Jump to navigation
Jump to search
BlastMan.EXE[edit]
- Operator: Joe Mach
- HP: 400, 800 (EX), 1400 (SP), 2000 (RV)
- Element: Fire
- Attacks:
- Exploding Line: A line of clouds explode forward. Cannot pass blocks.
- Fire Tornado: BlastMan shoots a flaming spiral that covers three squares forward.
- Fire Wave: Three fireballs come from the direction of the embers that precede. Stopped by the block.
- Strategy:
- Use Thunder chips to paralyze and follow through with a Cannon or MiniBomb.
- Use FireHit to disrupt his Fire Wave attack.
- If you can find any Aqua chips, USE them!
- Ghost Located in: Central Area 2
DiveMan.EXE[edit]
- Operator: Blackbeard
- Element: Water
- HP: 600, 1000 (EX), 1500 (SP), 1900 (RV)
- Attacks:
- Missiles: Two missiles constantly rise from the water and fire in two various lines.
- Giant Wave: DiveMan emerges from the water and raises a wave that covers the first two rows.
- Bomb: DiveMan emerges and tosses a bomb (2 in EX & SP forms) at one square.
- Strategy:
- Use Thunder chips as often as you can.
- Retreat to the back row and always keep moving to dodge the missiles.
- DiveMan emerges every 3 tiles he moves and can only be attacked then (sans thunder chip). use that to your advantage.
HeatMan.EXE[edit]
- Operator: Mr. Match
- Element: Fire
- HP: 700, 1500 (EX), 1900 (SP)
- Attacks:
- Flame Tower:
- Heat Wave:
- Heat Press:
- Back Flamethrower:
- Strategy:
AquaMan.EXE[edit]
- Operator: Shuko Kido
- Element: Water
- HP: 600, 1300 (EX), 1700 (SP)
- Attacks:
- Bubble Shot:
- Aqua Bomb:
- Aqua Tap:
- Aqua Hose:
- Drip Shower:
- Strategy:
CircusMan.EXE[edit]
SlashMan.EXE[edit]
TenguMan.EXE[edit]
JudgeMan.EXE[edit]
ElecMan.EXE[edit]
TomahawkMan.EXE[edit]
ElementMan.EXE[edit]
KillerMan.EXE[edit]
GroundMan.EXE[edit]
ChargeMan.EXE[edit]
DustMan.EXE[edit]
G-Beast MegaMan.EXE[edit]
F-Beast MegaMan.EXE[edit]
Colonel.EXE[edit]
Gregar[edit]
Falzar[edit]
ProtoMan.EXE[edit]
Bass.EXE[edit]
The Count of Groundsoaking Blood(Hakushaku)[edit]
- (Optional boss, Japanese version only)