From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
MVC Strider.png

Strider Hiryu (ストライダー飛竜, "Hiryu" usually interpreted to mean "Flying Dragon") is best known as the protagonist of the arcade game Strider and its sequel, Strider 2 (originally titled Strider Hiryu and Strider Hiryu 2 respectively in Japan). The character is jointly owned by Capcom and manga studio Moto Kikaku due to an earlier collaboration. The titular Striders are a fictional group of ninja-like secret agents specializing in kidnapping, assassination, demolition and other specific tasks, with Hiryu himself belonging to the "Super A Grade" class. Hiryu is usually dressed in a purple-colored ninja outfit and often wears a red large scarf that conceals the lower half of his face(In the first Strider he wore lavender violet without his mouth covered). Hiryu's primary weapon is the "Cypher", a plasma-generating broadsword with a tonfa-like handle, although sometimes he is assisted by robotic companions which he obtains as power-ups in the original arcade game.

Most of Striders attacks are converted directly from his abilities in the Strider series. When using the Vajra, light kick makes Strider appear on the left side of the screen, while hard kick makes him appear on the right side. Unlike most moves, this doesn't change, even if you're on the other side of the screen. The button used for the Warp determines where Hiryu will show up. For any Punch version, you can make attacks while you fall (normal moves, special moves, etc.) You can actually combo into this with either Formation A attack (jaguar or eagle), by doing that, then Warping over to your enemy using any punch and hitting them with a falling light kick and going from there. The Sliding Kick is cancelable. It hits low and must be crouch blocked.

During the Ouroboros, satellites rotate around Hiryu and injure anybody who touches them. If you make an attack, the satellites will also fire ring lasers. You cannot throw during this Hyper Combo, because there's no way to get close enough to your opponent without hitting them. This move has invulernability in the first Marvel vs. Capcom, but not the second.


Marvel vs. Capcom[edit]

Portrait MVC Strider.png
Name Input
Wall Jump Jump against a wall, press Arcade-Stick-UR.png, Arcade-Stick-Right.png or Arcade-Stick-DR.png
Double Jump Control-Modifier-Air.png Arcade-Stick-Up.png
Sliding Kick Arcade-Stick-DR.png + Arcade-Button-HKick.png
Ame no Murakumo Arcade-Stick-Qcf.png + Arcade-Button-Punch.png
Excalibur Control-Modifier-Air.png Arcade-Stick-Qcf.png + Arcade-Button-Punch.png or Arcade-Button-Kick.png
Gram Arcade-Stick-Dp.png + Control-Modifier-(Air).png Arcade-Button-Punch.png or Arcade-Button-Kick.png
Warp Arcade-Stick-RDp.png + Arcade-Button-Punch.png or Arcade-Button-Kick.png
Vajra Arcade-Stick-Qcb.png + Arcade-Button-Kick.png
Formation A Arcade-Stick-Qcf.png + Arcade-Button-Kick.png
Formation B Arcade-Stick-CBF.png + Arcade-Button-Punch.png
Formation B Fire Control-Modifier-(Air).png Arcade-Stick-CBF.png + Arcade-Button-Punch.png during Formation B
Formation C Arcade-Stick-CBF.png + Arcade-Button-Kick.png
Heki Hari Tsuki Arcade-Stick-Qcb.png + Arcade-Button-Punch.png
__Uwa Idou/Shimo Idou Arcade-Stick-Up.png or Arcade-Stick-Down.png after Heki Hari Tsuki
__Chakuji Arcade-Stick-Right.png after Heki Hari Tsuki
__Hantai Soku no Heki e Idou Arcade-Stick-Left.pngArcade-Stick-Right.png after Heki Hari Tsuki
__Cipher Kougeki Arcade-Button-Punch.png after Heki Hari Tsuki
__Jimen ni Tobigeri Arcade-Button-Kick.png after Heki Hari Tsuki
__Sliding Heel Arcade-Stick-Down.png + Arcade-Button-Kick.png after Heki Hari Tsuki
Ragnarok Arcade-Stick-Dp.png + Arcade-Button-2xPunch.png
Ouroboros Arcade-Stick-Qcf.png + Arcade-Button-2xPunch.png , Control-Modifier-Tap.png Arcade-Button-Punch.png for shoot ring lasers
Legion Arcade-Stick-Qcf.png + Arcade-Button-2xKick.png

Marvel vs. Capcom 2[edit]

Portrait MVC2 Strider.png
Name Input
Wall Jump Jump against a wall, press in opposite direction
Double Jump Control-Modifier-Air.png Arcade-Stick-Up.png
Sliding Kick Arcade-Stick-DR.png+ Arcade-Button-HKick.png
Ame no Murakumo Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png
Excalibur Control-Modifier-Air.png Arcade-Stick-Qcf.png+ Arcade-Button-Punch.png or Arcade-Button-Kick.png
Gram Arcade-Stick-Dp.png+ Arcade-Button-Punch.png or Arcade-Button-Kick.png
Air Gram Control-Modifier-Air.pngArcade-Stick-Dp.png+ Arcade-Button-Punch.png
Warp Arcade-Stick-RDp.png+ Arcade-Button-Punch.png or Arcade-Button-Kick.png
Vajra Arcade-Stick-Qcb.png+ Arcade-Button-Kick.png
Formation A (Tiger) Arcade-Stick-Qcf.png+ Arcade-Button-LKick.png
Formation A (Eagle) Arcade-Stick-Qcf.png+ Arcade-Button-HKick.png
Formation B Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png
└►Fire Control-Modifier-(Air).png Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Punch.png during Formation B
Formation C Arcade-Stick-CB.pngArcade-Stick-Right.png+ Arcade-Button-Kick.png
Wall Cling Arcade-Stick-Qcb.png+ Arcade-Button-Punch.png
└►Climb Up/Down Arcade-Stick-Up.png or Arcade-Stick-Down.png after Wall Cling
└►Ground Drop Arcade-Stick-Right.png after Wall Cling
└►Opposite Wall Launch Arcade-Stick-Left.pngArcade-Stick-Right.png after Wall Cling
└►Cipher Kougeki Arcade-Button-Punch.png after Wall Cling
└►Jimen ni Tobigeri Arcade-Button-Kick.png after Wall Cling
└►Sliding Heel Arcade-Stick-Down.png+ Arcade-Button-Kick.png after Wall Cling
Ragnarok Arcade-Stick-Dp.png+ Arcade-Button-2xPunch.png
Ouroboros Arcade-Stick-Qcf.png+ Arcade-Button-2xPunch.png
Legion Arcade-Stick-Qcf.png+ Arcade-Button-2xKick.png
Type Partner Assist Variable Counter Variable Combination
α Arcade-Button-HPunch.png Ame no Murakumo Arcade-Button-LPunch.png Ame no Murakumo Legion
β Arcade-Button-HKick.png Vajra Arcade-Button-LKick.png Vajra Legion
γ Arcade-Button-HKick.png Formation A Arcade-Button-LKick.png Formation A Legion