Attendance (200/300/400 Spell Traces based on the day)
  • MapleSEA only: Nadia NPC Shop (5,000 meso for 1 Spell Trace, 235,000 meso for 50 Spell Trace, 425,000 meso for 100 Spell Trace, prices are before Guild Skill discount)
  • Various Theme Dungeon quests
  • Ursus Shop (6 Bones + 3 Fur + 3 Quality Leather from fighting Ursus for 100 Spell Trace)
  • Monster Park (Varied amount of Spell Trace at a chance when cleared Monster Park on Tuesday or Saturday)
  • Evolving System (15 Evolving Coins for 100 Spell Traces)

Limitations[edit]

Spell Trace Enhancement is only for non-reboot worlds. Reboot world players however can sell Spell Trace to NPC for 5,000 meso each.

Options[edit]

There are 3 tiers of enhancement depending on equipment level.

Armor (except gloves)[edit]

Stat Choices (Primary Stat)
Equipment Job Stats Available
Warrior STR, HP
Bowman DEX
Magician INT
Thief STR, DEX, LUK
Pirate STR, DEX, LUK
Universal STR, DEX, INT, LUK, HP
Stat Values
Option success Tier 1 Stats (Equip level 0 to 59) Tier 2 Stats (Equip level 60 to 119) Tier 3 Stats (Equip level 120 or higher)
100%
  • Primary Stat +1 (Max HP +50 for HP option)
  • Max HP +5
  • DEF +1
  • Primary Stat +2 (Max HP +100 for HP option)
  • Max HP +20
  • DEF +2
  • Primary Stat +3 (Max HP +150 for HP option)
  • Max HP +30
  • DEF +3
70%
  • Primary Stat +2 (Max HP +100 for HP option)
  • Max HP +15
  • DEF +2
  • Primary Stat +3 (Max HP +150 for HP option)
  • Max HP +40
  • DEF +4
  • Primary Stat +4 (Max HP +200 for HP option)
  • Max HP +70
  • DEF +5
30%
  • Primary Stat +3 (Max HP +150 for HP option)
  • Max HP +30
  • DEF +4
  • Primary Stat +5 (Max HP +250 for HP option)
  • Max HP +70
  • DEF +7
  • Primary Stat +7 (Max HP +350 for HP option)
  • Max HP +120
  • DEF +10

On the 4th success, if you used Spell Traces for enhancement you will receive +1 Weapon Attack (Magic Attack for Magician equips, both for universal equips)

Gloves[edit]

Stat Choices (Primary Stat)
Equipment Job Stats Available
Warrior Weapon ATT, DEF (for equip level 60 or less)
Bowman Weapon ATT, DEF (for equip level 60 or less)
Magician Magic ATT, DEF (for equip level 60 or less)
Thief Weapon ATT, DEF (for equip level 60 or less)
Pirate Weapon ATT, DEF (for equip level 60 or less)
Universal Weapon ATT, Magic ATT, DEF (for equip level 60 or less)
Stat Values
Option success Tier 1 Stats (Equipment level 0 to 59) Tier 2 Stats (Equipment level 60 or higher)
100%
  • DEF +3
  • Weapon ATT +1 (Magic ATT +1 for Magic ATT option)
70%
  • Weapon ATT +1 (Magic ATT +1 for Magic ATT option)
  • Weapon ATT +2 (Magic ATT +2 for Magic ATT option)
30%
  • Weapon ATT +2 (Magic ATT +2 for Magic ATT option)
  • Weapon ATT +3 (Magic ATT +3 for Magic ATT option)

Accessories[edit]

Note: Shoulderpad follows Armor stat formulas.

Stat Choices (Primary Stat)
Equipment Job Stats Available
Warrior STR, HP
Bowman DEX
Magician INT
Thief STR, DEX, LUK
Pirate STR, DEX, LUK
Universal STR, DEX, INT, LUK, HP
Stat Values
Option success Tier 1 Stats (Equip level 0 to 70) Tier 2 Stats (Equip level 71 to 120) Tier 3 Stats (Equip level 121 or higher)
100%
  • Primary Stat +1 (Max HP +50 for HP option)
  • Primary Stat +1 (Max HP +50 for HP option)
  • Primary Stat +2 (Max HP +100 for HP option)
70%
  • Primary Stat +2 (Max HP +100 for HP option)
  • Primary Stat +2 (Max HP +100 for HP option)
  • Primary Stat +3 (Max HP +150 for HP option)
30%
  • Primary Stat +3 (Max HP +150 for HP option)
  • Primary Stat +4 (Max HP +200 for HP option)
  • Primary Stat +5 (Max HP +250 for HP option)

Weapons[edit]

Stat Choices (Primary Stat)
Equipment Job Stats Available
Warrior Weapon ATT (STR), Weapon ATT (HP)
Bowman Weapon ATT (DEX)
Magician Magic ATT (INT)
Thief Weapon ATT (STR), Weapon ATT (DEX), Weapon ATT (LUK)
Pirate Weapon ATT (STR), Weapon ATT (DEX), Weapon ATT (LUK)
Universal Weapon ATT (STR), Weapon ATT (DEX), Magic ATT (INT), Weapon ATT (LUK), Weapon ATT (HP)
Stat Values
Option success Tier 1 Stats (Equip level 0 to 59) Tier 2 Stats (Equip level 60 to 119) Tier 3 Stats (Equip level 120 or higher)
100%
  • Weapon ATT +1 (Magic ATT +1 for Magic ATT option)
  • Weapon ATT +2 (Magic ATT +2 for Magic ATT option)
  • Primary Stat +1 (Max HP +50 for HP option)
  • Weapon ATT +3 (Magic ATT +3 for Magic ATT option)
70%
  • Weapon ATT +2 (Magic ATT +2 for Magic ATT option)
  • Primary Stat +1 (Max HP +50 for HP option)
  • Weapon ATT +3 (Max HP +3 for Magic ATT option)
  • Primary Stat +2 (Max HP +100 for HP option)
  • Weapon ATT +5 (Magic ATT +5 for Magic ATT option)
30%
  • Primary Stat +1 (Max HP +50 for HP option)
  • Weapon ATT +3 (Magic ATT +3 for Magic ATT option)
  • Primary Stat +2 (Max HP +100 for HP option)
  • Weapon ATT +5 (Magic ATT +5 for Magic ATT option)
  • Primary Stat +3 (Max HP +150 for HP option)
  • Weapon ATT +7 (Magic ATT +7 for Magic ATT option)
15%
  • Primary Stat +2 (Max HP +100 for HP option)
  • Weapon ATT +5 (Magic ATT +5 for Magic ATT option)
  • Primary Stat +3 (Max HP +150 for HP option)
  • Weapon ATT +7 (Magic ATT +7 for Magic ATT option)
  • Primary Stat +4 (Max HP +200 for HP option)
  • Weapon ATT +9 (Magic ATT +9 for Magic ATT option)

Special Scrolls[edit]

There are 2 Special scrolls: Clean Slate Scroll 5% and Innocence Scroll 30%. These scrolls success rates are not affected by any success rate increasing effects except Spell Trace Fever Time.

  • Clean Slate Scroll 5%: Restores 1 failed upgrade slot. Cost 2000 Spell Traces.
  • Innocence Scroll 30%: Reverts the equipment back to its original stats (except potential, additional potential and additonal options). Cost 5000 Spell Traces.

Click on the Scroll button at top left of the enhancement UI to access these sctoll options if your equipment is fully enhanced and is eligible for Star Force Enhancement.

Spell Trace Fever Time[edit]

During Spell Trace Fever Time, success rates of all Spell Traces are increased! Note that this increase effect stacks with other success rate increasing effects except Clean Slate Scroll and Innocence Scroll.

Current Success rate Event Success rate
5% 10%
15% 25%
30% 45%
70% 95%
100% 100%

Star Force Enhancement[edit]

Star Force Enhancement is the additional enhancement after the equipment's upgrade slots are fully used up. Infuse stars into your equipment for additional stats! This system costs mesos to use.

Normal Equip[edit]

Based on the server, different rates are applied. There are 4 possible outcomes but only 3 possible outcome at any point: Success (+1 Star), Fail (Maintain), Fail (-1 Star), Destroy (Leaves an equipment trace)

Star Limit[edit]

Equip Level Max Stars
0 to 95 5
96 to 107 8
108 to 117 10
118 to 127 15 (12 for GMS and EMS)
128 to 137 20 (13 for GMS and EMS)
138 and above 25 (15 for GMS and EMS, 20 for MapleSEA)

Success Rates[edit]

Non-bracket percentages are based on Overall % and not a % of non-success rate. Brackets show the % of non-success rates.

GMS, EMS, KMS (Max 15 Stars for GMS and EMS)
Current Stars Success Fail (Maintain) Fail (Decrease) Destroy
0 95% 5% (100%)
1 90% 10% (100%)
2 85% 15% (100%)
3 85% 15% (100%)
4 80% 20% (100%)
5 75% 25% (100%)
6 70% 0% (0%) 30% (100%)
7 65% 0% (0%) 35% (100%)
8 60% 0% (0%) 40% (100%)
9 55% 0% (0%) 45% (100%)
10 45% 55% (100%) 0% (0%)
11 35% 0% (0%) 65% (100%)
12 30% 0% (0%) 69.3% (99%) 0.7% (1%)
13 30% 0% (0%) 68.6% (98%) 1.4% (2%)
14 30% 0% (0%) 68.6% (98%) 1.4% (2%)
15 30% 67.9% (97%) 0% (0%) 2.1% (3%)
16 30% 0% (0%) 67.9% (97%) 2.1% (3%)
17 30% 0% (0%) 67.9% (97%) 2.1% (3%)
18 30% 0% (0%) 67.2% (96%) 2.8% (4%)
19 30% 0% (0%) 67.2% (96%) 2.8% (4%)
20 30% 63% (90%) 0% (0%) 7% (10%)
21 30% 0% (0%) 63% (90%) 7% (10%)
22 3% 0% (0%) 77.6% (80%) 19.4% (20%)
23 2% 0% (0%) 68.6% (70%) 29.4% (30%)
24 1% 0% (0%) 59.4% (60%) 39.6% (40%)
MapleSEA
Current Stars Success Fail (Maintain) Fail (Decrease) Destroy
0 95% 5% (100%)
1 90% 10% (100%)
2 85% 15% (100%)
3 85% 15% (100%)
4 80% 20% (100%)
5 75% 25% (100%)
6 70% 0% (0%) 30% (100%)
7 65% 0% (0%) 35% (100%)
8 60% 0% (0%) 40% (100%)
9 55% 0% (0%) 45% (100%)
10 45% 55% (100%) 0% (0%)
11 35% 0% (0%) 65% (100%)
12 30% 0% (0%) 66.5% (95%) 3.5% (5%)
13 30% 0% (0%) 63% (90%) 7% (10%)
14 25% 0% (0%) 63.75% (85%) 11.25% (15%)
15 25% 60% (80%) 0% (0%) 15% (20%)
16 20% 0% (0%) 60% (75%) 20% (25%)
17 15% 0% (0%) 59.5% (70%) 25.5% (30%)
18 10% 0% (0%) 58.5% (65%) 31.5% (35%)
19 5% 0% (0%) 57% (60%) 38% (40%)
Star Catcher[edit]

Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, Success rate +4.5%p (regardless of current stars). Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.

Note
  • If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 tier)
  • From the top of the hour, every 10 minutes, the difficulty will decrease by 1 tier.
  • There are 4 tiers of difficulty. Minimum difficulty is Tier 1 and maximum difficulty is Tier 4.

You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are more likely to fail enhancements and decrease stars)

Chance Time[edit]

If your equipment decrease stars twice in a row, you enter this special state called Chance Time. In this state, success rate 100% and it lasts for 1 enhancement. (Effect will be gone if you either utilised it, did not enhance within 5 minutes, or enhanced another equipment)

Note
  • If you are allowed to pay double mesos to remove destroy chance, for chance time you don't need to pay double mesos since there is no destroy chance if it is 100% success rate.
  • Star Catcher minigame will not appear during Chance Time since the success rate is already 100%.

Meso Cost[edit]

Meso cost is rounded off to the nearest hundreds. Equip Level is rounded down to the nearest 10 levels.

For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts.

  • MVP
    • Silver: 3% discount
    • Gold: 5% discount
    • Diamond: 10% discount
  • Premium Service (multiplied with MVP): 5%

During certain events you can obtain a 30% discount, multiplied with above discounts (15% discount if protection is used for KMS and MapleSEA, 10% discount for GMS)

KMS
Current Stars Meso Cost
0 to 9
10 to 14
15 to 24

For Current Stars 12 to 16, you can pay double the cost to remove the chance of destruction.

GMS
Current Stars Meso Cost
0 to 9
10 to 14

For Current Stars 12 and 13, you can pay triple the cost to remove the chance of destruction.

MapleSEA

Meso Cost at a certain star =

For Current Stars 12 to 16, you can pay double the cost to remove the chance of destruction.

Stats Boost[edit]

This section shows the stats increase by star force enhancement, which is why it is strongly encouraged since it is fairly cheap.

If the equipment can be worn by all jobs, all 4 stats will be boosted. Total stats exclude additional options. % based increases may not be accurate as they are rounded up each time it is formulated for each star.

Current Stars Stats gained for next successful enhancement Additional Stat on certain equips
0 to 2
  • Primary Stat +2
  • Secondary Stat +2
  • Max HP +5
  • Max MP +5
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
3
  • Primary Stat +2
  • Secondary Stat +2
  • Max HP +10
  • Max MP +10
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
4
  • Primary Stat +2
  • Secondary Stat +2
  • Max HP +10
  • Max MP +10
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
Gloves
  • Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
5
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +15
  • Max MP +15
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
6
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +15
  • Max MP +15
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
Gloves
  • Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
7
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +20
  • Max MP +20
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
8
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +20
  • Max MP +20
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
Gloves
  • Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
9
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +25
  • Max MP +25
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
10
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +25
  • Max MP +25
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
Gloves
  • Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
11
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +25
  • Max MP +25
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
12 to 14
  • Primary Stat +3
  • Secondary Stat +3
  • Max HP +25
  • Max MP +25
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Weapon ATT +2% of Weapon's total ATT.
  • Magic ATT +2% of Weapon's total Magic ATT.
Gloves
  • Weapon ATT +1 (Magic ATT +1 for Magician Gloves)
15
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -7 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -7 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +1
  • Magic ATT +1
16
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -6 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -6 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +1
  • Magic ATT +1
17
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -6 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -6 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +2
  • Magic ATT +2
18
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -5 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -5 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +2
  • Magic ATT +2
19
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -4 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -4 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +2
  • Magic ATT +2
20
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -3 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -3 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +2
  • Magic ATT +2
21
  • Primary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Secondary Stat +2×RoundDown (Equip Level/10) -19 (max equip level 170)
  • Weapon ATT +RoundDown (Equip Level/10) -2 (max equip level 200)
  • Magic ATT +RoundDown (Equip Level/10) -2 (max equip level 200)
  • DEF +5% of equipment's total DEF (+10% for overalls)
Armors and Accessories
  • Weapon ATT +3
  • Magic ATT +3
22
  • Weapon ATT +RoundDown (Equip Level/10) +3
  • Magic ATT +RoundDown (Equip Level/10) +3
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Final Weapon ATT +3% of weapon's total Weapon ATT before next enhancement
  • Final Magic ATT +3% of weapon's total Weapon ATT before next enhancement
23
  • Weapon ATT +RoundDown (Equip Level/10) +3
  • Magic ATT +RoundDown (Equip Level/10) +3
  • DEF +5% of equipment's total Magic DEF (+10% for overalls)
Weapons
  • Final Weapon ATT +3% of weapon's total Weapon ATT before next enhancement
  • Final Magic ATT +3% of weapon's total Weapon ATT before next enhancement
24
  • Weapon ATT +RoundDown (Equip Level/10) +3
  • Magic ATT +RoundDown (Equip Level/10) +3
  • DEF +5% of equipment's total DEF (+10% for overalls)
Weapons
  • Final Weapon ATT +3% of weapon's total Weapon ATT before next enhancement
  • Final Magic ATT +3% of weapon's total Weapon ATT before next enhancement

Superior Items[edit]

Similar to Normal equips but the rates are different from Normal equips. However the stat gained is tremendous.

Star Limit[edit]

Equip Level Max Stars
0 to 95 3
96 to 107 5
108 to 117 8
118 to 127 10
128 to 137 12
138 and above 15

Success Rates[edit]

Non-bracket percentages are based on Overall % and not a % of non-success rate. Brackets show the % of non-success rates.

Current Stars Success Fail (Maintain) Fail (Decrease) Destroy
0 50% 50% (100%)
1 50% 0% (0%) 50% (100%)
2 45% 0% (0%) 55% (100%)
3 40% 0% (0%) 60% (100%)
4 40% 0% (0%) 60% (100%)
5 40% 0% (0%) 58.2% (97%) 1.8% (3%)
6 40% 0% (0%) 57% (95%) 3% (5%)
7 40% 0% (0%) 55.8% (93%) 4.2% (7%)
8 40% 0% (0%) 54% (90%) 6% (10%)
9 37% 0% (0%) 53.55% (85%) 9.45% (15%)
10 35% 0% (0%) 52% (80%) 13% (20%)
11 35% 0% (0%) 48.75% (75%) 16.25% (25%)
12 3% 0% (0%) 48.5% (50%) 48.5% (50%)
13 2% 0% (0%) 49% (50%) 49% (50%)
14 1% 0% (0%) 49.5% (50%) 49.5% (50%)


Star Catcher[edit]

Before each attempt, you will play a Star Catcher minigame where a star will move from left to right, then right to left, repeating its cycle. Press the "Stop" button or press "Spacebar" to stop the star from moving. If it lands on the yellow region marked out in the Star movement path, Success rate +4.5%p (regardless of current stars). Maintain/Decrease and Destroy rates will be redistributed at the same bracketed rates.

Note
  • If you enhance 20 times successively within a short period (10 minute window based on server time, measured from 12am) star movement speed increases and the yellow region area decreases (difficulty increases by 1 tier)
  • From the top of the hour, every 10 minutes, the difficulty will decrease by 1 tier.
  • There are 4 tiers of difficulty. Minimum difficulty is Tier 1 and maximum difficulty is Tier 4.

You can cancel this minigame by ticking "Cancel Star Catcher" but the success rate boost will not be applied but you get to enhance way faster (does not mean you will save time in the long run though, since you are more likely to fail enhancements and decrease stars)

Chance Time[edit]

If your equipment decrease stars twice in a row, you enter this special state called Chance Time. In this state, success rate 100% and it lasts for 1 enhancement. (Effect will be gone if you either utilised it, did not enhance within 5 minutes, or enhanced another equipment)

Note
  • Star Catcher minigame will not appear during Chance Time since the success rate is already 100%.

Meso Cost[edit]

Meso Cost for all stars for the same equipment is the same. Equip Level is rounded down to the nearest 10 levels.

For all servers, if you are an MVP or Internet Cafe/Premium Service Coupon player you can obtain further discounts.

  • MVP
    • Silver: 3% discount
    • Gold: 5% discount
    • Diamond: 10% discount
  • Premium Service (multiplied with MVP): 5%

Meso Cost = , rounded off to nearest hundreds.

Stats Boost[edit]

This section is a stub. Help us expand it, and you get a cookie.
Current Stars Stats gained for next successful enhancement (Equip Level <110 (up till 3*)/110~149 (up till 8*)/150 respetively)
1
  • All Stats +2/9/19
  • DEF +5% of equipment's total DEF
2
  • All Stat +3/10/20
  • DEF +5% of equipment's total DEF
3
  • All Stat +5/12/22
  • DEF +5% of equipment's total DEF
4
  • All Stat +15/25
  • DEF +5% of equipment's total DEF
5
  • All Stat +19/29
  • DEF +5% of equipment's total DEF
6
  • Weapon ATT +5/9
  • Magic ATT +5/9
  • DEF +5% of equipment's total DEF
7
  • Weapon ATT +6/10
  • Magic ATT +6/10
  • DEF +5% of equipment's total DEF
8
  • Weapon ATT +7/11
  • Magic ATT +7/11
  • DEF +5% of equipment's total DEF
9
  • Weapon ATT +12
  • Magic ATT +12
  • DEF +5% of equipment's total DEF
10
  • Weapon ATT +13
  • Magic ATT +13
  • DEF +5% of equipment's total DEF
11
  • Weapon ATT +15
  • Magic ATT +15
  • DEF +5% of equipment's total DEF
12
  • Weapon ATT +17
  • Magic ATT +17
  • DEF +5% of equipment's total DEF
13
  • Weapon ATT +19
  • Magic ATT +19
  • DEF +5% of equipment's total DEF
14
  • Weapon ATT +21
  • Magic ATT +21
  • DEF +5% of equipment's total DEF
15
  • Weapon ATT +23
  • Magic ATT +23
  • DEF +5% of equipment's total DEF

Star Force Conversion[edit]

For Demon Avengers, since Star Force enhancement does not give HP that is actually meant for damage enhancement, additional HP is compensated for Demon Avengers only. Based on current Star Force, HP given is based on tiers. If you changed tiers, the HP difference for earlier stars will be compensated.

Star Force HP per Star (not affected by equip HP -50% system)
0 to 15 50
16 to 35 70
36 to 60 95
61 to 90 120
91 or higher 140

Note that Stars from Superior equipments are treated the same as Normal equip Stars, similarly for 16+ Stars and the lower stars. Overall stars are double counted.