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The Teleport System was cleared already, therefore the Boss Rush takes place in the same fashion as in Mega Man X: throughout the final stage.
|Stage segment||Robot Master||Walkthrough|
| In case you didn't recharge the weapons, this stage starts with three W-capsules. |
The first sub-boss is Cold Man; he's weak against the Lightning Bolt.
| The disappearing blocks in the first room have two different patterns: Bass can skip it with a double jump, but Mega Man must study them well before getting past; the Ice wall can help. |
Astro Man is weak against the Magic Card.
| The Metrengers (worms) allow to easily refill all weapons and energy. There's a spare body, but the Ice Wall or Treble Boost are required to reach it. Anyway, it allows for infinite retries against the next sub-boss. |
Dynamo Man is weak against the Copy Vision.
| The first Item Present is right after Dynamo Man, that indeed is known as a strong Robot Master. |
Pirate Man is weak against the Wave Burner.
| Use the Magic Card combined with the Super recover and collect the items. |
Burner Man is weak against the Ice Wall.
| Since Burner Man is another difficult Robot Master, here comes another Item Present. Before the next boss, though, you have to face Sisi Roll. |
Magic Man is weak against the Tengu Blade.
| There are two invisible pits before and after Sniper Joe. If you jump up the one on the right, then you can climb the ladder on the left and get Sniper Joe from behind. |
Ground Man is weak against the Remote Mine.
| Check the Boss section (below) and your menu before collecting this last W-capsule. |
Tengu Man is weak against the Spread Drill.
|(see boss below)||One last Item Present, just before the final boss.|
BOSS: Dr. Wily
Like many elements of Mega Man & bass, the final boss, too, is inspired to Mega Man 8.