
Mega Man III | |
---|---|
Developer(s) | Minakuchi Engineering |
Publisher(s) | Capcom |
Year released | 1992 |
System(s) | Game Boy, Nintendo 3DS, Nintendo Switch |
Preceded by | Mega Man II |
Followed by | Mega Man IV |
Series | Mega Man |
Japanese title | Rockman World 3 ロックマンワールド3 |
---|---|
Genre(s) | Action, Platform |
Modes | Single player |
Rating(s) |
- For the NES and Wii virtual console game, see Mega Man 3.
Rockman World 3 (ロックマンワールド3? is a reading help for Japanese players) was originally developed and published in Japan, and later localized as Mega Man III. It is an action -platformer for the Game Boy. It is the third installment in the handheld Mega Man sub-series.
Like its predecessors, the game combines elements from two NES games: four bosses from Mega Man 3 and four from Mega Man 4.
Gameplay[edit | edit source]
The game features four Robot Masters from Mega Man 3 and four from Mega Man 4; the plot says that they were rebuilt. More gameplay elements locate Mega Man 3 (GB) after Mega Man 4 and before Mega Man 5: the Rush Marine is not featured anymore, but Beat is not featured yet.
Game reception[edit | edit source]
Mega Man 3 (GB)/Rockman World 3 is a rather obscure game released between two well-known games. Indeed, Mega Man 2 (GB)/Rockman World 2 is infamous as the lowest point in the classic Mega Man series, while Mega Man 4 (GB)/Rockman World 4 is the most innovative game in the series (it introduced at once the W-cans, the P-chips/bolts and the shop). Between these extremes, Mega Man 3 (GB) is a classic game based on the most classic of all, Mega Man 4.
Gallery[edit | edit source]
- Title screens
-
Original
-
Localized
- Box artworks
-
Original
-
Localized (North America)
-
Localized (Europe)
Table of Contents
- First selection screen:
- Intermission stage
- Second selection screen:
- Final stages: