From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search

These are the Robot Masters Mega Man faces during the game. The last two bosses, Time Man and Oil Man, are only in the Powered Up remake.

The original Doctor Right Series only had nine robots that were numbered- Proto Man, Rock, Roll, and the six industrial robots (DRN. 000 - 008). However, Mega Man: Powered Up! added an additional two industrial robots into the storyline for retcon purposes (because all subsequent games had eight robot masters), and although their serial numbers are not given, most people have assigned Time Man as DRN. 009 and Oil Man as DRN. 010. However, this conflicts with the original numbering system, because Metal Man is listed as DWN. 009 and Air Man is listed as DWN. 010 (both from Mega Man 2). As such, some list Time Man and Oil Man as DRN. 009? and DRN. 010? to denote this numerical conflict.

Cut Man[edit]

Cut Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 003
  • Year of Creation: 2006
  • Weapon: Rolling Cutter
  • Weak Against: Super Arm
  • Strength: He can cut heads very well.
  • Weakness: He doesn't listen to other peoples' opinions.
  • Likes: Cutting out things.
  • Dislikes: Rock, paper, scissors.

Cut Man was designed by Light and Wily to serve as a lumberjack, with a powerful saw-toothed, scissor-like instrument protruding from his head, capable of gnawing through giant forest timbers.

Guts Man[edit]

Guts Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 004
  • Year of Creation: 2006
  • Weapon: Super Arm
  • Weak Against: Hyper Bomb
  • Strength: He has powerful emotions.
  • Weakness: He has temper tantrums.
  • Likes: Karaoke.
  • Dislikes: Logical reasoning.

Guts Man was designed by Light and Wily to be a bulldozing robot, capable of lifting and moving tremendous boulders and objects otherwise unmovable.

Ice Man[edit]

Ice Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 005
  • Year of Creation: 2006
  • Weapon: Ice Slasher
  • Weak Against: Thunder Beam
  • Strength: Likes to stand out (is very outgoing)
  • Weakness: He whines a lot
  • Likes: Playing and making stuff in the snow
  • Dislikes: Saunas

Ice Man was designed by Light and Wily to be impervious to chilling sub-zero temperatures, capable of human-like performances under extreme climactic conditions.

Bomb Man[edit]

Bomb Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 006
  • Year of Creation: 2006
  • Weapon: Hyper Bomb
  • Weak Against: Fire Storm
  • Strength: Loves to make his explosives outstanding and showy
  • Weakness: Doesn't take good care of his things
  • Likes: Bowling
  • Dislikes: Lighters and matches

Bomb Man was designed by Light and Wily to be a "heavy-duty blaster" who used intensely powerful explosives to clear lands for Light Labs construction projects.

Fire Man[edit]

Fire Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 007
  • Year of Creation: 2006
  • Weapon: Fire Storm
  • Weak Against: Ice Slasher
  • Strength: Compassionate
  • Weakness: He has a dangerous temper (he's "hot-headed")
  • Likes: Camping
  • Dislikes: Rain

Fire Man was designed by Light and Wily to melt and mold metals with the flame-throwing torch flaring from atop his head.

Elec Man[edit]

Elec Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 008
  • Year of Creation: 2006
  • Weapon: Thunder Beam
  • Weak Against: Rolling Cutter
  • Strength: Has a high eagerness to complete his missions
  • Weakness: Likes to fool around a lot
  • Likes: Playing the electric guitar
  • Dislikes: Anything rubbery

Elec Man is Light and Wily's "electrifying creation"- planned for conducting electrifying operations- even supervising nuclear power plants.

Time Man[edit]

Time Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 00A
  • Year of Creation: 2006
  • Weapon: Time Slow
  • Weak Against: Thunder Beam

Time Man was designed by Light and Wily as an experiment with temporal alteration. The experiment with Time Man would largely influence Wily's design of Flash Man (Mega Man 2). Time Man's ability to slow down the passage of time allows him to access areas that are otherwise inaccessible and makes work far more efficient, which is why he was designed in the first place.

Oil Man[edit]

Oil Man, (C) 2006 Capcom, Inc.
  • Serial Number: DRN. 00B
  • Year of Creation: 2006
  • Weapon: Oil Slider
  • Weak Against: Fire Storm

Oil Man was created by Light and Wily as a robot capable of cleaning up oil spills and working with oil crews. His weapon, the "Oil Slider," allows him to slide around quickly and attack his targets or reach previously inaccessible areas. Additionally, he does not slide on oil slicks.