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Roll's transceiver[edit]

SNES version GBA port
  • The orange balloons will pop if you stand on them for too long!
  • The green balloons won't pop up when you stand on them.
  • If you destroy the pipes you'll be hit by strong winds.
  • Try using special weapons on the Oni robots to see what works best!
  • (This is a weird stage, filled with Tengus and Onis!)
  • The orange balloons will burst.
  • The green balloons won't break.
  • Destroy the pipe and a strong wind blows out...
  • Use your Special Weapons to proceed...
  • (What is a Tengu anyway?)
  • Tengu Man is a master of the skies. Weapons with a large area of effect work well.
  • Use a wide range Special Weapon.
  • There appear to be... hmm... 13 Compact-Discs left here. Work hard to find them!
  • .

Item walkthrough[edit]

If you're looking for a specific CD, sort the table by CD or by character. If you want to sort it back by stage progression, sort it by Walkthrough.

CD Mega Man Bass Walkthrough
22 MMB CD022 MM.png MMB CD022 B.png 01. This CD is in plain view, near the beginning of the stage. Beware: there's a Cloud McCloud just beyond it.
06 MMB CD006 MM.png N/A 02. Mega Man only can get this CD, using Rush Search & CD-finder.
96 MMB CD096 MM.png MMB CD096 B.png 03. At the end of the auto-scrolling area there is a platform and a hidden ladder. Bass can get there with a double-jump, Mega Man needs to use the Ice Wall.
47 MMB CD047 MM.png MMB CD047 B.png 04. In the large area, ride the first two green balloons, climb the first ladder, then go right. Bass can get the CD with a double-jump, Mega Man needs to use the Ice Wall.
10 MMB CD010 MM.png N/A 05. Mega Man only can get this CD, using the Ice Wall and then Rush Search & CD-finder.
36 MMB CD036 MM.png MMB CD036 B.png 06. Near the end of the upper path, jump down along the wall. Again, Bass can get to the CD with his double-jumps, Mega Man needs to use the Ice Wall.
32 MMB CD032 MM.png N/A 07. Take the lower exit from the large open area. Mega Man only can get this CD, using Rush Search & CD-finder.
57 MMB CD057 MM.png MMB CD057 B.png 08. Take the upper exit from the large open area. Again, Bass can get to the CD with his double-jumps, Mega Man needs to use the Ice Wall.
73 N/A MMB CD073 B.png 09. Bass only can get this CD, with a difficult double-jump. Alternatively, take it easy and use Treble Boost.
MMB subboss OniRobos1 MM.png MMB subboss OniRobos1 B.png 10. Sub-boss: ONI ROBO
They are extremely weak against the Remote Mine.
72 MMB CD072 MM.png MMB CD072 B.png 11. After defeating the dragon, this CD is in plain view. The dragon respawns when you go back.
46 MMB CD046 MM.png N/A 12. Mega Man only can get this CD, using Rush Search & CD-finder.
MMB subboss OniRobos2 MM.png MMB subboss OniRobos2 B.png 13. Sub-boss: ONI ROBO
They are extremely weak against the Remote Mine.
52 MMB CD052 MM.png MMB CD052 B.png 14. A CD in plain view.
90 MMB CD090 MM.png N/A 15. Mega Man only can get this CD, using Rush Search & CD-finder.

Summary of requirements to get all 13 CDs:

  • 3 CDs: free
  • 4 CDs: Bass' double-jump or Ice Wall
  • 5 CDs: Mega Man's Rush Search & CD-finder (and Ice Wall)
  • 1 CD: Bass' Treble Boost

ROBOT MASTER: Tengu Man[edit]

MMB DWno57 TenguMan.png

Tengu Man is weak against Ground Man's Spread Drill.

Tengu Man stays mostly at the top of the screen. Hit it easily when he stops and comes down for an attack.

  • Tornado Hold: Tengu Man stops and comes down to the middle of the screen; he throws a green tool that creates a tornado and tries to drag you into a bottomless pit; just keep jumping to avoid it.
  • Tengu Blade: Tengu Man stops and comes down to the floor of the screen; he charges up and performs the attack; hit him with a Spread Drill before he does.
  • Lash: Tengu Man quickly lashes across the lower part of the screen, trying to hit you; you can either jump over him, or stop him with a Spread Drill (this attack is reminiscent of Storm Eagle from Mega Man X1).