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In previous Mega Man Zero games there was a limited number of chips (usually three), and they were collected upon defeating specific bosses. In Mega Man Zero 4, instead, every enemy (except for bosses) occasionally drops a Part with the same name; combining different parts, you can obtain Chips. There's a total of 27 chips.

In order to combine Parts to obtain Chips, Zero should talk to Cerveau, the scientist reploid in the Resistance trailer. Many characters in the Resistance trailer and in the human settlement will give clues to combine parts or even full recipes for chips. The S-Crystal and the Junk part can be obtained from recipes as well.

In this page, if a part can be found in the Second Introduction Stage, no other location is listed: the player can simply re-visit the 2nd Intro Stage to collect it. Furthermore, locations that cannot be revisited are not listed, with two specific exceptions:

  • The Moloid part can only be found in the non-revisitable First Intermission Stage; make sure you collect some before clearing it!
  • The CryoNeon and NeedBalloon parts can be found only in a non-revisitable portion of Tech Kraken stage or in the final stages.

There are four Sub-Tanks in the game. See the #Special parts & Sub-Tanks section.

In the Japanese version, Ceratanium was actually Ceramic Titanium. See the #Special parts & Sub-Tanks section for its location.

Recipe Chips[edit]

Head Chips[edit]

  • Q-Charge1

Talk to Tornado after the introduction missions to get the recipe.

This chip allows to charge Zero's weapons faster.

Part Location
Beamwalker Intro-2
RB-Cannon Sol Titanion


  • A-Recover1

Talk to a Caravaner after the intermissions to get the recipe.

This chip allows to restore HP if Zero stands still.

Part Location
V.Fencer Mino Magnus
Poplan Sol Titanion, Intro-2 (Flame weapon needed)


  • WeaponPlus

Talk to a Caravaner after the intermissions to get the recipe.

This chip adds one ammo to the special enemy weapons that have a limited number of shots. It has to be equipped before getting the weapon.

Part Location
Bongal Mino Magnus, Tech Kraken
Triaformer Mino Magnus, Popla Cocapetri, Pegasolta Eclair
Bonsect Noble Mandrago, Popla Cocapetri
V.Fire (Intro-1, many more stages)

Body Chips[edit]

  • Absorber

Talk to Faucon after the introduction missions to get the recipe.

This chip prevents Zero from getting knocked back when hit. Its effect is actually identical to the "Buffalo"-type animal Cyber-Elves from the previous three Mega Man Zero games.

Part Location
Ceratanium (One can be found lying in most stages.)
Gyrator Mino Magnus
Axeloid Mino Magnus, Sol Titanion


  • Reflect
Cyber-Elf lv.4: "Ceratatium + propeller + reflective beam parts = new chip."

This chip allows to reflect enemy bullets with a Saber slash. Its effect is the same as the Shield Boomerang (used as a shield) from the previous Mega Man Zero games.

Part Location
Ceratanium (One can be found lying in most stages.)
Gyrator Mino Magnus
RefleBeemer Heat Genblem


  • Strong
Hirondelle: "In order to make body chips, you'll need to pick up Ceratanium."
Cyber-Elf lv.5: "With hard mechaniloid parts you can strenghten your body."

This chip allows Zero to survive when he touches deadly spikes, although he gets a lot of damage. Its effect is the same as the 3-Levels animal Cyber-Elves from Mega Man Zero 2 & 3.

Part Location
Ceratanium (One can be found lying in most stages.)
GangaGun Mino Magnus, Heat Genblem


  • Rolling
Cyber-Elf lv.6: "Hammer + flame thrower + spinner + Ceratanium = new chip."

This chip allows to make spinning slash jumps and spinning slash dashes. Jump, press Up and slash for a spin jump; Dash, press Up or Down then slash for a spinning dash. These two effects were available in all the previous Mega Man Zero games, but always from a different item (upgraded Saber in MMZ1, a Form in MMZ2, a hacker Cyber-Elf in MMZ3).

Part Location
Moloid Intermission-1 (can't be revisited!)
LamplortX Sol Titanion, Heat Genblem
TellyBomb Intro-2, Tech Kraken
Ceratanium (One can be found lying in most stages.)

Foot Chips[edit]

  • SpikeTypeW

Talk to Brise after the introduction missions to get the recipe.

This chip allows Zero to walk normally even when he's in a magnetic field or in strong wind.

Part Location
Poplan Sol Titanion, Intro-2 (Flame weapon needed)
GlassCannon Sol Titanion (sub-boss minion)
V.Claw Fenri Lunaedge


  • Quick

Talk to Tiphon after the introduction missions to get the recipe.

This chip allows Zero to run faster. Its effect is the same as the lv.1 animal trait of the Cyber-Elf, but it does not stack. In previous Mega Man Zero games, the same effect was obtained from an animal Cyber-Elf.

Part Location
Kerberos (x3) Popla Cocapetri, Intermission-2


  • Frog
Cyber-Elf lv.3: "Use magnet enemy and frog enemy parts for a new chip."

This chip allows Zero to slide down walls more slowly. Its effect is the same as the lv.2 animal trait of the Cyber-Elf, but it's not stacked. In previous Mega Man Zero games, the same effect was obtained from an animal Cyber-Elf.

Part Location
MagnePa N Mino Magnus
MagnePa S Mino Magnus
Kerosh Final-2, (Intermission-1)


Secret Chips[edit]

Clues from Cerveau:

- "An easy way to make chips is to find recipes, but better chips don't have recipes."
- "Try just combining some of the parts you have. You might discover a brand-new chip."
- "Some chips have different levels. Just add a certain something to a level 1 chip and it becomes a level 2 chip."

Head Chips[edit]

  • Q-Charge2 & Q-Charge3

These chips are upgrades of Q-Charge1. They work faster.

Lv. Part Location
1-2-3 BeamWalker Intro-2
1-2-3 RB-Cannon Sol Titanion, Tech Kraken
2-3 NicosCrabB Fenri Lunaedge
3 SerpentGear Fenri Lunaedge


  • A-Recover2 & A-Recover3

These chips are upgrades of A-Recover1. They work faster.

Lv. Part Location
1-2-3 V.Fencer Mino Magnus
1-2-3 Poplan Sol Titanion, Intro-2 (Flame weapon needed)
2-3 ArcCannon Intro-2
3 P.Corpse Fenri Lunaedge


  • A-Charge

This chip allows to charge weapons automatically, with no need to hold down the button.

Part Location
Raiken (x2) Mino Magnus, Pegasolta Eclair
V.Missile Mino Magnus, Heat Genblem
SandDozer Sol Titanion


  • A-Filling

This chip slowly refills special enemy weapons that have a limited number of ammo.

Part Location
Molegule Intro-2
Glacial Pegasolta Eclair, Fenri Lunaedge
Mechameson Pegasolta Eclair, Popla Cocapetri, Tech Kraken
Bonsect Noble Mandrago, Popla Cocapetri

Body Chips[edit]

  • Stronger & Strongest

These chips are upgrades of Strong. They further reduce damage from deadly spikes.

Lv. Part Location
1-2-3 Ceratanium (One can be found lying in most stages.)
1-2-3 GangaGun Mino Magnus, Heat Genblem
2-3 Mechameson Pegasolta Eclair, Tech Kraken, Popla Cocapetri
3 NeedBalloon Final-2/3, (Tech Kraken)


  • Extend

This chip extends the invulnerability time after Zero gets hit. The parts come from the three different enemies emitted by Mechamesons.

Part Location
Ceratanium (One can be found lying in most stages.)
Bombadeer Pegasolta Eclair, Tech Kraken, Popla Cocapetri
EleDeserter Pegasolta Eclair, Tech Kraken, Popla Cocapetri
Hechrysta Pegasolta Eclair, Tech Kraken, Popla Cocapetri


  • Erase

This chip allows to destroy enemy bullets with a saber slash. In previous Mega Man Zero games, the same ability could be obtained from a Form (MMZ2) or a hacker Cyber-Elf (MMZ3).

Part Location
Ceratanium (One can be found lying in most stages.)
E-Laser Mino Magnus, Noble Mandrago, Intermission-2
MiniCrabanB Mino Magnus
MiniCrabanR Mino Magnus


  • Elf

This chips reduces by 1 the score penalty for using the Cyber-Elf at a level higher than his capacity. Nevertheless, score and rank have no real effect in the game. Only chip that is unattainable on hard mode because ScrapElves can only be killed when the weather in the Hibernation Center is sunny, and you can't change the weather on hard. However, having it on hard mode would be pointless anyway since you can't use cyber elves at all in the first place.

Part Location
Ceratanium (One can be found lying in most stages.)
Beeneran Noble Mandrago
Mettaur Fenri Lunaedge, Popla Cocapetri
ScrapElf Fenri Lunaedge

Foot Chips[edit]

  • DoubleJump

This chip allows Zero to perform a second jump in mid-air. It is extremely useful, and it comes in handy countless times during the game.

Part Location
C-Hopper Intro-2
GyroCannonH Intro-2
GangaGun Heat Genblem, Mino Magnus
Faital Heat Genblem


  • SplashJump

This chip allows Zero to jump on the surface of water. Its usefulness is limited: it can only be used in the second final stage of the game and in a non-revisitable portion of an intermission stage.

Part Location
MeduHopper Intro-2
Yadokroid Intro-2
CryoNeon Final-3, (Tech Kraken)


  • SpikeTypeI

This chip prevents Zero from sliding on ice surfaces. Its usefulness is limited: it can be effectively used only in the Teleport System in the last stage, in the two battles against ice-elemental Einherjar; it can also be used in an optional portion of Fenri Lunaedge's stage.

Part Location
Crossbyne Popla Cocapetri, (Final-2)
NeedBalloon Final-2/3, (Tech Kraken)
CryoNeon Final-3, (Tech Kraken)

The Galacta Armor[edit]

Galacta is Japanese for Junk. If Zero wears all three Junk chips at the same time and also is not using the Cyber-Elf (i.e. all traits set to zero), damage dealt and received by Zero is doubled. This effect corresponds to the Hard Mode in Mega Man Zero 2.

If you complete the game without feeding any E-Crystal to the Cyber-Elf, a mini-game is unlocked. This requirement matches the requirement to use the Galacta Armor.

  • JunkHead
Part Location
GlassCannon Sol Titanion (sub-boss minions)
SerpentGear Fenri Lunaedge (sub-boss minions)
Junk (combine parts that don't make a recipe)


  • JunkBody

(The recipe looks like an upgrade of the Strong chip.)

Part Location
Ceratanium (One can be found lying in most stages.)
GangaGun Mino Magnus, Heat Genblem
S-Crystal (see: #Special parts & Sub-Tanks)
Junk (combine parts that don't make a recipe)


  • JunkFoot
Part Location
Moloid Intermission-1 (can't be revisited!)
BeamWalker Intro-2
Bombadeer Pegasolta Eclair, Tech Kraken, Popla Cocapetri
Junk (combine parts that don't make a recipe)

Special parts & Sub-Tanks[edit]

  • S-Crystals & Sub-Tanks
Tiphon: "You can make an S-Crystal with Ceratanium and some enemy parts. The recipe requires one type of Variant, some robot that spits out other robots and then something with an orange body."
Faucon: "If you can find an S-Crystal, Hirondelle might trade you one Sub-tank."

An S-Crystal is also used for one chip of the Galacta Armor (see below). Two more Sub-Tanks can be found for free in the stages of Noble Mandrago and Fenri Lunaedge, respectively.

Part Location
V.Fire (Intro-1, many more stages)
Ceratanium (One can be found lying in most stages.)
Faital Heat Genblem
Mechameson Pegasolta Eclair, Tech Kraken, Popla Cocapetri


  • Junk

Mix any two, three or four parts (you can also include more junk) that are not compatible, and you will get a junk part. If you're lucky, you can guess one of the Secret Chips: this will be added to Cerveau's recipes list, so don't worry about remembering it.


  • Locations of Ceratanium parts

The Ceratanium (or Ceramic Titanium) is the only part that can be found lying in stages.

Stage Location
Introduction 1 N/A, not revisitable
Introduction 2 N/A
Noble Mandrago After the mini-boss Fire Renant, just before the next door, slide on the wall to the left.
Heat Genblem Inside the barrel of the particle beam; it is in plain view, but you need to use a Faital as a platform to reach it.
Popla Cocapetri Just before the boss door, on a platform near the second Crossbyne.
Fenri Lunaedge N/A
Intermission 1 N/A, not revisitable
Intermission 2 Found in non-revisitable area of stage
Mino Magnus In the last part of the stage, between the power lines where Gyrators and V. Fencers are; specifically, stay on top of the power lines, then when you reach the second-to-last one, drop along the pole.
Sol Titanion N/A
Tech Kraken Found in non-revisitable area of stage
Pegasolta Eclair After the orange spikes area, freeze the fountain and get on the roof.
Final 1 Early in the stage; when you see a Tellybomb, throw it against the cracked wall on the left to open a secret passage.
Final 2 Use the SplashJump chip in the corridor on the right.
Final 3 Jump down in the apparent pit where you see the first spikes, then do a long jump over the real pit.