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Arcade[edit]

The arcade version provides trackballs to control the players. It may also provide the player an option to continue racing the other player if he dropped out.

Amstrad CPC[edit]

Apple II[edit]

Contains a secret Water Level that is rather difficult to complete, possibly requiring the use of two players.

Apple II cover.

Atari Lynx[edit]

Commodore 64[edit]

Despite the limited graphical capabilities of the Commodore 64, this is a fairly good conversion of the game. Graphical resolution is much lower, but the SID chip does a good job with the music. Developed by Will Harvey, and published by Electronic Arts. Like the Apple II release, this version contains a secret Water Level.

Commodore Amiga[edit]

Ported by Electronic Arts, and can be run from Workbench.

Control orientation is rotated 45 degrees clockwise: a downward pull on the joystick or mouse results in the marble moving downward and to the left. In addition, the button on the controller may be held for a turbo boost.

Game Boy[edit]

A rather poor conversion that doesn't control well, and is missing several stages. Graphics are about as good as one can expect from four shades of gray.

Game Boy Color[edit]

Developed by Digital Eclipse, this version is substantially better than the release for the original Game Boy. All stages are present.

Game Boy Advance[edit]

Part of the Marble Madness + Klax cartridge. Like the version for the original Game Boy, this is a very poor conversion that is lacking several stages.

NES[edit]

NES cover.

A reasonably accurate conversion that plays well, despite lacking a track ball controller. Players can choose between holding the control pad in a standard horizontal orientation, or rotated 45 degrees clockwise to make diagonal movement easier. The A button button may be used to move more quickly. Colors are not as vibrant as the arcade version, however.

Sega Genesis[edit]

Sega Genesis/Mega Drive cover.