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Parts requirements[edit]

After beating one of the eight main bosses at level 4 or higher, you'll be given the options "Weapon + Life" and "Weapon + Energy". Pick one to get either a Life Up or an Energy Up.

However, if the boss was on level 8 or higher, you instead get "Weapon + Life +" and "Weapon + Energy +" options. Then you get an additional Part along with the Life Up or Energy Up. The Part you get depends on which option you pick; this means you can't get all 16 Parts in one playthrough.

The most Parts you can get is 8, and for that you'll have to waste time at the beginning. The bosses' levels rise as the countdown progresses, so you'll have to enter stages and deliberately lose all your lives, not fighting any bosses until the first boss's level reaches 8. That means you'll have to cut it close to stop the collision. Also, once you've earned a Part, you still won't actually get it until two hours (i.e. stages) later.

Parts list[edit]

The color of the icons has a specific meaning:

  • Green parts are the basic ones, that improve energy bars;
  • Blue parts improve mobility;
  • Purple parts improve energy and defense;
  • Red parts improve attack.


Part Name Option Boss Effect
MMX5 Life Up.png
Life Up
Weapon + Life All This increases of your character's life meter, just like a Heart Tank.
MMX5 Energy Up.png
Energy Up
Weapon + Energy All This increases the maximum size of your character's weapon energy meter.


Color/Icon Part Name Option Boss Effect
P - MMX5 Shock Buffer.png Shock Buffer Life + Crescent Grizzly (Grizzly Slash) This decreases the amount of damage taken by half, and keeps you from being knocked back after taking a hit.
B - MMX5 Hyper Dash.png Hyper Dash Energy + Crescent Grizzly (Grizzly Slash) This increases the dash intensity of your character, but reduces your dash duration.
P - MMX5 Super Recover.png Super Recover Life + Tidal Whale (Duff McWhalen) This makes life and weapon refill capsules restore twice as much energy as normal.
P - MMX5 W-Energy Saver.png W-Energy Saver Energy + Tidal Whale (Duff McWhalen) This makes your special weapons use half as much energy.
R - MMX5 Quick Charge.png Quick Charge Life + Volt Kraken (Squid Adler) (X only) This makes the X-Buster charge twice as fast.
R - MMX5 Z-Saber Extend.png Z-Saber Extend Energy + Volt Kraken (Squid Adler) (Zero only) This makes the Z-Saber project a small crescent wave in front of it to increase its range.
R - MMX5 Burst Shots.png Burst Shots Life + Shining Firefly (Izzy Glow) (X only) This allows you to have 5 buster shots on-screen at once instead of 3.
R - MMX5 Shot Eraser.png Shot Eraser Energy + Shining Firefly (Izzy Glow) (Zero only) This enables the Z-Saber to block most enemy shots.
P - MMX5 Anti-Virus Guard.png Anti-Virus Guard Life + Dark Necrobat (Dark Dizzy) This makes you twice as resistant to Sigma Virus infection.
P - MMX5 Virus Buster.png Virus Buster Energy + Dark Necrobat (Dark Dizzy) This enables your standard weapons to destroy Sigma Virus drones.
B - MMX5 Jumper.png Jumper Life + Spiral Pegasus (The Skiver) This makes your character jump higher and further.
B - MMX5 Speedster.png Speedster Energy + Spiral Pegasus (The Skiver) This makes your character run faster and jump further.
R - MMX5 Speed Shot.png Speed Shot Life + Burn Dinorex (Mattrex) This makes the X-Buster or Z-Buster's shots go faster.
R - MMX5 Buster Plus.png Buster Plus Energy + Burn Dinorex (Mattrex) This makes the X-Buster or Z-Buster do more damage.
R - MMX5 Ultimate Buster.png Ultimate Buster Life + Spike Rosered (Axle the Red) (X only) This makes every shot you fire fully charged, including special weapons (if you're using an armor that allows charging special weapons).
R - MMX5 Z-Saber Plus.png Z-Saber Plus Energy + Spike Rosered (Axle the Red) (Zero only) This makes the Z-Saber do more damage.

Calculation of Mavericks levels[edit]

In order to get parts, it is necessary that the Mavericks are at least at level 8. This section helps calculating how many hours must elapse to raise the Mavericks levels

The level of a maverick depends on three factors:

  1. a hours factor: the less hour are left, the higher the level;
  2. a victories factor: the more mavericks have been defeated, the higher the level of the remaining ones;
  3. a rank factor: if the player character has a rank higher than "A", the maverick levels is further increased.

If the 16 hours run out, or if the Earth is saved, the maverick levels will still keep increasing with time.

In the table below it is assumed that X, who starts at rank "B", keeps a "B" or "A" rank. If the Enigma cannon fails (after beating four mavericks), X will have to launch the shuttle before it is completed, or he will fail saving the Earth.

Hours left 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Hours factor 1 3 3 5 5 7 7 9 9 11 11 13 13 15 15 17 17
Victories factor (X) - - - - - - - +0 +1 - +2 +3 +4 +5 - +6 +7
Maverick level (X) 1 3 3 5 5 7 7 9 10 11 13 16 17 20 15 23 24


Zero's starting rank is "SA", and that means all Mavericks get a +2 bonus on their level (if he keeps that rank). Therefore, Zero has better chances to collect eight parts and still save the Earth.

Hours left 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Hours factor 1 3 3 5 5 7 7 9 9 11 11 13 13 15 15 17 17
Rank factor (SA) +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 - -
Victories factor (Zero) - - - - - +0 +1 - +2 +3 +4 +5 - +6 +7 - -
Maverick level (Zero) 3 5 5 7 7 9 10 11 13 16 17 20 15 23 24 - -

It is also possible to defeat the first Maverick at -11 hours using Zero, and then collect eight parts alternating freely X and Zero for the rest of the game. In fact, the availability of parts depends only on the Maverick level.