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Controls
GameCube PC PS2 SNES Usage
Neutral control, Neutral dpad Neutral dpad Neutral Dpad Move left and right, navigate menus.
B button Square button Y Button Fire.
A button Cross button B Button Jump.
Y button Circle button A Button Dash.
L button / R button L1 button / R1 button L Button / R Button Switch weapons left/right.
Start button Start button Start Button Select menu items, enter and exit the weapons sub menu.

Advanced Techniques[edit]

Hop Shot[edit]

  • Required: Arm cannon, no powers.

The hop shot is a way to fire at various heights repeatedly. This technique can also be used to shoot at the same height but primarily it is for covering a wide area just above and at ground level.

To perform the hop shot, you have to jump and fire, however you don't do a full jump and you have to keep firing. There are two ways to accomplish this; the first is to jump, then fire like normal. The better way, however, is to press fire and jump over and over again. This way you don't spend extra time fumbling over your controls, and you get the same effect. Basically, just tap Y Button and B Button.

Dash Jumping[edit]

  • Required: Leg enhancement.

Press A Button and then B Button soon after. The result is a quick horizontal movement added to a normal jump, thus creating a "long jump" effect. You can also press them at the same time to get the same effect, however you won't have that initial horizontal distance covered on the ground (it usually won't matter, but sometimes you'll do it one way versus the other).

Wall Climbing[edit]

  • Required: Nothing.

Simply move towards a wall and jump. If you hold the direction while holding onto the wall, you'll slide down it. While sliding on a wall, just jump (keep holding the direction on the D-Pad) and you'll automatically return to the wall at a higher position.

Wall Dash Jumping[edit]

  • Required: Leg enhancement.

This is an easy, yet very useful technique to get to some tricky places or to get past enemies. While scaling a wall, simply press jump and dash at the same time and the direction you'd like to go in; this will cause X to do a very large jump in that direction.