From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

At each HQ you visit there is a sim console. You can use this console to play Simulator missions, which are training missions to help you learn different aspects of combat in Marvel Ultimate Alliance 2. You also earn Boosts and other rewards for completing simulator missions. To play a simulator mission, you must collect the simulator disc from various places in the game. Most are lying in the open in HQs, so you shouldn't have much trouble collecting them.

You can also use the sim console to replay missions you have already completed. You can do this to collect items you missed or finish optional objectives you failed to complete. Simply start the sim console and hit move left and right between "Challenge" and "Replay" and select the map you want to try again.

Basic Training[edit]

  • Disc: Right in front of the sim console in Stark Tower 1
  • Objective: Hone your skills.
  • Medals:
    • Bronze — 25,000 points, receive 250 XP
    • Silver — 50,000 points, receive Battle Tested Boost
    • Gold — 100,000 points, receive Diluted Boost

Follow the on-screen prompts to go through various attacks and defenses. Use the prompted move to defeat each enemy. Simply getting through all moves will earn you the gold medal. The moves are:

  • Quick Attack
  • Strong Attack
  • Pop-up Combo: Quick → Quick → Strong
  • Stun Combo: Quick → Strong → Strong
  • Trip Combo: Quick → Strong → Quick
  • Ground Attack: Trip Combo plus Quick Attack while the opponent is on the ground
  • Air Smash: Jump then Quick or Strong Attack while in the air
  • Grapple Attack: Grab the enemy and then Quick Attack
  • Grapple Shove: Grab the enemy and then Strong Attack
  • Grapple Throw: Grab the enemy and then press Grab again to throw him
  • Remove Shield: Grab a shielded enemy and then rapidly tap Grab or (on PS3) shake the controller to rip away the shield
  • Block: Hold the Block button
  • Dodge: Hold the Block button and move the left stick in any direction
  • Clearing Fusion: Perform a Clearing Fusion with one of your teammates
  • Targeted Fusion: Perform a Targeted Fusion with one of your teammates
  • Guided Fusion: Perform a Guided Fusion with one of your teammates

Heavy Metal[edit]

  • Disc: S.H.I.E.L.D. 3 next to sim console; or, White Star 3 next to sim console
  • Objective: Train against challenging foes.
  • Medals:
    • Bronze — 25,000 points, receive Brain Trust Boost
    • Silver — 50,000 points, receive 1,000 XP
    • Gold — 100,000 points, receive Personal Space Boost

Use the consoles in the room to activate big robots and defeat them. You have five minutes to defeat as many robots as possible. You can use Fusions. You'll have to take out 40 robots to score 100,000 points. You can activate as many as 10 at once, so run to each console and activate a robot so you are fighting a group of ten and unload on them. If you can do four groups of ten in five minutes, you'll get the gold medal. The Natural Forces is good for this, as they get constant health regen just for damaging the robots; they have good area-of-effect Powers; and, they have powerful Fusions (especially with Jean Grey).

Heavier Metal[edit]

  • Disc: Wakandan Palace near sim console
  • Objective: Train against challenging foes without Fusion.
  • Medals:
    • Bronze — 25,000 points, receive 3,000 XP
    • Silver — 50,000 points, receive 6,000 XP
    • Gold — 100,000 points, receive Momentum II Boost

This mission is similar to Heavy Metal. Take out 20 (or more) big robots in four minutes without using Fusions. Strong radial attacks (Jean Grey, Gambit) or powerful "boss-killer" moves (Thor, Songbird) are a must.

How Are De Ducks?[edit]

  • Disc: S.H.I.E.L.D. 1 next to sim console platform; or, White Star 1 next to trivia console
  • Objective: Locate the objects of interest.
  • Medals:
    • Bronze — 25,000 points, receive 3,000 ability points
    • Silver — 50,000 points, receive 4,500 ability points
    • Gold — 100,000 points, receive Fire Strike II Boost

Go on a crate-destroying spree. Large area-of-effect powers are most effective in wiping out crates and uncovering ducks. To get the gold medal, you'll have to blast open 20 crates with ducks in 25 seconds.

Wanton Destruction[edit]

  • Disc: S.H.I.E.L.D. 1 next to sim console; or, White Star 1 next to sim console
  • Objective: Destroy everything before time runs out.
  • Medals:
    • Bronze — 25,000 points, receive 1,000 ability points
    • Silver — 50,000 points, receive Boxer Boost
    • Gold — 100,000 points, receive 5,000 ability points

You have three and a half minutes (3:30) to destroy as much as you can. Many of the destructible items are explosive; so, you're going to want ranged Powers – the stronger the better. Preferably Powers you can fire rapidly to maximize destruction. The arena is a square room with four rooms opening off it, one on each side. Blast your way into each room and blow up everything in sight. Have at least two heroes with good radial blast Powers. If one gets knocked down or runs out of Stamina, quickly switch to the other and keep blasting. This one's much easier in co-op so at least two people can be blasting the rooms at the same time. If you get through the fourth room and you're still a bit short of the 100,000 points for gold, the statues in the main room are worth about 6,000 points each, but they take a lot of damage to destroy.

Adrenaline Rush[edit]

  • Disc: S.H.I.E.L.D. 2 next to sim console; or, White Star 2 in south side of base in dorm area
  • Objective: Defeat your foes to gain more time.
  • Medals:
    • Bronze — 20,000 points, receive 1,000 ability points
    • Silver — 40,000 points, receive 2,500 ability points
    • Gold — 80,000 points, receive 5,000 ability points

You begin with a time limit of one and a half minutes (1:30) to score 100,000 points. Defeating enemies gives you time back on the clock as well as points. Some enemies drop multipliers you can pick up to increase the points earned from defeating opponents. The enemies get tougher and more numerous the longer you keep going. You can use Fusions, so save them up for when you're really getting swarmed and then unleash a Clearing Fusion. Make sure to always keep a multiplier active – especially the larger ×3 and ×4 multipliers. Use large radial Powers to kill as many enemies in as little time as possible.

Adrenaline Surge[edit]

  • Disc: Secret Bunker 1 near Tinkerer in northeastern side room
  • Objective: Defeat your foes to gain more time (no Powers).
  • Medals:
    • Bronze — 17,500 points, receive 1,000 ability points
    • Silver — 35,000 points, receive 2,500 ability points
    • Gold — 70,000 points, receive 5,000 ability points

This is a truly nasty challenge. Put together a team strong on melee (Strike & Body points), equip Boosts that add additional damage to melee combat and lay into the enemies that spawn. You can't use Powers, but you can use Fusions – make sure you have at least one Clearing or Guided Fusion amongst your tanks.

Countdown[edit]

  • Disc: On same platform as review console in Stark Tower 2
  • Objective: Defeat your foes to restore your health.
  • Medals:
    • Bronze — 20,000 points, receive 250 XP
    • Silver — 40,000 points, receive 1,000 XP
    • Gold — 80,000 points, receive Brawn Trade Boost

Your health will constantly drain, and drain faster as time goes on. However, you get plenty of health from defeated enemies, which grow more numerous and tougher the longer you last. Some enemies leave behind multipliers you can pick up to increase your score from fallen opponents. You can also use Fusions and earn and use Health Tokens, so overall, it's a lot easier than the time limit challenges.

Search and Destroy[edit]

  • Disc: Secret Bunker 2 on west side of bunker
  • Objective: Locate concealed opponents and defeat them.
  • Medals:
    • Bronze — 25,000 points, receive 3,000 XP
    • Silver — 50,000 points, receive 6,000 XP
    • Gold — 100,000 points, receive Slow Steady Boost

You are in a huge warehouse full of crates and shipping containers. Fifty of the crates and 20 containers have robots concealed in them. You begin with 1:30 on the clock and finding and defeating robots adds to your time as well as your point total. You do not need to find all the crates and containers in order to hit the 100,000 point mark. Some robots drop multipliers you can pick up to increase the point score of the robots you defeat.

Command[edit]

  • Disc: On trivia console platform in Stark Tower 1
  • Objective: Capture and hold territory.
  • Medals:
    • Bronze — 25,000 points, receive 250 XP
    • Silver — 50,000 points, receive 1,000 XP
    • Gold — 100,000 points, receive 2,500 XP

The goal is to hold your ground as long as you can at nine different bases in the arena. Points accrue while standing in the highlighted area within the sandbags. The key to earning gold is to get from one base to the next as quickly as possible. Step on the first marked base with a flying character and either attempt to block all incoming attacks or use a strong radial Power to blast enemies before they reach you. As soon as the timer hits zero, begin flying and hitting your Nav button to get the location of the next base. Fly to it as quickly as possible and repeat. Equipping the Run Speed II Boost will reduce travel time.

Try using the Natural Forces team (health regen from damage done) and control Jean Grey and use Pyrokine Blast extensively and block incoming missiles.

Pinned[edit]

  • Disc: S.H.I.E.L.D. 3 on central platform; or, White Star 3 on south side of base in dorm area
  • Objective: Protect your teammates.
  • Medals:
    • Bronze — 22,500 points, receive 3,000 ability points
    • Silver — 45,000 points, receive 4,500 ability points
    • Gold — 90,000 points, receive Mob Rule Boost

You have four allies and you need to keep at least one alive for five minutes. You need a team with lots of strong radial Powers and high Teamwork (e.g. Natural Forces or Femme Fatales). Equip Boosts that increase your Fusion point gain and increase Fusion damage or your Teamwork stat. Blast away with radial Powers until you earn a Fusion; then, use a Guided Fusion to temporarily clear the room. You receive 5,000 points for each ally kept alive in addition to whatever you score from defeating enemies.

Breakout[edit]

Marvel Ultimate Alliance 2 - Breakout Gold (01:03)
Strategy using Human Torch
  • Disc: In front of sim console in Stark Tower 2
  • Objective: Locate and free your allies.
  • Medals:
    • Bronze — 20,000 points, receive 1,000 ability points
    • Silver — 40,000 points, receive Play To Win Boost
    • Gold — 80,000 points, receive 5,000 ability points

Prisoners are held in a grid of cells with an exit on each of the four outer sides. One prisoner is randomly placed at a time. The prisoner must be released by entering his cell, then led to an exit. The hallways are guarded by increasing numbers of robots and mines.

  • Leading a prisoner to the exit awards around 2000 points and adds 60 seconds to the timer.
  • Robots can be attacked and stunned (but not destroyed) with melee and powers. Stunning a robot awards a few hundred points.
  • Robots will detect the player's character only.
  • Mines will knock out the prisoner, ending the mission. They spawn when the new prisoner is placed and may be cleared in advance.
  • Equipping the Run Speed II Boost reduces the time spent going to the prisoner, but may increase the likelihood of the prisoner being left behind.