From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Area G-11
Area G-11

For its eighth and final mission, Metal Hawk will start out directly over the two rocks upon the left side of the area; once the area's theme starts to be heard from the Yamaha YM-2151, push the lever up and descend to 100 metres as the familiar arrow appears in the centre of the screen and points you towards the island in the centre of the area while a Japanese speech sample is heard from that C140. There are two Type 2 Cannons firing anti-aircraft missiles up at you from their position upon it (that you can drop one of your own missiles on, for 10 points apiece), along with a satellite dish and a tiny building (which you can also drop a missile on, for 15 and 20 points respectively) - and once you have dropped a bomb on each of them, to kill or destroy them, the arrow will reappear in the centre of the screen, and point you towards that oil rig on the right side of the area, while that Japanese speech sample is again heard from the C140. There are four Type 4 Cannons firing anti-aircraft missiles up at you from their positions on it, along with four oil tanks and a medium-sized building, which you can drop a missile upon for 5 and 20 points respectively; once you have dropped a missile on each of them to kill or destroy them, the rig will launch two Red Heli and two Green Heli into the air (they can be shot for 10 points apiece). Once you have fired a shot at all of these, to kill them, the arrow will again reappear and point you towards another island (which is not shown in the image to the right) as the Japanese speech sample is once again heard from that C140 - it has four more Type 2 Cannons and a Type 3 Cannon firing anti-aircraft missiles up at you from their positions on it, along with three Tanks driving around near another satellite dish and tiny building. Once you've dropped a missile on each of them, to kill/destroy them, the arrow will once again reappear in the centre of the screen to point you towards various small buildings while the Japanese speech sample is yet again heard from the C140; while you drop missiles on them for 2-6 points apiece, you will have to watch out for several more Red and Green Heli flying towards you. Once you have fired a shot at each of them to kill them the arrow will yet again reappear in the centre of the screen, to point you towards four more Type 3 Cannons that are firing more anti-aircraft missiles up at you, while the Japanese speech sample is for a fifth time heard from the C140 - and once you've dropped a missile on each of these, to kill them, you will come to two more medium-sized buildings, a landing pad and a third satellite dish (which you can each drop a missile on for 15 points apiece). Once you've dropped a missile on each of these, to destroy them, the ground will launch several more Red and Green Heli into the air (which will fly directly towards you once they have reached your altitude) - and once you have fired a shot at each of them, to kill them, the arrow will for a fifth time reappear in the centre of the screen and point you towards another group of various small buildings (that you can drop a missile on for 2-6 points apiece) while the Japanese speech sample is heard from the C140. Once you've scored 900 points, the "stage clear" theme will be heard from the Yamaha YM-2151 for an eighth and final time, as Metal Hawk flies back up to its highest altitude of 400 metres and off the top of the screen; you'll then get 10 bonus points for every second you have remaining, and if you had not managed to attain the military ranking of Marshal after clearing the previous area, you definitely will have by now on account of the fact that you've managed to win the game. You can now sit back and enjoy the ending, which features three static images of Metal Hawk returning back to its base (and its pilot, who is a caricature of the designer, emerging from it), and the shield from the top of the game's high-score table:

PRODUCE
K. SAWANO
K. TASHIRO


GAME DESIGN
H. NAKATANI
GAME PROGRAM
A. YUHARA


VISUAL DESIGN
T. ISHIKAWA
H. KIKUCHI
K. IWAIDA
W. YANAGAWA


SOUND EFFECT
S. HOSOE
K. NOGUCHI


ELECTRICAL
ENGINEERING
M. YAMADA
O. MORITA


DRIVE PROGRAM
T. INUI
PCB DESIGN
T. OKADA


CABINET DESIGN
Y. NAKAUMA


MECHANICAL
ENGINEERING
S. KARINO
H. IGARISHI
T. IMAI
S. KANEBAKO
H. TATSUMI


THE END

Once the credits have finished, the game will go into high-score mode (as the winner's high-score theme starts to be heard from the Yamaha YM-2151); your score will most likely be the highest on that cabinet to date, so you should enter your initials at the top of that table with pride (the analogue joystick may make it quite difficult to do, however, like it did for the two Thunder Ceptor games). Once you have done it, the game will go back into attract mode.