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A listing of the technologies in the Force Fields field, their level, and a brief description of each are listed below.

Level 1[edit]

You get this level for free.

  • Class I Deflector Shield - Reduces all damage to equipped targets by 1.

Level 4[edit]

  • Class II Deflector Shield - Reduces all damage to equipped targets by 2.

Level 8[edit]

  • Personal Deflector Shield - Adds 10 to ground combat rolls.

Level 10[edit]

  • Class III Deflector Shield - Reduces all damage to equipped targets by 3.

Level 12[edit]

  • Class V Planetary Shield - Reduces all damage done to planetary missile bases by 5 when constructed.

Level 14[edit]

  • Class IV Deflector Shield - Reduces all damage to equipped targets by 4.

Level 16[edit]

  • Repulsor Beam - Pushes away all ships who come within 1 space of the equipped ship, keeping them at a distance of at least 2 in the combat grid.

This does not trigger against ships that are cloaked or teleporting next to the equipped ship, before the equipped ship has a chance to attack.

Level 20[edit]

  • Class V Deflector Shield - Reduces all damage to equipped targets by 5.

Level 21[edit]

  • Personal Absorption Shield - Adds 20 to ground combat rolls. Replaces Personal Deflector Shield.

Level 22[edit]

  • Class X Planetary Shield - Reduces all damage done to planetary missile bases by 10 when constructed.

Level 24[edit]

  • Class VI Deflector Shield - Reduces all damage to equipped targets by 6.

Level 27[edit]

  • Cloaking Device - When activated, adds 5 to the defense rating of equipped ships. Must be deactivated to fire weapons. Cannot be re-activated until the equipped ship ends a turn without firing any weapons.

Level 30[edit]

  • Class VII Deflector Shield - Reduces all damage to equipped targets by 7.

Level 31[edit]

  • Zyro Shield - Has a 75% chance per missile to destroy all missiles connecting with an equipped ship minus 1% per technology level of the missile.

Level 32[edit]

  • Class XV Planetary Shield - Reduces all damage done to planetary missile bases by 15 when constructed.

Level 34[edit]

  • Class IX Deflector Shield - Reduces all damage to equipped targets by 9.

Level 37[edit]

  • Stasis Field - Removes the target from combat completely for 1 turn. Combat proceeds as if the target didn't exist.

Level 38[edit]

  • Personal Barrier Shield - Adds 30 to all ground combat rolls. Replaces Personal Deflector Shield and Personal Absorbtion Shield.

Level 40[edit]

  • Class XI Deflector Shield - Reduces all damage to equipped targets by 11.

Level 42[edit]

  • Class XX Planetary Shield - Reduces all damage done to planetary missile bases by 20 when constructed.

Level 43[edit]

  • Black Hole Generator - Creates a black hole that instantly sucks in enemy targets. Completely destroys 25-100% of enemy targets minus 2% per Shield Class of the target.

Level 44[edit]

  • Class 13 Deflector Shields - Reduces all damage to equipped targets by 13.

Level 46[edit]

  • Lightning Shield - Has a 100% chance per missile to destroy all missiles connecting with an equipped ship minus 1% per technology level of the missile.

Level 50[edit]

  • Class XV Deflector Shield - Reduces all damage to equipped targets by 15.