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Enemy | HP | Element | Chips | Attack Pattern |
---|---|---|---|---|
50 | None | Cannon | Does not move. When in the same row as MegaMan, it will send a red cross hair forward 1 panel at a time and fire when it lands on MegaMan. | |
80 | None | HiCannon | Does not move. When in the same row as MegaMan, it will send a red cross hair forward 1 panel at a time and fire when it lands on MegaMan. | |
100 | None | M-Cannon | Does not move. When in the same row as MegaMan, it will send a red cross hair forward 1 panel at a time and fire when it lands on MegaMan. | |
100 | Water | Bubbler | Shoots a bubble that tracks MegaMan. Bubble explodes 3x3 area where destroyed. | |
100 | Fire | Heater | Shoots a bubble that tracks MegaMan. Bubble explodes 3x3 area where destroyed. | |
80 | None | LilBomb | Only moves in column. Stops before shooting a bomb that damages an entire column. | |
120 | None | CrosBomb | Only moves in column. Stops before shooting a bomb that damages vertical and horizontal panels around impact. | |
150 | None | BigBomb | Only moves in column. Stops before shotting a bomb that damages all panels around impact. | |
90 | None | LongSwrd | Moves forward and steals panels after a few attacks. Attacks either two panels in front or entire column in front. | |
120 | None | FireSwrd | Moves forward and steals panels after a few attacks. Attacks either three panels in front or entire column. | |
200 | None | AquaSwrd | Moves forward and steals panels after a few attacks. Attacks either three panels in front or entire column. | |
40 | None | MetGuard ShokWave |
Only moves up and down to be in the same row as MegaMan. Will raise its pick before attacking with a ShokWave that travels horizontally 1 panel at a time. | |
60 | None | MetGuard SoniWave |
Only moves up and down to be in the same row as MegaMan. Will raise its pick before attacking with a SoniWave that travels horizontally 1 panel at a time. | |
100 | None | MetGuard DynaWave |
Only moves up and down to be in the same row as MegaMan. Will raise its pick before attacking with a DynaWave that travels horizontally 1 panel at a time. | |
File:MMBN Enemy .png | 80 | Fire | FireTowr | |
File:MMBN Enemy .png | 120 | Water | AquaTowr | |
File:MMBN Enemy Popper.png | 100 | Wood | WoodTowr | |
60 | None | Quake1 | ||
120 | None | Quake2 | ||
150 | None | Quake3 | ||
80 | None | Dash | Moves up and down column until in the same row as MegaMan. Then fly towards him. | |
60 | None | Howitzer | Immune to attacks while mouth is closed. Fires a ball that breaks a panel. | |
File:MMBN Enemy HardHead2.png | 70 | None | Immune to attacks while mouth is closed. Fires a ball that breaks a panel. | |
File:MMBN Enemy HardHead3.png | 80 | None | Immune to attacks while mouth is closed. Fires a ball that breaks a panel. | |
File:MMBN Enemy .png | 100 | None | TriArrow | |
File:MMBN Enemy .png | 150 | None | TriSpear | |
File:MMBN Enemy .png | 200 | None | TriLance | |
60 | None | Ratton1 | ||
80 | None | Ratton2 | ||
100 | None | Ratton3 | ||
File:MMBN Enemy .png | 120 | Water | Wave | |
File:MMBN Enemy .png | 150 | Fire | RedWave | |
File:MMBN Enemy .png | 200 | Water | BigWave | |
150 | None | Gaia1 | ||
200 | None | Gaia2 | ||
300 | None | Gaia3 | ||
100 | Electricity | Thunder1 | ||
File:MMBN Enemy .png | 150 | Electricity | Thunder2 | |
File:MMBN Enemy .png | 200 | Electricity | Thunder3 | |
File:MMBN Enemy .png | 150 | Electricity | RingZap1 | |
File:MMBN Enemy .png | 200 | Electricity | RingZap2 | |
File:MMBN Enemy .png | 250 | Electricity | RingZap3 | |
100 | None | Typhoon | Stationary. | |
140 | None | Huricane | Stationary. | |
180 | None | Cyclone | Stationary. | |
200 | None | Drain | ||
200 | None | Drain2 | ||
File:MMBN Enemy Drain3.png | 200 | None | Drain3 | |
150 | Fire | BodyBurn | Moves up and down column until in the same row as MegaMan. Then fly towards him. Leaves a trail of fire in panels. | |
80 | None | TimeBom1 | ||
200 | None | TimeBom2 | ||
File:MMBN Enemy Handy3.png | 300 | None | TimeBom3 | |
120 | Water | Cloud | ||
140 | Water | Cloudier | ||
File:MMBN Enemy Cloudy3.png | 160 | Water | Cloudest | |
80 | Electricity | Remobit1 | Stationary. | |
File:MMBN Enemy Twisty2.png | 100 | Electricity | Remobit2 | Stationary. |
120 | Electricity | Remobit3 | Stationary. | |
File:MMBN Enemy CanDevil.png | 160 | Fire | Candle1 | While its candle is not destroyed, will regenerate HP. Only moves up and down to be in the same row as MegaMan. Shoots a row of fire. |
File:MMBN Enemy CanDevil2.png | 200 | Fire | Candle2 | While its candle is not destroyed, will regenerate HP. Only moves up and down to be in the same row as MegaMan. Shoots a row of fire. |
File:MMBN Enemy CanDevil3.png | 300 | Fire | Candle3 | While its candle is not destroyed, will regenerate HP. Only moves up and down to be in the same row as MegaMan. Shoots a row of fire. |
50 | None | Invis1 | ||
100 | None | Invis2 | ||
120 | None | Invis3 | ||
10 | None | Popup |