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Max Payne 2: The Fall of Max Payne | |
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Developer(s) | Remedy Entertainment |
Publisher(s) | Rockstar Games |
Year released | 2003 |
System(s) | Windows |
Preceded by | Max Payne |
Followed by | Max Payne 3 |
Series | Max Payne |
Genre(s) | Action-adventure |
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Players | 1 |
Modes | Single player |
Rating(s) |
Max Payne 2: The Fall of Max Payne | |
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Developer(s) | Rockstar Vienna |
Publisher(s) | Rockstar Games |
Year released | 2003 |
System(s) | PlayStation 2, Xbox, Xbox 360 |
Max Payne 2: The Fall of Max Payne is a third-person shooter developed by Remedy Entertainment for Windows, Xbox, and PlayStation 2 systems. The Fall of Max Payne was published by Rockstar Games and initially released on October 15, 2003 and later in the year for consoles. The game, like its predecessor, is a film noir that includes very stylistic cinematography, specifically the use of effects such as bullet-time and camera panning.
Story[edit | edit source]
Max Payne 2 continues the story of Max Payne, a fugitive undercover cop framed for murder in New York City, who stumbles upon a familiar face, Mona Sax.
Table of Contents
Appendices
Part 1: The Darkness Inside
Part 2: A Binary Choice