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For all characters[edit]

Chip Name Metal cost Discounted cost Rare Metal Location Effect
Life Bottle Half 50 45 N/A Restores half of a character's life energy.
Life Bottle Full 150 135 Metal Valley Completely restores a character's life energy.
Life Charge 50 45 N/A Needs a Life Tank. Refills a Life Tank halfway.
Retry Chip 1 100 90 N/A An extra life.
Retry Chip 2 200 180 N/A Requires Retry Chip 1. Another extra life.
Retry Chip 3 300 270 N/A Requires Retry Chip 2. A third extra life.
Weapon Bottle Half 10 9 N/A Restores half of a character's weapon energy.
Weapon Bottle Full 30 27 Noah's Park Completely restores a character's weapon energy.
Weapon Charge 10 9 N/A Needs the Weapon Tank. Refills a Weapon Tank halfway.
Prickle Barrier 200 180 N/A Makes it so contact with spikes only reduces your life energy to 1 hit point instead of causing instant death. Each only works once, and you can only carry one at a time.
Spare Energy 250 225 N/A Restores a little bit of life energy if you run out. Each only works once, and you can only carry one at a time.
Alia Buster 40000 36000 N/A Requires New Game +. Unlocks Alia as a playable character.
Layer Rapier 40000 36000 N/A Requires New Game +. Unlocks Layer as a playable character.
Pallette Bullets 40000 36000 N/A Requires New Game +. Unlocks Pallette as a playable character.
Life Tank 1000 900 Troia Base Acts like a Sub Tank in previous games. Stores excess life energy that you collect so you can use it to refill your health later.
Life Tank 1000 900 Pitch Black A second Life Tank, same as the other one.
Weapon Tank 500 450 Inferno Stores excess weapon energy that you collect so you can use it to recharge your weapons later.
Hyper AT 1500 1350 N/A Makes the AT gauge fill faster.
Escape Boost 1000 900 N/A Allows you to escape from enemy holds faster.
Metal Generator 5000 4500 Troia Base With this, you gain Metals just by walking around.
Metal Discount 5000 N/A Metal Valley Reduces the price of all other Chips.

For X / Alia[edit]

Chip Name Metal cost Discounted cost Rare Metal Location Effect
Life Up 1500 1350 N/A Increases X's maximum life energy.
Life Up +1 3000 2700 N/A Requires Life Up. Increases X's maximum life energy further.
Life Up +2 4500 4050 N/A Requires Life Up +1. Increases X's maximum life energy even more.
Double Barrier 20000 18000 Inferno Makes X's temporary invincibility after taking a hit last twice as long.
Speedy Recovery 500 450 N/A Makes X's life energy recover faster than normal while he is in reserve.
Weapon Up 500 450 N/A Increases X's maximum weapon energy.
Weapon Up +1 1000 900 N/A Requires Weapon Up. Increases X's maximum weapon energy further.
Weapon Up +2 1000 1350 N/A Requires Weapon Up +1. Increases X's maximum weapon energy even more.
Chain Combo 1000 900 N/A Makes combos easier to perform by increasing the amount of time that is allowed to pass between hits.
Super Recover 1500 1350 N/A Makes life and weapon energy refills restore more energy.
Spike Walker 500 450 N/A Makes X slide down walls slower.
Weapon Converter 500 450 Booster Forest Refills some weapon energy when X takes damage.

For Zero / Layer[edit]

Chip Name Metal cost Discounted cost Rare Metal Location Effect
Life Up 1500 1350 N/A Increases Zero's maximum life energy.
Life Up +1 3000 2700 N/A Requires Life Up. Increases Zero's maximum life energy further.
Life Up +2 4500 4050 N/A Requires Life Up +1. Increases Zero's maximum life energy even more.
Double Barrier 20000 18000 Metal Valley Makes Zero's temporary invincibility after taking a hit last twice as long.
Speedy Recovery 500 450 N/A Makes Zero's life energy recover faster than normal while he is in reserve.
Weapon Up 500 450 N/A Increases Zero's maximum weapon energy.
Weapon Up +1 1000 900 N/A Requires Weapon Up. Increases Zero's maximum weapon energy further.
Weapon Up +2 1500 1350 N/A Requires Weapon Up +1. Increases Zero's maximum weapon energy even more.
Chain Combo 1000 900 N/A Makes combos easier to perform by increasing the amount of time that is allowed to pass between hits.
Super Recover 1500 1350 N/A Makes life and weapon energy refills restore more energy.
Spike Walker 500 450 N/A Makes Zero slide down walls slower.
Weapon Converter 500 450 Troia Base Refills some weapon energy when Zero takes damage.
Shock Absorber 15000 13500 Central White Keeps Zero from being knocked back when he takes damage.
Shield Armor 15000 13500 Booster Forest Increases Zero's defense.
Saber Skill+1 3000 2700 N/A Adds a fourth slash to the standard Z-Saber combo.
Saber Skill+2 5000 4500 N/A Requires Saber Skill+1. Adds a fifth slash to the combo.
D Glaive 1000 900 Pitch Black See D Glaive
K Knuckle 1000 900 Primrose See K Knuckle
B Fan 1000 900 Primrose See B Fan
T Breaker 1000 900 Inferno See T Breaker
Σ Blade 30000 27000 N/A See Σ Blade

For Axl / Pallette[edit]

Chip Name Metal cost Discounted cost Rare Metal Location Effect
Life Up 1500 1350 N/A Increases Axl's maximum life energy.
Life Up +1 3000 2700 N/A Requires Life Up. Increases Axl's maximum life energy further.
Life Up +2 4500 4050 N/A Requires Life Up +1. Increases Axl's maximum life energy even more.
Double Barrier 20000 18000 Booster Forest Makes Axl's temporary invincibility after taking a hit last twice as long.
Speedy Recovery 500 450 N/A Makes Axl's life energy recover faster than normal while he is in reserve.
Weapon Up 500 450 N/A Increases Axl's maximum weapon energy.
Weapon Up +1 1000 900 N/A Requires Weapon Up. Increases Axl's maximum weapon energy further.
Weapon Up +2 1500 1350 N/A Requires Weapon Up +1. Increases Axl's maximum weapon energy even more.
Chain Combo 1000 900 N/A Makes combos easier to perform by increasing the amount of time that is allowed to pass between hits.
Super Recover 1500 1350 N/A Makes life and weapon energy refills restore more energy.
Spike Walker 500 450 N/A Makes Axl slide down walls slower.
Shock Absorber 15000 13500 Noah's Park Keeps Axl from being knocked back when he takes damage.
Shield Armor 15000 13500 Pitch Black Increases Axl's defense.