From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
MVC Jill Valentine.png

Jill Valentine is a character from the Resident Evil survival horror series. She is one of the protagonists in the original Resident Evil, where she is introduced as a member of the Special Tactics And Rescue Service, part of the unit's Alpha Team. She is in charge of rear security and specializes in bomb disposal (an ability she acquired as a Delta Force operative). She returned as the protagonist in Resident Evil 3: Nemesis, where she was no longer a member of S.T.A.R.S., merely a citizen trying to survive the viral outbreak in Raccoon City.

Jill appears in Marvel vs. Capcom 2 as a playable character. She comes equipped with all her trademark weaponry from Resident Evil. As special moves, Jill summons incoming monsters, such as zombies, zombie dogs, and crows, leaving her opponent to deal with them. She can also use a rocket launcher as a Hyper Combo. In another Hyper Combo, the Tyrant appears and slashes Jill's opponent relentlessly and as a hidden command, she can pull out her rocket launcher and blast the Tyrant, causing additional damage to her opponent. Although the command only uses one Kick button, it still costs a full level to use. If summoned as a support character, she'll appear to provide a green herb, a common healing item in Resident Evil for the player's active character. On occasion, she will provide a green and red herb which will heal even more damage than the green herb.

If you hold hard punch when you do the hard punch Kinsetsu Sentou A, Jill will begin to glow. The longer she glows, the more hits and damage this move will do when you release HP. The increase rate is about one hit added for each second charge. The charging will end if you do an light punch Kinsetsu Sentou A, any of her Hyper Combo, or any Variable moves. The Kinsetsu Sentou A can also go through projectiles, but not all of them.

Moves[edit]

Marvel vs. Capcom 2[edit]

Portrait MVC2 Jill Valentine.png
Name Input
Sliding Arcade-Stick-Down.png+ Arcade-Button-HKick.png
Kinsetsu Sentou A (Normal) Control-Modifier-(Air).png Arcade-Stick-Qcf.png+ Arcade-Button-LPunch.png
Kinsetsu Sentou A (Charging) Control-Modifier-(Air).png Arcade-Stick-Qcf.png+ Arcade-Button-HPunch.png , hold Arcade-Button-HPunch.png to delay
Ousen Shageki Arcade-Stick-Hcb.png+ Arcade-Button-Punch.png, Control-Modifier-Tap.pngArcade-Button-Punch.png , works as counter
Grenade Launcher Arcade-Stick-Dp.png+ Arcade-Button-Punch.png, hold Arcade-Button-Punch.png to delay
Kinkyuu Kaihi A (Normal) Arcade-Stick-Qcb.png+ Arcade-Button-LKick.png
Kinkyuu Kaihi A (Flaming) Arcade-Stick-Qcb.png+ Arcade-Button-HKick.png
Kinkyuu Kaihi B (Dog) Arcade-Stick-Qcf.png+ Arcade-Button-LKick.png
Kinkyuu Kaihi B (Crow) Arcade-Stick-Qcf.png+ Arcade-Button-HKick.png
Kinsetsu Sentou A+ Control-Modifier-(Air).png Arcade-Stick-Qcf.png+ Arcade-Button-2xPunch.png
Rocket Launcher Arcade-Stick-Qcf.png+ Arcade-Button-2xKick.png
CODE: T-002 Arcade-Stick-Qcb.png+ Arcade-Button-2xKick.png
__End of Tyrant Arcade-Stick-Qcf.png+ Arcade-Button-Kick.png while Tyrant is roaring
Type Partner Assist Variable Counter Variable Combination
α Life-Up Herb Arcade-Button-HKick.png Kinkyuu Kaihi A Rocket Launcher
β Arcade-Button-HPunch.png Kinsetsu Sentou A Arcade-Button-HPunch.png Kinsetsu Sentou A Kinsetsu Sentou A+
γ Arcade-Button-HPunch.png Grenade Launcher Arcade-Button-HPunch.png Grenade Launcher Rocket Launcher