(Redirected from Mega Man Battle Network 5)

Mega Man Battle Network 5: Team Colonel
Mega Man Battle Network 5: Team Protoman.
Mega Man Battle Network 5: Double Team Mega Man Battle Network 5: Team Colonel Mega Man Battle Network 5: Team Protoman | |
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Developer(s) | Capcom Production Studio 2 |
Publisher(s) | Capcom |
Year released | 2004 |
System(s) | Game Boy Advance, Nintendo DS, Wii U |
Preceded by | Mega Man Battle Network 4: Red Sun and Blue Moon |
Followed by | Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar |
Series | Mega Man Battle Network |
Genre(s) | RPG |
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Players | 1-2 |
Modes | Single player, Multiplayer |
Rating(s) |
Mega Man Battle Network 5 is the fifth and penultimate installment of the Battle Network series. This game has three versions: Mega Man Battle Network 5: Team ProtoMan and Mega Man Battle Network 5: Team Colonel, both for the Game Boy Advance, which have similar gameplay but slightly different supporting characters and stories, and Mega Man Battle Network 5: Double Team DS, which includes the content from both games. The Japanese versions are titled Rockman EXE 5: Team of Blues, Rockman EXE 5: Team of Colonel, and Rockman EXE 5 DS: Twin Leaders.
Box Artwork[edit | edit source]
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Team Protoman.
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Team Colonel.
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Double Team DS.
Table of Contents
- Beginning and Tutorial
- Infiltration of Scilab and Liberation Mission 1!
- Oran Isle and Liberaton Mission 2!
- Cloud Cover and Liberation Mission 3!
- An unexpected Disaster!
- Queen Bohemia and Liberation Mission 4!
- Memories of the Past
- Enter Gargoyle Castle and Liberation Mission 5!
- Twists and Turns!
- The Undernet, signs of courage, and Liberation Mission 6!
- Nebula attacks Electopia, and the return of a teammate!
- Darkchip Factory!
- Nebula Grey, Soulnet and the Final Battle!
Epilogue
Platformers:
Navi battles:
Arcade & phones:
Compilation(s):